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three.js
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9ecbc560
编写于
5月 29, 2015
作者:
C
Callum Prentice
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Proposed example that illustrates a way to convert THREE.Geometry to THREE.BufferGeometry
上级
738eb538
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
570 addition
and
0 deletion
+570
-0
examples/index.html
examples/index.html
+1
-0
examples/webgl_buffergeometry_from_geometry.html
examples/webgl_buffergeometry_from_geometry.html
+569
-0
未找到文件。
examples/index.html
浏览文件 @
9ecbc560
...
...
@@ -359,6 +359,7 @@
"
webgl_buffergeometry
"
,
"
webgl_buffergeometry_custom_attributes_particles
"
,
"
webgl_buffergeometry_drawcalls
"
,
"
webgl_buffergeometry_from_geometry
"
,
"
webgl_buffergeometry_instancing
"
,
"
webgl_buffergeometry_instancing_dynamic
"
,
"
webgl_buffergeometry_instancing_billboards
"
,
...
...
examples/webgl_buffergeometry_from_geometry.html
0 → 100644
浏览文件 @
9ecbc560
<!DOCTYPE html>
<html>
<head>
<title>
three.js - Geometry to BufferGeometry Example
</title>
<meta
http-equiv=
"Content-Type"
content=
"text/html; charset=utf-8"
>
<meta
content=
"initial-scale=1.0, maximum-scale=1.0"
name=
"viewport"
>
<meta
name=
"Generator"
content=
"https://callum.com"
>
<style>
body
{
background-color
:
#000
;
font-family
:
Monospace
;
margin
:
0
;
color
:
#000
;
overflow
:
hidden
;
}
#title
{
position
:
absolute
;
width
:
100%
;
top
:
0
;
padding
:
0
;
text-align
:
center
;
font-size
:
1.1em
;
background-color
:
rgba
(
64
,
96
,
64
,
0.7
);
color
:
#fff
;
}
#title
a
{
color
:
#ff0
;}
</style>
<script
type=
"text/javascript"
src=
"../build/three.min.js"
></script>
<script
type=
"text/javascript"
src=
"js/Detector.js"
></script>
<script
type=
"text/javascript"
src=
"js/libs/stats.min.js"
></script>
<script
type=
"text/javascript"
src=
"js/controls/TrackballControls.js"
></script>
<script
type=
"text/javascript"
src=
"js/libs/dat.gui.min.js"
></script>
</head>
<body
onload=
"app()"
>
<div
id=
"title"
></div>
<script>
var
camera
,
scene
,
renderer
,
controls
,
stats
,
gui
;
var
bufferMesh
=
0
;
var
parameters
=
0
;
function
app
()
{
if
(
!
Detector
.
webgl
)
{
Detector
.
addGetWebGLMessage
();
}
init
();
animate
();
}
function
init
()
{
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setClearColor
(
0x000000
,
0.0
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
document
.
body
.
appendChild
(
renderer
.
domElement
);
scene
=
new
THREE
.
Scene
();
camera
=
new
THREE
.
PerspectiveCamera
(
45.0
,
window
.
innerWidth
/
window
.
innerHeight
,
100
,
1500.0
);
camera
.
position
.
z
=
480.0
;
scene
.
add
(
new
THREE
.
AmbientLight
(
0x444444
)
);
var
light1
=
new
THREE
.
DirectionalLight
(
0x999999
,
0.1
);
light1
.
position
.
set
(
1
,
1
,
1
);
scene
.
add
(
light1
);
var
light2
=
new
THREE
.
DirectionalLight
(
0x999999
,
1.5
);
light2
.
position
.
set
(
0
,
-
1
,
0
);
scene
.
add
(
light2
);
controls
=
new
THREE
.
TrackballControls
(
camera
,
renderer
.
domElement
);
controls
.
minDistance
=
100.0
;
controls
.
maxDistance
=
800.0
;
controls
.
dynamicDampingFactor
=
0.1
;
stats
=
new
Stats
();
stats
.
domElement
.
style
.
position
=
'
absolute
'
;
stats
.
domElement
.
style
.
top
=
'
24px
'
;
document
.
body
.
appendChild
(
stats
.
domElement
);
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
createGui
(
'
Cylinder
'
);
createScene
();
}
function
createGeometry
()
{
if
(
parameters
.
geomType
===
'
Cylinder
'
)
{
return
new
THREE
.
