未验证 提交 a2126eb7 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #21349 from Mugen87/dev51

Examples: Clean up.
......@@ -14,7 +14,7 @@
<div id="container"></div>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
<a href="https://github.com/mrdoob/three.js/pull/20156" target="_blank" rel="noopener">SSRPass</a> demo by <a href="https://github.com/gonnavis" target="_blank">Vis</a>.<br />
SSRPass demo by <a href="https://github.com/gonnavis" target="_blank">Vis</a>.<br />
</div>
<script type="module">
......@@ -22,7 +22,7 @@
import Stats from './jsm/libs/stats.module.js';
import { OrbitControls } from './jsm/controls/OrbitControls.js'
import { OrbitControls } from './jsm/controls/OrbitControls.js';
import { GUI } from './jsm/libs/dat.gui.module.js';
import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
......@@ -31,150 +31,142 @@
import { DRACOLoader } from './jsm/loaders/DRACOLoader.js';
let params = {
const params = {
enableSSR: true,
autoRotate: true,
isOtherMeshes: true,
isGroundReflector: true,
}
let composer
let ssrPass
let gui
let isPerspectiveCamera = true
};
let composer;
let ssrPass;
let gui;
const isPerspectiveCamera = true;
let stats;
let mesh;
let controls;
let camera, scene, renderer;
let otherMeshes = []
let groundReflector
let selects=[]
const otherMeshes = [];
let groundReflector;
const selects = [];
const container = document.querySelector('#container');
const container = document.querySelector( '#container' );
// Configure and create Draco decoder.
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath('js/libs/draco/');
dracoLoader.setDecoderConfig({ type: 'js' });
dracoLoader.setDecoderPath( 'js/libs/draco/' );
dracoLoader.setDecoderConfig( { type: 'js' } );
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera(35, window.innerWidth / window.innerHeight, 0.1, 15);
camera.position.set(0.13271600513224902, 0.3489546826045913, 0.43921296427927076);
camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 0.1, 15 );
camera.position.set( 0.13271600513224902, 0.3489546826045913, 0.43921296427927076 );
scene = new THREE.Scene();
scene.background = new THREE.Color(0x443333);
scene.fog = new THREE.Fog(0x443333, 1, 4);
scene.background = new THREE.Color( 0x443333 );
scene.fog = new THREE.Fog( 0x443333, 1, 4 );
// Ground
const plane = new THREE.Mesh(
new THREE.PlaneGeometry(8, 8),
new THREE.MeshPhongMaterial({ color: 0x999999, specular: 0x101010 })
new THREE.PlaneGeometry( 8, 8 ),
new THREE.MeshPhongMaterial( { color: 0x999999, specular: 0x101010 } )
);
plane.rotation.x = - Math.PI / 2;
plane.position.y = 0.0365;
// plane.receiveShadow = true;
scene.add(plane);
scene.add( plane );
// Lights
const hemiLight = new THREE.HemisphereLight(0x443333, 0x111122);
scene.add(hemiLight);
const hemiLight = new THREE.HemisphereLight( 0x443333, 0x111122 );
scene.add( hemiLight );
const spotLight = new THREE.SpotLight();
spotLight.angle = Math.PI / 16;
spotLight.penumbra = 0.5;
// spotLight.castShadow = true;
spotLight.position.set(- 1, 1, 1);
scene.add(spotLight);
spotLight.position.set( - 1, 1, 1 );
scene.add( spotLight );
dracoLoader.load('models/draco/bunny.drc', function (geometry) {
dracoLoader.load( 'models/draco/bunny.drc', function ( geometry ) {
geometry.computeVertexNormals();
const material = new THREE.MeshStandardMaterial({ color: 0x606060 });
const mesh = new THREE.Mesh(geometry, material);
// mesh.castShadow = true;
// mesh.receiveShadow = true;
scene.add(mesh);
selects.push(mesh)
const material = new THREE.MeshStandardMaterial( { color: 0x606060 } );
const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
selects.push( mesh );
// Release decoder resources.
