提交 a1daef37 编写于 作者: M Mr.doob

r95

上级 22db2d7d
......@@ -19,7 +19,7 @@ Please also include a live example if possible. You can start from these templat
##### Three.js version
- [ ] Dev
- [ ] r94
- [ ] r95
- [ ] ...
##### Browser
......
......@@ -185,7 +185,7 @@
} );
var REVISION = '95dev';
var REVISION = '95';
var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2 };
var CullFaceNone = 0;
var CullFaceBack = 1;
......@@ -172,7 +172,7 @@ c.map.updateMatrix(),q.uvTransform.value.copy(c.map.matrix))):c.isShadowMaterial
Ba.get(b.envMap).__maxMipLevel);b.lightMap&&(a.lightMap.value=b.lightMap,a.lightMapIntensity.value=b.lightMapIntensity);b.aoMap&&(a.aoMap.value=b.aoMap,a.aoMapIntensity.value=b.aoMapIntensity);if(b.map)var c=b.map;else b.specularMap?c=b.specularMap:b.displacementMap?c=b.displacementMap:b.normalMap?c=b.normalMap:b.bumpMap?c=b.bumpMap:b.roughnessMap?c=b.roughnessMap:b.metalnessMap?c=b.metalnessMap:b.alphaMap?c=b.alphaMap:b.emissiveMap&&(c=b.emissiveMap);void 0!==c&&(c.isWebGLRenderTarget&&(c=c.texture),
!0===c.matrixAutoUpdate&&c.updateMatrix(),a.uvTransform.value.copy(c.matrix))}function r(a,b){a.specular.value=b.specular;a.shininess.value=Math.max(b.shininess,1E-4);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale,1===b.side&&(a.bumpScale.value*=-1));b.normalMap&&(a.normalMap.value=b.normalMap,a.normalScale.value.copy(b.normalScale),1===b.side&&a.normalScale.value.negate());b.displacementMap&&(a.displacementMap.value=b.displacementMap,
a.displacementScale.value=b.displacementScale,a.displacementBias.value=b.displacementBias)}function l(a,b){a.roughness.value=b.roughness;a.metalness.value=b.metalness;b.roughnessMap&&(a.roughnessMap.value=b.roughnessMap);b.metalnessMap&&(a.metalnessMap.value=b.metalnessMap);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale,1===b.side&&(a.bumpScale.value*=-1));b.normalMap&&(a.normalMap.value=b.normalMap,a.normalScale.value.copy(b.normalScale),
1===b.side&&a.normalScale.value.negate());b.displacementMap&&(a.displacementMap.value=b.displacementMap,a.displacementScale.value=b.displacementScale,a.displacementBias.value=b.displacementBias);b.envMap&&(a.envMapIntensity.value=b.envMapIntensity)}console.log("THREE.WebGLRenderer","95dev");a=a||{};var y=void 0!==a.canvas?a.canvas:document.createElementNS("http://www.w3.org/1999/xhtml","canvas"),x=void 0!==a.context?a.context:null,w=void 0!==a.alpha?a.alpha:!1,B=void 0!==a.depth?a.depth:!0,E=void 0!==
1===b.side&&a.normalScale.value.negate());b.displacementMap&&(a.displacementMap.value=b.displacementMap,a.displacementScale.value=b.displacementScale,a.displacementBias.value=b.displacementBias);b.envMap&&(a.envMapIntensity.value=b.envMapIntensity)}console.log("THREE.WebGLRenderer","95");a=a||{};var y=void 0!==a.canvas?a.canvas:document.createElementNS("http://www.w3.org/1999/xhtml","canvas"),x=void 0!==a.context?a.context:null,w=void 0!==a.alpha?a.alpha:!1,B=void 0!==a.depth?a.depth:!0,E=void 0!==
