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three.js
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a15cc590
T
three.js
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a15cc590
编写于
12月 31, 2017
作者:
G
gero3
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差异文件
Add isRunning test to animitionActionTest
上级
11364b2b
变更
1
隐藏空白更改
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Showing
1 changed file
with
32 addition
and
11 deletion
+32
-11
test/unit/src/animation/AnimationAction.tests.js
test/unit/src/animation/AnimationAction.tests.js
+32
-11
未找到文件。
test/unit/src/animation/AnimationAction.tests.js
浏览文件 @
a15cc590
...
...
@@ -6,8 +6,22 @@
import
{
AnimationAction
}
from
'
../../../../src/animation/AnimationAction
'
;
import
{
AnimationMixer
}
from
'
../../../../src/animation/AnimationMixer
'
;
import
{
AnimationClip
}
from
'
../../../../src/animation/AnimationClip
'
;
import
{
NumberKeyframeTrack
}
from
'
../../../../src/animation/tracks/NumberKeyframeTrack
'
;
import
{
Object3D
}
from
'
../../../../src/core/Object3D
'
;
function
createAnimation
(){
var
mixer
=
new
AnimationMixer
(
new
Object3D
());
var
track
=
new
NumberKeyframeTrack
(
"
.rotation[x]
"
,
[
0
,
1000
],
[
0
,
360
]
);
var
clip
=
new
AnimationClip
(
"
clip1
"
,
1000
,
[
track
]
);
var
animationAction
=
new
AnimationAction
(
mixer
,
clip
);
return
{
mixer
:
mixer
,
track
:
track
,
clip
:
clip
,
animationAction
:
animationAction
};
}
export
default
QUnit
.
module
(
'
Animation
'
,
()
=>
{
QUnit
.
module
(
'
AnimationAction
'
,
()
=>
{
...
...
@@ -26,9 +40,7 @@ export default QUnit.module( 'Animation', () => {
// PUBLIC STUFF
QUnit
.
test
(
"
play
"
,
(
assert
)
=>
{
var
mixer
=
new
AnimationMixer
(
new
Object3D
()
);
var
clip
=
new
AnimationClip
(
"
nonname
"
,
-
1
,
[]
);
var
animationAction
=
new
AnimationAction
(
mixer
,
clip
);
var
{
mixer
,
animationAction
}
=
createAnimation
();
var
animationAction2
=
animationAction
.
play
();
assert
.
equal
(
animationAction
,
animationAction2
,
"
AnimationAction.play can be chained.
"
);
...
...
@@ -56,9 +68,7 @@ export default QUnit.module( 'Animation', () => {
QUnit
.
test
(
"
stop
"
,
(
assert
)
=>
{
var
mixer
=
new
AnimationMixer
(
new
Object3D
()
);
var
clip
=
new
AnimationClip
(
"
nonname
"
,
-
1
,
[]
);
var
animationAction
=
new
AnimationAction
(
mixer
,
clip
);
var
{
mixer
,
animationAction
}
=
createAnimation
();
var
animationAction2
=
animationAction
.
stop
();
assert
.
equal
(
animationAction
,
animationAction2
,
"
AnimationAction.stop can be chained.
"
);
...
...
@@ -86,9 +96,7 @@ export default QUnit.module( 'Animation', () => {
QUnit
.
test
(
"
reset
"
,
(
assert
)
=>
{
var
mixer
=
new
AnimationMixer
(
new
Object3D
()
);
var
clip
=
new
AnimationClip
(
"
nonname
"
,
-
1
,
[]
);
var
animationAction
=
new
AnimationAction
(
mixer
,
clip
);
var
{
mixer
,
animationAction
}
=
createAnimation
();
var
animationAction2
=
animationAction
.
stop
();
assert
.
equal
(
animationAction
,
animationAction2
,
"
AnimationAction.reset can be chained.
"
);
assert
.
equal
(
animationAction2
.
paused
,
false
,
"
AnimationAction.reset() sets paused false
"
);
...
...
@@ -99,9 +107,22 @@ export default QUnit.module( 'Animation', () => {
}
);
QUnit
.
t
odo
(
"
isRunning
"
,
(
assert
)
=>
{
QUnit
.
t
est
(
"
isRunning
"
,
(
assert
)
=>
{
assert
.
ok
(
false
,
"
everything's gonna be alright
"
);
var
{
mixer
,
animationAction
}
=
createAnimation
();
assert
.
notOk
(
animationAction
.
isRunning
(),
"
When an animation is just made, it is not running.
"
);
animationAction
.
play
();
assert
.
ok
(
animationAction
.
isRunning
(),
"
When an animation is started, it is running.
"
);
animationAction
.
stop
();
assert
.
notOk
(
animationAction
.
isRunning
(),
"
When an animation is stopped, it is not running.
"
);
animationAction
.
play
();
animationAction
.
paused
=
true
;
assert
.
notOk
(
animationAction
.
isRunning
(),
"
When an animation is paused, it is not running.
"
);
animationAction
.
paused
=
false
;
animationAction
.
enabled
=
false
;
assert
.
notOk
(
animationAction
.
isRunning
(),
"
When an animation is not enabled, it is not running.
"
);
animationAction
.
enabled
=
true
;
assert
.
Ok
(
animationAction
.
isRunning
(),
"
When an animation is enabled, it is running.
"
);
}
);
...
...
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