dracoLoader.dispose();
});
{
const geometry = new THREE.BoxBufferGeometry(.05, .05, .05);
const material = new THREE.MeshStandardMaterial({ color: 'green' })
const mesh = new THREE.Mesh(geometry, material)
mesh.position.set(-.12, plane.position.y + .025, .015)
scene.add(mesh)
otherMeshes.push(mesh)
selects.push(mesh)
}
{
const geometry = new THREE.IcosahedronBufferGeometry(.025, 4);
const material = new THREE.MeshStandardMaterial({ color: 'cyan' })
const mesh = new THREE.Mesh(geometry, material)
mesh.position.set(-.05, plane.position.y + .025, .08)
scene.add(mesh)
otherMeshes.push(mesh)
selects.push(mesh)
}
{
const geometry = new THREE.ConeBufferGeometry(.025, .05, 64);
const material = new THREE.MeshStandardMaterial({ color: 'yellow' })
const mesh = new THREE.Mesh(geometry, material)
mesh.position.set(-.05, plane.position.y + .025, -.055)
scene.add(mesh)
otherMeshes.push(mesh)
selects.push(mesh)
}
{
const geometry = new THREE.PlaneBufferGeometry(8, 8);
groundReflector = new Reflector(geometry, {
clipBias: 0.003,
textureWidth: window.innerWidth,
textureHeight: window.innerHeight,
color: 0x888888,
useDepthTexture: true,
});
groundReflector.material.depthWrite = false;
groundReflector.position.y = plane.position.y + .0001;
groundReflector.rotation.x = -Math.PI / 2
groundReflector.visible = false
scene.add(groundReflector);
}
} );
let geometry, material, mesh;
geometry = new THREE.BoxBufferGeometry( .05, .05, .05 );
material = new THREE.MeshStandardMaterial( { color: 'green' } );
mesh = new THREE.Mesh( geometry, material );
mesh.position.set( - .12, plane.position.y + .025, .015 );
scene.add( mesh );
otherMeshes.push( mesh );
selects.push( mesh );
geometry = new THREE.IcosahedronBufferGeometry( .025, 4 );
material = new THREE.MeshStandardMaterial( { color: 'cyan' } );
mesh = new THREE.Mesh( geometry, material );
mesh.position.set( - .05, plane.position.y + .025, .08 );
scene.add( mesh );
otherMeshes.push( mesh );
selects.push( mesh );
geometry = new THREE.ConeBufferGeometry( .025, .05, 64 );
material = new THREE.MeshStandardMaterial( { color: 'yellow' } );
mesh = new THREE.Mesh( geometry, material );
mesh.position.set( - .05, plane.position.y + .025, - .055 );
scene.add( mesh );
otherMeshes.push( mesh );
selects.push( mesh );
geometry = new THREE.PlaneBufferGeometry( 8, 8 );
groundReflector = new Reflector( geometry, {
clipBias: 0.003,
textureWidth: window.innerWidth,
textureHeight: window.innerHeight,
color: 0x888888,
useDepthTexture: true,
} );
groundReflector.material.depthWrite = false;
groundReflector.position.y = plane.position.y + .0001;
groundReflector.rotation.x = - Math.PI / 2;
groundReflector.visible = false;
scene.add( groundReflector );
// renderer
renderer = new THREE.WebGLRenderer({ antialias: false });
// renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer = new THREE.WebGLRenderer( { antialias: false } );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.outputEncoding = THREE.sRGBEncoding;
// renderer.shadowMap.enabled = true;
container.appendChild(renderer.domElement);
container.appendChild( renderer.domElement );
//
controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true
controls.target.set(0, 0.1, 0);
controls.update()
controls.enabled = !params.autoRotate
controls = new OrbitControls( camera, renderer.domElement );
controls.enableDamping = true;
controls.target.set( 0, 0.1, 0 );
controls.update();
controls.enabled = ! params.autoRotate;
// STATS
stats = new Stats();
container.appendChild(stats.dom);
container.appendChild( stats.dom );
window.addEventListener('resize', onWindowResize, false);
window.addEventListener( 'resize', onWindowResize, false );
// composer
composer = new EffectComposer(renderer);
ssrPass = new SSRPass({
composer = new EffectComposer( renderer );
ssrPass = new SSRPass( {
renderer,
scene,
camera,
......@@ -183,76 +175,103 @@
encoding: THREE.sRGBEncoding,
isPerspectiveCamera: isPerspectiveCamera,
groundReflector: params.isGroundReflector ? groundReflector : null,
selects: params.isGroundReflector ? selects : null,
// morphTargets: true,
});
// window.ssrPass = ssrPass
composer.addPass(ssrPass);
selects: params.isGroundReflector ? selects : null
} );
composer.addPass( ssrPass );
// GUI
gui = new GUI();
gui.add(params, 'enableSSR').name('Enable SSR');
gui.add(params, 'isGroundReflector').onChange(() => {
if (params.isGroundReflector) {
gui.add( params, 'enableSSR' ).name( 'Enable SSR' );
gui.add( params, 'isGroundReflector' ).onChange( () => {
if ( params.isGroundReflector ) {
ssrPass.groundReflector = groundReflector,
ssrPass.selects = selects