a.stencil?a.stencil:!0,P=void 0!==a.antialias?a.antialias:!1,N=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,O=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,z=void 0!==a.powerPreference?a.powerPreference:"default",A=null,D=null;this.domElement=y;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.clippingPlanes=[];this.localClippingEnabled=!1;this.gammaFactor=2;this.physicallyCorrectLights=this.gammaOutput=this.gammaInput=
!1;this.toneMappingWhitePoint=this.toneMappingExposure=this.toneMapping=1;this.maxMorphTargets=8;this.maxMorphNormals=4;var C=this,G=!1,L=null,R=null,Q=null,J=-1;var S=b=null;var nd=!1;var Y=null,W=null,T=new V,wc=new V,ea=null,X=0,Z=y.width,M=y.height,U=1,od=new V(0,0,Z,M),fa=new V(0,0,Z,M),qa=!1,oa=new md,aa=new Of,pd=!1,Yd=!1,xc=new I,bb=new p;try{w={alpha:w,depth:B,stencil:E,antialias:P,premultipliedAlpha:N,preserveDrawingBuffer:O,powerPreference:z};y.addEventListener("webglcontextlost",d,!1);
y.addEventListener("webglcontextrestored",e,!1);var F=x||y.getContext("webgl",w)||y.getContext("experimental-webgl",w);if(null===F){if(null!==y.getContext("webgl"))throw Error("Error creating WebGL context with your selected attributes.");throw Error("Error creating WebGL context.");}void 0===F.getShaderPrecisionFormat&&(F.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})}catch(Mg){console.error("THREE.WebGLRenderer: "+Mg.message)}var ha,ua,ba,ca,Ba,ia,pa,ra,ma,la,sa,
......@@ -929,7 +929,7 @@ ic;l.SkeletonHelper=jc;l.PointLightHelper=kc;l.RectAreaLightHelper=lc;l.Hemisphe
Hc;l.TetrahedronBufferGeometry=Sb;l.OctahedronGeometry=Ic;l.OctahedronBufferGeometry=pb;l.IcosahedronGeometry=Jc;l.IcosahedronBufferGeometry=Tb;l.DodecahedronGeometry=Kc;l.DodecahedronBufferGeometry=Ub;l.PolyhedronGeometry=Gc;l.PolyhedronBufferGeometry=na;l.TubeGeometry=Lc;l.TubeBufferGeometry=Vb;l.TorusKnotGeometry=Mc;l.TorusKnotBufferGeometry=Wb;l.TorusGeometry=Nc;l.TorusBufferGeometry=Xb;l.TextGeometry=Sc;l.TextBufferGeometry=Yb;l.SphereGeometry=Tc;l.SphereBufferGeometry=sb;l.RingGeometry=Uc;l.RingBufferGeometry=
Zb;l.PlaneGeometry=uc;l.PlaneBufferGeometry=lb;l.LatheGeometry=Vc;l.LatheBufferGeometry=$b;l.ShapeGeometry=tb;l.ShapeBufferGeometry=ub;l.ExtrudeGeometry=rb;l.ExtrudeBufferGeometry=Oa;l.EdgesGeometry=ac;l.ConeGeometry=Wc;l.ConeBufferGeometry=Xc;l.CylinderGeometry=vb;l.CylinderBufferGeometry=Wa;l.CircleGeometry=Yc;l.CircleBufferGeometry=bc;l.BoxGeometry=Ib;l.BoxBufferGeometry=kb;l.ShadowMaterial=wb;l.SpriteMaterial=cb;l.RawShaderMaterial=cc;l.ShaderMaterial=ta;l.PointsMaterial=Ea;l.MeshPhysicalMaterial=
xb;l.MeshStandardMaterial=Pa;l.MeshPhongMaterial=Fa;l.MeshToonMaterial=yb;l.MeshNormalMaterial=zb;l.MeshLambertMaterial=Ab;l.MeshDepthMaterial=$a;l.MeshDistanceMaterial=ab;l.MeshBasicMaterial=da;l.LineDashedMaterial=Bb;l.LineBasicMaterial=Y;l.Material=J;l.Float64BufferAttribute=tc;l.Float32BufferAttribute=A;l.Uint32BufferAttribute=jb;l.Int32BufferAttribute=sc;l.Uint16BufferAttribute=ib;l.Int16BufferAttribute=rc;l.Uint8ClampedBufferAttribute=qc;l.Uint8BufferAttribute=pc;l.Int8BufferAttribute=oc;l.BufferAttribute=