CylinderGeometry
(
parameters
.
radius
,
parameters
.
radius
,
parameters
.
maxHeight
,
parameters
.
numSides
,
1
,
!
parameters
.
endCaps
);
}
else
if
(
parameters
.
geomType
===
'
Cone
'
)
{
return
new
THREE
.
CylinderGeometry
(
parameters
.
radius1
,
parameters
.
radius2
,
parameters
.
maxHeight
,
parameters
.
numSides
,
1
,
!
parameters
.
endCaps
);
}
else
if
(
parameters
.
geomType
===
'
Sphere
'
)
{
return
new
THREE
.
SphereGeometry
(
parameters
.
radius
,
parameters
.
segments
,
parameters
.
segments
);
}
else
if
(
parameters
.
geomType
===
'
Tetrahedron
'
)
{
return
new
THREE
.
TetrahedronGeometry
(
parameters
.
radius
);
}
else
if
(
parameters
.
geomType
===
'
Heart
'
)
{
var
heartShape
=
new
THREE
.
Shape
();
// From http://blog.burlock.org/html5/130-paths
var
x
=
0
,
y
=
0
;
heartShape
.
moveTo
(
x
+
25
,
y
+
25
);
heartShape
.
bezierCurveTo
(
x
+
25
,
y
+
25
,
x
+
20
,
y
,
x
,
y
);
heartShape
.
bezierCurveTo
(
x
-
30
,
y
,
x
-
30
,
y
+
35
,
x
-
30
,
y
+
35
);
heartShape
.
bezierCurveTo
(
x
-
30
,
y
+
55
,
x
-
10
,
y
+
77
,
x
+
25
,
y
+
95
);
heartShape
.
bezierCurveTo
(
x
+
60
,
y
+
77
,
x
+
80
,
y
+
55
,
x
+
80
,
y
+
35
);
heartShape
.
bezierCurveTo
(
x
+
80
,
y
+
35
,
x
+
80
,
y
,
x
+
50
,
y
);
heartShape
.
bezierCurveTo
(
x
+
35
,
y
,
x
+
25
,
y
+
25
,
x
+
25
,
y
+
25
);
var
extrudeSettings
=
{
amount
:
8
,
bevelEnabled
:
true
,
bevelSegments
:
1
,
steps
:
2
,
bevelSize
:
1
,
bevelThickness
:
1
};
var
geom
=
new
THREE
.
ExtrudeGeometry
(
heartShape
,
extrudeSettings
);
geom
.
applyMatrix
(
new
THREE
.
Matrix4
().
makeRotationX
(
-
THREE
.
Math
.
degToRad
(
90
)
)
);
geom
.
applyMatrix
(
new
THREE
.
Matrix4
().
makeScale
(
0.1
,
0.1
,
0.1
)
);
geom
.
applyMatrix
(
new
THREE
.
Matrix4
().
makeScale
(
parameters
.
radius
,
parameters
.
radius
,
parameters
.
radius
)
);
return
geom
;
}
else
if
(
parameters
.
geomType
===
'
Torus
'
)
{
return
new
THREE
.
TorusGeometry
(
parameters
.
radius1
,
parameters
.
radius2
,
parameters
.
segments
,
parameters
.
segments
);
}
else
if
(
parameters
.
geomType
===
'
Torus Knot
'
)
{
return
new
THREE
.
TorusKnotGeometry
(
parameters
.
radius1
,
parameters
.
radius2
,
parameters
.
segments
,
parameters
.
segments
);
}
}
function
createGui
(
geom_type
)
{
if
(
gui
&&
gui
.
domElement
)
{
document
.
body
.
removeChild
(
gui
.
domElement
)
}
gui
=
new
dat
.
