提交 9bce7c9c 编写于 作者: M Mr.doob

Merge pull request #6248 from lalle/vreffect

VREffect: taking pixelRatio into account when calculating renderer width and height
......@@ -97,8 +97,8 @@ THREE.VREffect = function ( renderer, done ) {
var leftEyeTranslation = this.leftEyeTranslation;
var rightEyeTranslation = this.rightEyeTranslation;
var renderer = this._renderer;
var rendererWidth = renderer.context.drawingBufferWidth;
var rendererHeight = renderer.context.drawingBufferHeight;
var rendererWidth = renderer.context.drawingBufferWidth / renderer.getPixelRatio();
var rendererHeight = renderer.context.drawingBufferHeight / renderer.getPixelRatio();
var eyeDivisionLine = rendererWidth / 2;
renderer.enableScissorTest( true );
......
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