ssrPass.selects = selects;
} else {
ssrPass.groundReflector = null,
ssrPass.selects = null
ssrPass.selects = null;
}
})
gui.add(params, 'autoRotate').onChange(() => {
controls.enabled = !params.autoRotate
})
let folder = gui.addFolder( 'more settings' )
folder.add(ssrPass, 'isFresnel').onChange(()=>{
groundReflector.isFresnel=ssrPass.isFresnel
});
folder.add(ssrPass, 'isDistanceAttenuation').onChange(()=>{
groundReflector.isDistanceAttenuation=ssrPass.isDistanceAttenuation
});
ssrPass.maxDistance = .1
groundReflector.maxDistance = ssrPass.maxDistance
folder.add(ssrPass, 'maxDistance').min(0).max(.5).step(.001).onChange(()=>{
groundReflector.maxDistance=ssrPass.maxDistance
});
folder.add(params, 'isOtherMeshes').onChange(() => {
if (params.isOtherMeshes) {
otherMeshes.forEach(mesh => mesh.visible = true)
} );
gui.add( params, 'autoRotate' ).onChange( () => {
controls.enabled = ! params.autoRotate;
} );
const folder = gui.addFolder( 'more settings' );
folder.add( ssrPass, 'isFresnel' ).onChange( ()=>{
groundReflector.isFresnel = ssrPass.isFresnel;
} );
folder.add( ssrPass, 'isDistanceAttenuation' ).onChange( ()=>{
groundReflector.isDistanceAttenuation = ssrPass.isDistanceAttenuation;
} );
ssrPass.maxDistance = .1;
groundReflector.maxDistance = ssrPass.maxDistance;
folder.add( ssrPass, 'maxDistance' ).min( 0 ).max( .5 ).step( .001 ).onChange( ()=>{
groundReflector.maxDistance = ssrPass.maxDistance;
} );
folder.add( params, 'isOtherMeshes' ).onChange( () => {
if ( params.isOtherMeshes ) {
otherMeshes.forEach( mesh => mesh.visible = true );
} else {
otherMeshes.forEach(mesh => mesh.visible = false)
otherMeshes.forEach( mesh => mesh.visible = false );
}
})
folder.add(ssrPass, 'isBouncing')
folder.add(ssrPass, 'output', {
} );
folder.add( ssrPass, 'isBouncing' );
folder.add( ssrPass, 'output', {
'Default': SSRPass.OUTPUT.Default,
'SSR Only': SSRPass.OUTPUT.SSR,
'Beauty': SSRPass.OUTPUT.Beauty,
'Depth': SSRPass.OUTPUT.Depth,
'Normal': SSRPass.OUTPUT.Normal,
'Metalness': SSRPass.OUTPUT.Metalness,
}).onChange(function (value) {
ssrPass.output = parseInt(value);
});
ssrPass.opacity = 1
groundReflector.opacity=ssrPass.opacity
folder.add(ssrPass, 'opacity').min(0).max(1).onChange(()=>{
groundReflector.opacity=ssrPass.opacity
});
if (isPerspectiveCamera) {
ssrPass.surfDist = 0.0015
folder.add(ssrPass, 'surfDist').min(0).max(.005).step(.0001);
} ).onChange( function ( value ) {
ssrPass.output = parseInt( value );
} );
ssrPass.opacity = 1;
groundReflector.opacity = ssrPass.opacity;
folder.add( ssrPass, 'opacity' ).min( 0 ).max( 1 ).onChange( ()=>{
groundReflector.opacity = ssrPass.opacity;
} );
if ( isPerspectiveCamera ) {
ssrPass.surfDist = 0.0015;
folder.add( ssrPass, 'surfDist' ).min( 0 ).max( .005 ).step( .0001 );
} else {
ssrPass.surfDist = 2
folder.add(ssrPass, 'surfDist').min(0).max(7).step(.01);
ssrPass.surfDist = 2;
folder.add( ssrPass, 'surfDist' ).min( 0 ).max( 7 ).step( .01 );
}
folder.add(ssrPass, 'isInfiniteThick');
folder.add(ssrPass, 'thickTolerance').min(0).max(.05).step(.0001);
folder.add(ssrPass, 'isBlur');
folder.add( ssrPass, 'isInfiniteThick' );
folder.add( ssrPass, 'thickTolerance' ).min( 0 ).max( .05 ).step( .0001 );
folder.add( ssrPass, 'isBlur' );
// gui.close()
}
......@@ -263,15 +282,15 @@
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
composer.setSize(window.innerWidth, window.innerHeight);
groundReflector.getRenderTarget().setSize(window.innerWidth, window.innerHeight);
renderer.setSize( window.innerWidth, window.innerHeight );
composer.setSize( window.innerWidth, window.innerHeight );
groundReflector.getRenderTarget().setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame(animate);
requestAnimationFrame( animate );
stats.begin();
render();
......@@ -281,23 +300,31 @@
function render() {
if(params.autoRotate){
if ( params.autoRotate ) {
const timer = Date.now() * 0.0003;
camera.position.x = Math.sin(timer) * 0.5;
camera.position.x = Math.sin( timer ) * 0.5;
camera.position.y = 0.25;
camera.position.z = Math.cos(timer) * 0.5;
camera.lookAt(0, 0.1, 0);
}else {
controls.update()
camera.position.z = Math.cos( timer ) * 0.5;
camera.lookAt( 0, 0.1, 0 );
} else {
controls.update();
}
if (params.enableSSR) {
if ( params.enableSSR ) {
///todo: groundReflector has full ground info, need use it to solve reflection gaps problem on objects when camera near ground.
///todo: the normal info where groundReflector reflected need to be changed.
composer.render();
} else {
renderer.render(scene, camera)
renderer.render( scene, camera );
}
}
......
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