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three.js
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a205beec
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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a205beec
编写于
7月 05, 2017
作者:
W
WestLangley
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Improve lighting and clean up
上级
2b600293
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
17 addition
and
18 deletion
+17
-18
examples/webgl_loader_3mf.html
examples/webgl_loader_3mf.html
+17
-18
未找到文件。
examples/webgl_loader_3mf.html
浏览文件 @
a205beec
...
@@ -62,30 +62,34 @@
...
@@ -62,30 +62,34 @@
function
init
()
{
function
init
()
{
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setClearColor
(
0x333333
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
document
.
body
.
appendChild
(
renderer
.
domElement
);
scene
=
new
THREE
.
Scene
();
scene
=
new
THREE
.
Scene
();
scene
.
add
(
new
THREE
.
AmbientLight
(
0x999999
)
);
var
pointLight
=
new
THREE
.
PointLight
(
0xffffff
,
0.6
);
scene
.
add
(
new
THREE
.
AmbientLight
(
0xffffff
,
0.2
)
);
pointLight
.
position
.
set
(
80
,
90
,
150
);
scene
.
add
(
pointLight
);
camera
=
new
THREE
.
PerspectiveCamera
(
35
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
500
);
camera
=
new
THREE
.
PerspectiveCamera
(
35
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
500
);
// Z is up for objects intended to be 3D printed.
// Z is up for objects intended to be 3D printed.
camera
.
up
.
set
(
0
,
0
,
1
);
camera
.
up
.
set
(
0
,
0
,
1
);
camera
.
position
.
set
(
-
80
,
-
90
,
150
);
camera
.
position
.
set
(
-
80
,
-
90
,
150
);
//camera.add( new THREE.PointLight( 0xffffff, 0.8 ) );
scene
.
add
(
camera
);
scene
.
add
(
camera
);
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
var
controls
=
new
THREE
.
OrbitControls
(
camera
,
renderer
.
domElement
);
renderer
.
setClearColor
(
0x333333
);
controls
.
addEventListener
(
'
change
'
,
render
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
controls
.
minDistance
=
50
;
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
controls
.
maxDistance
=
300
;
document
.
body
.
appendChild
(
renderer
.
domElement
);
controls
.
enablePan
=
false
;
controls
.
target
.
set
(
80
,
65
,
20
);
controls
.
update
();
var
pointLight
=
new
THREE
.
PointLight
(
0xffffff
,
0.8
);
camera
.
add
(
pointLight
);
var
loader
=
new
THREE
.
ThreeMFLoader
();
var
loader
=
new
THREE
.
ThreeMFLoader
();
loader
.
load
(
'
./models/3mf/cube_gears.3mf
'
,
function
(
object
)
{
loader
.
load
(
'
./models/3mf/cube_gears.3mf
'
,
function
(
object
)
{
...
@@ -94,11 +98,6 @@
...
@@ -94,11 +98,6 @@
}
);
}
);
var
controls
=
new
THREE
.
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
addEventListener
(
'
change
'
,
render
);
controls
.
target
.
set
(
80
,
65
,
35
);
controls
.
update
();
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
}
}
...
...
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