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three.js
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a1d29701
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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a1d29701
编写于
3月 30, 2017
作者:
M
Mr.doob
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
Simplified webgl_materials example.
上级
6252b6fa
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
12 addition
and
27 deletion
+12
-27
examples/webgl_materials.html
examples/webgl_materials.html
+12
-27
未找到文件。
examples/webgl_materials.html
浏览文件 @
a1d29701
...
...
@@ -27,7 +27,7 @@
var
container
,
stats
;
var
camera
,
scene
,
renderer
;
var
p
article
Light
;
var
p
oint
Light
;
var
objects
=
[],
materials
=
[];
...
...
@@ -46,22 +46,9 @@
// Grid
var
line_material
=
new
THREE
.
LineBasicMaterial
(
{
color
:
0x303030
}
),
geometry
=
new
THREE
.
Geometry
(),
floor
=
-
75
,
step
=
25
;
for
(
var
i
=
0
;
i
<=
40
;
i
++
)
{
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
-
500
,
floor
,
i
*
step
-
500
)
);
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
500
,
floor
,
i
*
step
-
500
)
);
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
i
*
step
-
500
,
floor
,
-
500
)
);
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
i
*
step
-
500
,
floor
,
500
)
);
}
var
line
=
new
THREE
.
LineSegments
(
geometry
,
line_material
);
scene
.
add
(
line
);
var
helper
=
new
THREE
.
GridHelper
(
1000
,
40
,
0x303030
,
0x303030
);
helper
.
position
.
y
=
-
75
;
scene
.
add
(
helper
);
// Materials
...
...
@@ -110,25 +97,23 @@
addMesh
(
geometry
,
materials
);
particleLight
=
new
THREE
.
Mesh
(
new
THREE
.
SphereGeometry
(
4
,
8
,
8
),
new
THREE
.
MeshBasicMaterial
(
{
color
:
0xffffff
}
)
);
scene
.
add
(
particleLight
);
// Lights
scene
.
add
(
new
THREE
.
AmbientLight
(
0x111111
)
);
var
directionalLight
=
new
THREE
.
DirectionalLight
(
/*Math.random() * */
0xffffff
,
0.125
);
var
directionalLight
=
new
THREE
.
DirectionalLight
(
0xffffff
,
0.125
);
directionalLight
.
position
.
x
=
Math
.
random
()
-
0.5
;
directionalLight
.
position
.
y
=
Math
.
random
()
-
0.5
;
directionalLight
.
position
.
z
=
Math
.
random
()
-
0.5
;
directionalLight
.
position
.
normalize
();
scene
.
add
(
directionalLight
);
var
pointLight
=
new
THREE
.
PointLight
(
0xffffff
,
1
);
particleLight
.
add
(
pointLight
);
pointLight
=
new
THREE
.
PointLight
(
0xffffff
,
1
);
scene
.
add
(
pointLight
);
pointLight
.
add
(
new
THREE
.
Mesh
(
new
THREE
.
SphereGeometry
(
4
,
8
,
8
),
new
THREE
.
MeshBasicMaterial
(
{
color
:
0xffffff
}
)
)
);
//
...
...
@@ -235,9 +220,9 @@
materials
[
materials
.
length
-
2
].
emissive
.
setHSL
(
0.54
,
1
,
0.35
*
(
0.5
+
0.5
*
Math
.
sin
(
35
*
timer
)
)
);
materials
[
materials
.
length
-
3
].
emissive
.
setHSL
(
0.04
,
1
,
0.35
*
(
0.5
+
0.5
*
Math
.
cos
(
35
*
timer
)
)
);
p
article
Light
.
position
.
x
=
Math
.
sin
(
timer
*
7
)
*
300
;
p
article
Light
.
position
.
y
=
Math
.
cos
(
timer
*
5
)
*
400
;
p
article
Light
.
position
.
z
=
Math
.
cos
(
timer
*
3
)
*
300
;
p
oint
Light
.
position
.
x
=
Math
.
sin
(
timer
*
7
)
*
300
;
p
oint
Light
.
position
.
y
=
Math
.
cos
(
timer
*
5
)
*
400
;
p
oint
Light
.
position
.
z
=
Math
.
cos
(
timer
*
3
)
*
300
;
renderer
.
render
(
scene
,
camera
);
...
...
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