提交 9aebb139 编写于 作者: M Mr.doob

Updated builds.

上级 2ac76439
......@@ -21919,15 +21919,29 @@
glInternalFormat = 6402;
if ( texture.type === FloatType ) {
if ( isWebGL2 ) {
if ( texture.type === FloatType ) {
if ( isWebGL2 === false ) { throw new Error( 'Float Depth Texture only supported in WebGL2.0' ); }
glInternalFormat = 36012;
glInternalFormat = 36012;
} else if ( isWebGL2 ) {
} else if ( texture.type === UnsignedIntType ) {
// WebGL 2.0 requires signed internalformat for glTexImage2D
glInternalFormat = 33189;
glInternalFormat = 33190;
} else {
glInternalFormat = 33189; // WebGL2 requires sized internalformat for glTexImage2D
}
} else {
if ( texture.type === FloatType ) {
console.error( 'WebGLRenderer: Floating point depth texture requires WebGL2.' );
}
}
......@@ -22095,15 +22109,33 @@
if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
var glInternalFormat = 33189;
if ( isMultisample ) {
var depthTexture = renderTarget.depthTexture;
if ( depthTexture && depthTexture.isDepthTexture ) {
if ( depthTexture.type === FloatType ) {
glInternalFormat = 36012;
} else if ( depthTexture.type === UnsignedIntType ) {
glInternalFormat = 33190;
}
}
var samples = getRenderTargetSamples( renderTarget );
_gl.renderbufferStorageMultisample( 36161, samples, 33189, renderTarget.width, renderTarget.height );
_gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height );
} else {
_gl.renderbufferStorage( 36161, 33189, renderTarget.width, renderTarget.height );
_gl.renderbufferStorage( 36161, glInternalFormat, renderTarget.width, renderTarget.height );
}
......@@ -22218,7 +22250,7 @@
_gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer[ i ] );
renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget );
setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget, false );
}
......@@ -22226,7 +22258,7 @@
_gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer );
renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget );
setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget, false );
}
......@@ -33968,7 +34000,7 @@
} );
//!\ DECLARE ALIAS AFTER assign prototype !
// DECLARE ALIAS AFTER assign prototype
Object.assign( Interpolant.prototype, {
//( 0, t, t0 ), returns this.resultBuffer
......@@ -43399,7 +43431,7 @@
} );
//!\ DECLARE ALIAS AFTER assign prototype !
// DECLARE ALIAS AFTER assign prototype
Object.assign( PropertyBinding.prototype, {
// initial state of these methods that calls 'bind'
此差异已折叠。
......@@ -21911,15 +21911,29 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
glInternalFormat = 6402;
if ( texture.type === FloatType ) {
if ( isWebGL2 ) {
if ( texture.type === FloatType ) {
if ( isWebGL2 === false ) throw new Error( 'Float Depth Texture only supported in WebGL2.0' );
glInternalFormat = 36012;
glInternalFormat = 36012;
} else if ( isWebGL2 ) {
} else if ( texture.type === UnsignedIntType ) {
// WebGL 2.0 requires signed internalformat for glTexImage2D
glInternalFormat = 33189;
glInternalFormat = 33190;
} else {
glInternalFormat = 33189; // WebGL2 requires sized internalformat for glTexImage2D
}
} else {
if ( texture.type === FloatType ) {
console.error( 'WebGLRenderer: Floating point depth texture requires WebGL2.' );
}
}
......@@ -22087,15 +22101,33 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
var glInternalFormat = 33189;
if ( isMultisample ) {
var depthTexture = renderTarget.depthTexture;
if ( depthTexture && depthTexture.isDepthTexture ) {
if ( depthTexture.type === FloatType ) {
glInternalFormat = 36012;
} else if ( depthTexture.type === UnsignedIntType ) {
glInternalFormat = 33190;
}
}
var samples = getRenderTargetSamples( renderTarget );
_gl.renderbufferStorageMultisample( 36161, samples, 33189, renderTarget.width, renderTarget.height );
_gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height );
} else {
_gl.renderbufferStorage( 36161, 33189, renderTarget.width, renderTarget.height );
_gl.renderbufferStorage( 36161, glInternalFormat, renderTarget.width, renderTarget.height );
}
......@@ -22210,7 +22242,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
_gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer[ i ] );
renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget );
setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget, false );
}
......@@ -22218,7 +22250,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
_gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer );
renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget );
setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget, false );
}
......@@ -33960,7 +33992,7 @@ Object.assign( Interpolant.prototype, {
} );
//!\ DECLARE ALIAS AFTER assign prototype !
// DECLARE ALIAS AFTER assign prototype
Object.assign( Interpolant.prototype, {
//( 0, t, t0 ), returns this.resultBuffer
......@@ -43391,7 +43423,7 @@ Object.assign( PropertyBinding.prototype, { // prototype, continued
} );
//!\ DECLARE ALIAS AFTER assign prototype !
// DECLARE ALIAS AFTER assign prototype
Object.assign( PropertyBinding.prototype, {
// initial state of these methods that calls 'bind'
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