提交 9dadc622 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #11993 from Mugen87/dev3

Docs: Minor improvements
......@@ -34,6 +34,8 @@
<h2>Example</h2>
<div>[example:webgl_geometry_convex geometry / convex ]</div>
<code>var geometry = new THREE.ConvexBufferGeometry( points );
var material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
var mesh = new THREE.Mesh( geometry, material );
......
......@@ -33,6 +33,8 @@
<h2>Example</h2>
<div>[example:webgl_geometry_convex geometry / convex ]</div>
<code>var geometry = new THREE.ConvexGeometry( points );
var material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
var mesh = new THREE.Mesh( geometry, material );
......
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../" />
<script src="list.js"></script>
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:BufferGeometry] &rarr;
<h1>[name]</h1>
<div class="desc">[name] can be used to create a decal mesh that serves different kinds of purposes e.g. adding unique details to models, performing dynamic visual environmental changes or covering seams.</div>
<script>
// iOS iframe auto-resize workaround
if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
var scene = document.getElementById( 'scene' );
scene.style.width = getComputedStyle( scene ).width;
scene.style.height = getComputedStyle( scene ).height;
scene.setAttribute( 'scrolling', 'no' );
}
</script>
<h2>Example</h2>
<div>[example:webgl_decals decals ]</div>
<code>var geometry = new THREE.DecalGeometry( mesh, position, orientation, size );
var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
var mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
</code>
<h2>Constructor</h2>
<h3>[name]( [page:Mesh mesh], [page:Vector3 position], [page:Euler orientation], [page:Vector3 size] )</h3>
<div>
mesh — Any mesh object.<br />
position — Position of the decal projector.<br />
orientation — Orientation of the decal projector.<br />
size — Size of the decal projector.
</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/examples/js/geometries/DecalGeometry.js examples/js/geometries/DecalGeometry.js]
</body>
</html>
......@@ -335,7 +335,8 @@ var list = {
"Geometries": {
"ConvexBufferGeometry": "examples/geometries/ConvexBufferGeometry",
"ConvexGeometry": "examples/geometries/ConvexGeometry"
"ConvexGeometry": "examples/geometries/ConvexGeometry",
"DecalGeometry": "examples/geometries/DecalGeometry"
},
"Loaders": {
......
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