GUI
(
{
autoPlace
:
false
}
);
gui
.
domElement
.
style
.
position
=
'
absolute
'
;
gui
.
domElement
.
style
.
top
=
'
24px
'
;
gui
.
domElement
.
style
.
right
=
'
0
'
;
document
.
body
.
appendChild
(
gui
.
domElement
);
parameters
=
{
density
:
50
,
radius1
:
10
,
radius2
:
5
,
radius
:
8
,
numSides
:
16
,
maxHeight
:
40
,
endCaps
:
true
,
segments
:
16
,
randomHeights
:
true
};
var
object_list
=
[
'
Cylinder
'
,
'
Cone
'
,
'
Sphere
'
,
'
Tetrahedron
'
,
'
Heart
'
,
'
Torus
'
,
'
Torus Knot
'
];
if
(
geom_type
===
'
Cylinder
'
)
{
parameters
.
geomType
=
geom_type
;
gui
.
add
(
parameters
,
'
geomType
'
,
object_list
).
name
(
'
Geometry type
'
).
onChange
(
function
(
value
)
{
createGui
(
value
);
createScene
();
}
);
gui
.
add
(
parameters
,
'
density
'
,
1
,
180
).
step
(
2
).
name
(
"
Density
"
).
listen
().
onFinishChange
(
function
(
value
)
{
createScene
();
}
);
gui
.
add
(
parameters
,
'
radius
'
,
0
,
20
).
name
(
"
Radius
"
).
listen
().
onFinishChange
(
function
(
value
)
{
createScene
();
}
);
gui
.
add
(
parameters
,
'
numSides
'
,
3
,
64
).
step
(
1
).
name
(
"
Cylinder sides
"
).
listen
().
onFinishChange
(
function
(
value
)
{
createScene
();
}
);
gui
.
add
(
parameters
,
'
maxHeight
'
,
1
,
80
).
name
(
"
Max height
"
).
listen
().
onFinishChange
(
function
(
value
)
{
createScene
();
}
);
gui
.
add
(
parameters
,
'
endCaps
'
,
true
).
name
(
"
End caps
"
).
onFinishChange
(
function
(
value
)
{
createScene
();
}
);
gui
.
add
(
parameters
,
'
randomHeights
'
,
true
).
name
(
"
Random heights
"
).
onChange
(
function
(
value
)
{
createScene
();
}
);
}
else
if
(
geom_type
===
'
Cone
'
)
{
parameters
.
geomType
=
geom_type
;
parameters
.
radius1
=
0
;
parameters
.
radius2
=
9
;
parameters
.
endCaps
=
false
;
gui
.
add
(
parameters
,
'
geomType
'
,
object_list
).
name
(
'
Geometry type
'
).
onChange
(
function
(
value
)
{
createGui
(
value
);
createScene
();
}
);
gui
.
add
(
parameters
,
'
density
'
,
1
,
180
).
step
(
2
).
name
(
"
Density
"
).
listen
().
onFinishChange
(
function
(
value
)
{
createScene
();
}
);
gui
.
add
(
parameters
,
'
radius1
'
,
0
,
20
).
name
(
"
Top radius
"
).
listen
().
onFinishChange
(
function
(
value
)
{
createScene
();
}
);
gui
.
add
(
parameters
,
'
radius2
'
,
0
,
20
).
name
(
"
Bottom radius
"
).
listen
().
onFinishChange
(
function
(
value
)
{
createScene
();
}
);
gui
.
add
(
parameters
,
'
numSides
'
,
3
,
64
).
step
(
1
).
name
(
"
Cone sides
"
).
listen
().
onFinishChange
(
function
(
value
)
{
createScene
();
}
);
gui
.
add
(
parameters
,
'
maxHeight
'
,
1
,
80
).
name
(
"
Max height
"
).
listen
().
onFinishChange
(
function
(
value
)
{
createScene
();
}
);
gui
.
add
(
parameters
,
'
endCaps
'
,
true
).
name
(
"
End caps
"
).
onFinishChange
(
function
(
value
)
{
createScene
();
}
);
gui
.
add
(
parameters
,
'
randomHeights
'
,
true
).
name
(
"
Random heights
"
).
onChange
(
function
(
value
)
{
createScene
();
}
);
}
else
if
(
geom_type
===
'
Sphere
'
)
{
parameters
.
geomType
=
geom_type
;
parameters
.
density
=
30
;
parameters
.
radius
=
12
;
parameters
.