Q;l.ArcCurve=dc;l.CatmullRomCurve3=ca;l.CubicBezierCurve=Ha;l.CubicBezierCurve3=Qa;l.EllipseCurve=za;l.LineCurve=va;l.LineCurve3=Ia;l.QuadraticBezierCurve=Ja;l.QuadraticBezierCurve3=Ra;l.SplineCurve=Ka;l.REVISION="95dev";l.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2};l.CullFaceNone=0;l.CullFaceBack=1;l.CullFaceFront=2;l.CullFaceFrontBack=3;l.FrontFaceDirectionCW=0;l.FrontFaceDirectionCCW=1;l.BasicShadowMap=0;l.PCFShadowMap=1;l.PCFSoftShadowMap=2;l.FrontSide=0;l.BackSide=1;l.DoubleSide=2;l.FlatShading=1;l.SmoothShading=
Q;l.ArcCurve=dc;l.CatmullRomCurve3=ca;l.CubicBezierCurve=Ha;l.CubicBezierCurve3=Qa;l.EllipseCurve=za;l.LineCurve=va;l.LineCurve3=Ia;l.QuadraticBezierCurve=Ja;l.QuadraticBezierCurve3=Ra;l.SplineCurve=Ka;l.REVISION="95";l.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2};l.CullFaceNone=0;l.CullFaceBack=1;l.CullFaceFront=2;l.CullFaceFrontBack=3;l.FrontFaceDirectionCW=0;l.FrontFaceDirectionCCW=1;l.BasicShadowMap=0;l.PCFShadowMap=1;l.PCFSoftShadowMap=2;l.FrontSide=0;l.BackSide=1;l.DoubleSide=2;l.FlatShading=1;l.SmoothShading=
2;l.NoColors=0;l.FaceColors=1;l.VertexColors=2;l.NoBlending=0;l.NormalBlending=1;l.AdditiveBlending=2;l.SubtractiveBlending=3;l.MultiplyBlending=4;l.CustomBlending=5;l.AddEquation=100;l.SubtractEquation=101;l.ReverseSubtractEquation=102;l.MinEquation=103;l.MaxEquation=104;l.ZeroFactor=200;l.OneFactor=201;l.SrcColorFactor=202;l.OneMinusSrcColorFactor=203;l.SrcAlphaFactor=204;l.OneMinusSrcAlphaFactor=205;l.DstAlphaFactor=206;l.OneMinusDstAlphaFactor=207;l.DstColorFactor=208;l.OneMinusDstColorFactor=
209;l.SrcAlphaSaturateFactor=210;l.NeverDepth=0;l.AlwaysDepth=1;l.LessDepth=2;l.LessEqualDepth=3;l.EqualDepth=4;l.GreaterEqualDepth=5;l.GreaterDepth=6;l.NotEqualDepth=7;l.MultiplyOperation=0;l.MixOperation=1;l.AddOperation=2;l.NoToneMapping=0;l.LinearToneMapping=1;l.ReinhardToneMapping=2;l.Uncharted2ToneMapping=3;l.CineonToneMapping=4;l.UVMapping=300;l.CubeReflectionMapping=301;l.CubeRefractionMapping=302;l.EquirectangularReflectionMapping=303;l.EquirectangularRefractionMapping=304;l.SphericalReflectionMapping=
305;l.CubeUVReflectionMapping=306;l.CubeUVRefractionMapping=307;l.RepeatWrapping=1E3;l.ClampToEdgeWrapping=1001;l.MirroredRepeatWrapping=1002;l.NearestFilter=1003;l.NearestMipMapNearestFilter=1004;l.NearestMipMapLinearFilter=1005;l.LinearFilter=1006;l.LinearMipMapNearestFilter=1007;l.LinearMipMapLinearFilter=1008;l.UnsignedByteType=1009;l.ByteType=1010;l.ShortType=1011;l.UnsignedShortType=1012;l.IntType=1013;l.UnsignedIntType=1014;l.FloatType=1015;l.HalfFloatType=1016;l.UnsignedShort4444Type=1017;
......
......@@ -179,7 +179,7 @@ Object.assign( EventDispatcher.prototype, {
} );
var REVISION = '95dev';
var REVISION = '95';
var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2 };
var CullFaceNone = 0;
var CullFaceBack = 1;
{
"name": "three",
"version": "0.94.0",
"version": "0.95.0",
"description": "JavaScript 3D library",
"main": "build/three.js",
"repository": "mrdoob/three.js",
......
export var REVISION = '95dev';
export var REVISION = '95';
export var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2 };
export var CullFaceNone = 0;
export var CullFaceBack = 1;
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册