提交 9d7a120b 编写于 作者: B Ben Houston

more Frustum unit tests + minor optimization to Plane.

上级 65436c41
......@@ -164,14 +164,13 @@ THREE.Plane.prototype = {
transform: function( matrix, optionalNormalMatrix ) {
var newNormal = THREE.Plane.__v1, newCoplanarPoint = THREE.Plane.__v2;
// compute new normal based on theory here:
// http://www.songho.ca/opengl/gl_normaltransform.html
optionalNormalMatrix = optionalNormalMatrix || new THREE.Matrix3().getInverse( matrix ).transpose();
newNormal = optionalNormalMatrix.multiplyVector3( newNormal.copy( this.normal ) );
newCoplanarPoint = this.coplanarPoint( newCoplanarPoint );
var newNormal = optionalNormalMatrix.multiplyVector3( THREE.Plane.__v1.copy( this.normal ) );
var newCoplanarPoint = this.coplanarPoint( THREE.Plane.__v2 ); // __v2 is the optionalTarget
newCoplanarPoint = matrix.multiplyVector3( newCoplanarPoint );
this.setFromNormalAndCoplanarPoint( newNormal, newCoplanarPoint );
......
......@@ -4,11 +4,67 @@
module( "Frustum" );
var unit3 = new THREE.Vector3( 1, 0, 0 );
var planeEquals = function ( a, b, tolerance ) {
tolerance = tolerance || 0.0001;
if( a.normal.distanceTo( b.normal ) > tolerance ) {
return false;
}
if( Math.abs( a.constant - b.constant ) > tolerance ) {
return false;
}
return true;
};
test( "constructor", function() {
var a = new THREE.Frustum();
ok( a.planes !== undefined, "Passed!" );
ok( a.planes.length === 6, "Passed!" );
var pDefault = new THREE.Plane();
for( var i = 0; i < 6; i ++ ) {
ok( a.planes[i].equals( pDefault ), "Passed!" );
}
var p0 = new THREE.Plane( unit3, -1 );
var p1 = new THREE.Plane( unit3, 1 );
var p2 = new THREE.Plane( unit3, 2 );
var p3 = new THREE.Plane( unit3, 3 );
var p4 = new THREE.Plane( unit3, 4 );
var p5 = new THREE.Plane( unit3, 5 );
a = new THREE.Frustum( p0, p1, p2, p3, p4, p5 );
ok( a.planes[0].equals( p0 ), "Passed!" );
ok( a.planes[1].equals( p1 ), "Passed!" );
ok( a.planes[2].equals( p2 ), "Passed!" );
ok( a.planes[3].equals( p3 ), "Passed!" );
ok( a.planes[4].equals( p4 ), "Passed!" );
ok( a.planes[5].equals( p5 ), "Passed!" );
});
test( "copy", function() {
var p0 = new THREE.Plane( unit3, -1 );
var p1 = new THREE.Plane( unit3, 1 );
var p2 = new THREE.Plane( unit3, 2 );
var p3 = new THREE.Plane( unit3, 3 );
var p4 = new THREE.Plane( unit3, 4 );
var p5 = new THREE.Plane( unit3, 5 );
var b = new THREE.Frustum( p0, p1, p2, p3, p4, p5 );
var a = new THREE.Frustum().copy( b );
ok( a.planes[0].equals( p0 ), "Passed!" );
ok( a.planes[1].equals( p1 ), "Passed!" );
ok( a.planes[2].equals( p2 ), "Passed!" );
ok( a.planes[3].equals( p3 ), "Passed!" );
ok( a.planes[4].equals( p4 ), "Passed!" );
ok( a.planes[5].equals( p5 ), "Passed!" );
// ensure it is a true copy by modifying source
b.planes[0] = p1;
ok( a.planes[0].equals( p0 ), "Passed!" );
});
test( "setFromMatrix/makeOrthographic/containsPoint", function() {
......@@ -48,4 +104,62 @@ test( "setFromMatrix/makeFrustum/containsPoint", function() {
ok( a.containsPoint( new THREE.Vector3( 99.999, 99.999, -99.999 ) ), "Passed!" );
ok( ! a.containsPoint( new THREE.Vector3( 100.1, 100.1, -100.1 ) ), "Passed!" );
ok( ! a.containsPoint( new THREE.Vector3( 0, 0, -101 ) ), "Passed!" );
});
test( "transform", function() {
var p0 = new THREE.Plane( unit3, -1 );
var p1 = new THREE.Plane( unit3, 1 );
var p2 = new THREE.Plane( unit3, 2 );
var p3 = new THREE.Plane( unit3, 3 );
var p4 = new THREE.Plane( unit3, 4 );
var p5 = new THREE.Plane( unit3, 5 );
var b = new THREE.Frustum( p0, p1, p2, p3, p4, p5 );
var a = new THREE.Frustum().copy( b ).transform( new THREE.Matrix4() );
ok( a.planes[0].equals( p0 ), "Passed!" );
ok( a.planes[1].equals( p1 ), "Passed!" );
ok( a.planes[2].equals( p2 ), "Passed!" );
ok( a.planes[3].equals( p3 ), "Passed!" );
ok( a.planes[4].equals( p4 ), "Passed!" );
ok( a.planes[5].equals( p5 ), "Passed!" );
a = new THREE.Frustum().copy( b ).transform( new THREE.Matrix4().makeRotationZ( Math.PI ) );
ok( ! planeEquals( a.planes[0], p0 ), "Passed!" );
ok( ! planeEquals( a.planes[1], p1 ), "Passed!" );
ok( ! planeEquals( a.planes[2], p2 ), "Passed!" );
ok( ! planeEquals( a.planes[3], p3 ), "Passed!" );
ok( ! planeEquals( a.planes[4], p4 ), "Passed!" );
ok( ! planeEquals( a.planes[5], p5 ), "Passed!" );
a = a.transform( new THREE.Matrix4().makeRotationZ( Math.PI ) );
ok( planeEquals( a.planes[0], p0 ), "Passed!" );
ok( planeEquals( a.planes[1], p1 ), "Passed!" );
ok( planeEquals( a.planes[2], p2 ), "Passed!" );
ok( planeEquals( a.planes[3], p3 ), "Passed!" );
ok( planeEquals( a.planes[4], p4 ), "Passed!" );
ok( planeEquals( a.planes[5], p5 ), "Passed!" );
});
test( "clone", function() {
var p0 = new THREE.Plane( unit3, -1 );
var p1 = new THREE.Plane( unit3, 1 );
var p2 = new THREE.Plane( unit3, 2 );
var p3 = new THREE.Plane( unit3, 3 );
var p4 = new THREE.Plane( unit3, 4 );
var p5 = new THREE.Plane( unit3, 5 );
var b = new THREE.Frustum( p0, p1, p2, p3, p4, p5 );
var a = b.clone();
ok( a.planes[0].equals( p0 ), "Passed!" );
ok( a.planes[1].equals( p1 ), "Passed!" );
ok( a.planes[2].equals( p2 ), "Passed!" );
ok( a.planes[3].equals( p3 ), "Passed!" );
ok( a.planes[4].equals( p4 ), "Passed!" );
ok( a.planes[5].equals( p5 ), "Passed!" );
// ensure it is a true copy by modifying source
b.planes[0] = p1;
ok( a.planes[0].equals( p0 ), "Passed!" );
});
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