提交 a0db9814 编写于 作者: M Mr.doob

Renamed normal_phong_fragment.glsl to normal_fragment.glsl

上级 7ce42724
...@@ -381,7 +381,7 @@ THREE.ShaderLib = { ...@@ -381,7 +381,7 @@ THREE.ShaderLib = {
THREE.ShaderChunk[ "alphamap_fragment" ], THREE.ShaderChunk[ "alphamap_fragment" ],
THREE.ShaderChunk[ "alphatest_fragment" ], THREE.ShaderChunk[ "alphatest_fragment" ],
THREE.ShaderChunk[ "specularmap_fragment" ], THREE.ShaderChunk[ "specularmap_fragment" ],
THREE.ShaderChunk[ "normal_phong_fragment" ], THREE.ShaderChunk[ "normal_fragment" ],
THREE.ShaderChunk[ "emissivemap_fragment" ], THREE.ShaderChunk[ "emissivemap_fragment" ],
THREE.ShaderChunk[ "shadowmap_fragment" ], THREE.ShaderChunk[ "shadowmap_fragment" ],
...@@ -554,7 +554,7 @@ THREE.ShaderLib = { ...@@ -554,7 +554,7 @@ THREE.ShaderLib = {
THREE.ShaderChunk[ "roughnessmap_fragment" ], THREE.ShaderChunk[ "roughnessmap_fragment" ],
//THREE.ShaderChunk[ "reflectivitymap_fragment" ], //THREE.ShaderChunk[ "reflectivitymap_fragment" ],
THREE.ShaderChunk[ "metalnessmap_fragment" ], THREE.ShaderChunk[ "metalnessmap_fragment" ],
THREE.ShaderChunk[ "normal_phong_fragment" ], // use phong chunk for now THREE.ShaderChunk[ "normal_fragment" ],
THREE.ShaderChunk[ "emissivemap_fragment" ], THREE.ShaderChunk[ "emissivemap_fragment" ],
THREE.ShaderChunk[ "shadowmap_fragment" ], THREE.ShaderChunk[ "shadowmap_fragment" ],
......
...@@ -164,7 +164,7 @@ ...@@ -164,7 +164,7 @@
"src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl", "src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl",
"src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl", "src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl",
"src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl", "src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl",
"src/renderers/shaders/ShaderChunk/normal_phong_fragment.glsl", "src/renderers/shaders/ShaderChunk/normal_fragment.glsl",
"src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl", "src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl",
"src/renderers/shaders/ShaderChunk/project_vertex.glsl", "src/renderers/shaders/ShaderChunk/project_vertex.glsl",
"src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl", "src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl",
......
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