maxHeight
=
50.0
;
parameters
.
segments
=
16
;
parameters
.
randomHeights
=
false
;
gui
.
add
(
parameters
,
'
geomType
'
,
object_list
).
name
(
'
Geometry type
'
).
onChange
(
function
(
value
)
{
createGui
(
value
);
createScene
();
}
);
gui
.
add
(
parameters
,
'
density
'
,
1
,
180
).
step
(
2
).
name
(
"
Density
"
).
listen
().
onFinishChange
(
function
(
value
)
{
createScene
();
}
);
gui
.
add
(
parameters
,
'
radius
'
,
0
,
20
).
name
(
"
Radius
"
).
listen
().
onFinishChange
(
function
(
value
)
{
createScene
();
}
);
gui
.
add
(
parameters
,
'
segments
'
,
0
,
20
).
step
(
1
).
name
(
"
Segments
"
).
listen
().
onFinishChange
(
function
(
value
)
{
createScene
();
}
);
gui
.
add
(
parameters
,
'
randomHeights
'
,
true
).
name
(
"
Randomize position
"
).
onChange
(
function
(
value
)
{
createScene
();
}
);
}
else
if
(
geom_type
===
'
Tetrahedron
'
)
{
parameters
.
geomType
=
geom_type
;
parameters
.
density
=
46
;
parameters
.
radius
=
15
;
parameters
.
maxHeight
=
50.0
;
parameters
.
randomHeights
=
true
;
gui
.
add
(
parameters
,
'
geomType
'
,
object_list
).
name
(
'
Geometry type
'
).
onChange
(
function
(
value
)
{
createGui
(
value
);
createScene
();
}
);
gui
.
add
(
parameters
,
'
density
'
,
1
,
180
).
step
(
2
).
name
(
"
Density
"
).
listen
().
onFinishChange
(
function
(
value
)
{
createScene
();
}
);
gui
.
add
(
parameters
,
'
radius
'
,
0
,
20
).
name
(
"
Radius
"
).
listen
().
onFinishChange
(
function
(
value
)
{
createScene
();
}
);
gui
.
add
(
parameters
,
'
randomHeights
'
,
true
).
name
(
"
Randomize position
"
).
onChange
(
function
(
value
)
{
createScene
();
}
);
}
else
if
(
geom_type
===
'
Heart
'
)
{
parameters
.
geomType
=
geom_type
;
parameters
.
density
=
20
;
parameters
.
radius
=
3.5
;
parameters
.
maxHeight
=
50.0
;
parameters
.
randomHeights
=
false
;
gui
.
add
(
parameters
,
'
geomType
'
,
object_list
).
name
(
'
Geometry type
'
).
onChange
(
function
(
value
)
{
createGui
(
value
);
createScene
();
}
);
gui
.
add
(
parameters
,
'
density
'
,
1
,
180
).
step
(
2
).
name
(
"
Density
"
).
listen
(
).
onFinishChange
(
function
(
value
)
{
createScene
();
}
);
gui
.
add
(
parameters
,
'
radius
'
,
0
,
20
).
name
(
"
Radius
"
).
listen
().
onFinishChange
(
function
(
value
)
{
createScene
();
}
);
}
else
if
(
geom_type
===
'
Torus
'
||
geom_type
===
'
Torus Knot
'
)
{
parameters
.
geomType
=
geom_type
;
parameters
.
density
=
24
;
parameters
.
radius1
=
16
;
parameters
.
radius2
=
2
;
parameters
.
maxHeight
=
50.0
;
parameters
.
segments
=
32
;
parameters
.
randomHeights
=
false
;
gui
.
add
(
parameters
,
'
geomType
'
,
object_list
).
name
(
'
Geometry type
'
).
onChange
(
function
(
value
)
{
createGui
(
value
);
createScene
();
}
);
gui
.
add
(
parameters
,
'
density
'
,
1
,
180
).
step
(
2
).
name
(
"
Density
"
).
listen
().
onFinishChange
(
function
(
value
)
{
createScene
();
}
);
gui
.
add
(
parameters
,
'
radius1
'
,
0
,
20
).
name
(
"
Radius
"
).
listen
().
onFinishChange
(
function
(
value
)
{
createScene
();
}
);
gui
.
add
(
parameters
,
'
radius2
'
,
0
,
20
).
name
(
"
Tube
"
).
listen
().
onFinishChange
(
function
(
value
)
{
createScene
();
}
);
gui
.
add
(
parameters
,
'
segments
'
,
0
,
64
).
step
(
1
).
name
(
"
Segments
"
).
listen
().
onFinishChange
(
function
(
value
)
{
createScene
();
}
);
gui
.
add
(
parameters
,
'
randomHeights
'
,
true
).
name
(
"
Randomize position
"
).
onChange
(
function
(
value
)
{
createScene
();
}
);
}
}
function
createScene
()
{
if
(
bufferMesh
)
{
scene
.
remove
(
bufferMesh
);
}
var
buffer_geometry
=
new
THREE
.
BufferGeometry
();
var
radius
=
100.0
;
var
positions
=
0
;
var
normals
=
0
;
var
colors
=
0
;
for
(
var
num_lat
=
0
;
num_lat
<
parameters
.
density
/
2
;
++
num_lat
)
{
var
lat_lhs
=
(
num_lat
+
0
)
*
180
/
(
parameters
.
density
/
2
);
var
lat_rhs
=
(
num_lat
+
1
)
*
180
/
(
parameters
.
density
/
2
);
var
lat
=
(
lat_lhs
+
lat_rhs
)
/
2.0
;
for
(
var
num_lng
=
0
;
num_lng
<
parameters
.
density
;
++
num_lng
)
{
var
lng_lhs
=
(
num_lng
+
0
)
*
360
/
parameters
.
density
;
var
lng_rhs
=
(
num_lng
+
1
)
*
360
/
parameters
.
density
;
var
lng
=
(
lng_lhs
+
lng_rhs
)
/
2.0
;
var
height
=
parameters
.
maxHeight
;
if
(
parameters
.
randomHeights
)
{
height
=
Math
.
random
()
*
(
parameters
.
maxHeight
-
5.0
)
+
5
;
}
var
phi
=
lat
*
Math
.
PI
/
180.0
;
var
theta
=
lng
*
Math
.
PI
/
180.0
;
var
x
=
radius
*
Math
.
sin
(
phi
)
*
Math
.
cos
(
theta
);
var
y
=
radius
*
Math
.
cos
(
phi
);
var
z
=
radius
*
Math
.
sin
(
phi
)
*
Math
.
sin
(
theta
);
var
geometry
=
createGeometry
();
geometry
.
applyMatrix
(
new
THREE
.
Matrix4
().
makeTranslation
(
0
,
height
/
2
,
0
)
);
geometry
.
applyMatrix
(
new
THREE
.
Matrix4
().
makeRotationX
(
-
THREE
.
Math
.
degToRad
(
90
)
)
);
geometry
.
applyMatrix
(
new
THREE
.
Matrix4
().
lookAt
(
new
THREE
.
Vector3
(
0
,
0
,
0
),
new
THREE
.
Vector3
(
x
,
y
,
z
),
new
THREE
.
Vector3
(
0
,
1
,
0
)
)
);
geometry
.
applyMatrix
(
new
THREE
.
Matrix4
().
makeTranslation
(
x
,
y
,
z
)
);
var
color
=
new
THREE
.
Color
(
0xffffff
);
color
.
setHSL
(
lat
/
180.0
,
1.0
,
0.7
);
if
(
positions
===
0
)
{
var
num_stacks
=
parameters
.
density
*
parameters
.
density
/
2
;
var
str
=
'
Geometry to BufferGeometry Example -
'
+
parseInt
(
num_stacks
*
geometry
.
faces
.
length
,
10
)
+
'
triangles (<a target="_blank" href="http://callum.com">author</a>)
'
;
document
.
getElementById
(
'
title
'
).
innerHTML
=
str
.
replace
(
/
\B(?=(\d{3})
+
(?!\d))
/g
,
"
,
"
);
positions
=
new
Float32Array
(
num_stacks
*
geometry
.
faces
.
length
*
3
*
3
);
normals
=
new
Float32Array
(
num_stacks
*
geometry
.
faces
.
length
*
3
*
3
);
colors
=
new
Float32Array
(
num_stacks
*
geometry
.
faces
.
length
*
3
*
3
);
}
geometry
.
faces
.
forEach
(
function
(
face
,
index
)
{
var
cur_element
=
(
(
num_lng
+
num_lat
*
parameters
.
density
)
*
geometry
.
faces
.
length
+
index
);
positions
[
cur_element
*
9
+
0
]
=
geometry
.
vertices
[
face
.
a
].
x
;
positions
[
cur_element
*
9
+
1
]
=
geometry
.
vertices
[
face
.
a
].
y
;
positions
[
cur_element
*
9
+
2
]
=
geometry
.
vertices
[
face
.
a
].
z
;
positions
[
cur_element
*
9
+
3
]
=
geometry
.
vertices
[
face
.
b
].
x
;
positions
[
cur_element
*
9
+
4
]
=
geometry
.
vertices
[
face
.
b
].
y
;
positions
[
cur_element
*
9
+
5
]
=
geometry
.
vertices
[
face
.
b
].
z
;
positions
[
cur_element
*
9
+
6
]
=
geometry
.
vertices
[
face
.
c
].
x
;
positions
[
cur_element
*
9
+
7
]
=
geometry
.
vertices
[
face
.
c
].
y
;
positions
[
cur_element
*
9
+
8
]
=
geometry
.
vertices
[
face
.
c
].
z
;
normals
[
cur_element
*
9
+
0
]
=
face
.
normal
.
x
;
normals
[
cur_element
*
9
+
1
]
=
face
.
normal
.
y
;
normals
[
cur_element
*
9
+
2
]
=
face
.
normal
.
z
;
normals
[
cur_element
*
9
+
3
]
=
face
.
normal
.
x
;
normals
[
cur_element
*
9
+
4
]
=
face
.
normal
.
y
;
normals
[
cur_element
*
9
+
5
]
=
face
.
normal
.
z
;
normals
[
cur_element
*
9
+
6
]
=
face
.
normal
.
x
;
normals
[
cur_element
*
9
+
7
]
=
face
.
normal
.
y
;
normals
[
cur_element
*
9
+
8
]
=
face
.
normal
.
z
;
colors
[
cur_element
*
9
+
0
]
=
color
.
r
;
colors
[
cur_element
*
9
+
1
]
=
color
.
g
;
colors
[
cur_element
*
9
+
2
]
=
color
.
b
;
colors
[
cur_element
*
9
+
3
]
=
color
.
r
;
colors
[
cur_element
*
9
+
4
]
=
color
.
g
;
colors
[
cur_element
*
9
+
5
]
=
color
.
b
;
colors
[
cur_element
*
9
+
6
]
=
color
.
r
;
colors
[
cur_element
*
9
+
7
]
=
color
.
g
;
colors
[
cur_element
*
9
+
8
]
=
color
.
b
;
}
);
}
}
buffer_geometry
.
addAttribute
(
'
position
'
,
new
THREE
.
BufferAttribute
(
positions
,
3
)
);
buffer_geometry
.
addAttribute
(
'
normal
'
,
new
THREE
.
BufferAttribute
(
normals
,
3
)
);
buffer_geometry
.
addAttribute
(
'
color
'
,
new
THREE
.
BufferAttribute
(
colors
,
3
)
);
buffer_geometry
.
computeBoundingSphere
();
var
buffer_material
=
new
THREE
.
MeshPhongMaterial
(
{
color
:
0x999999
,
specular
:
0x333333
,
shininess
:
50
,
side
:
THREE
.
DoubleSide
,
vertexColors
:
THREE
.
VertexColors
,
shading
:
THREE
.
SmoothShading
}
);
bufferMesh
=
new
THREE
.
Mesh
(
buffer_geometry
,
buffer_material
);
scene
.
add
(
bufferMesh
);
}
function
onWindowResize
()
{
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
}
function
animate
(
time
)
{
requestAnimationFrame
(
animate
);
controls
.
update
();
stats
.
update
();
renderer
.
render
(
scene
,
camera
);
}
</script>
</body>
</html>
\ No newline at end of file
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