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three.js
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9ab440ef
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three.js
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9ab440ef
编写于
12月 18, 2016
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Updated builds.
上级
5ad36da0
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
21 addition
and
7 deletion
+21
-7
build/three.js
build/three.js
+7
-0
build/three.min.js
build/three.min.js
+7
-7
build/three.module.js
build/three.module.js
+7
-0
未找到文件。
build/three.js
浏览文件 @
9ab440ef
...
...
@@ -29494,6 +29494,13 @@
loader.setPath( this.path );
loader.setResponseType( 'blob' );
loader.setWithCredentials( this.withCredentials );
// By default the FileLoader requests files to be loaded with a MIME
// type of `text/plain`. Using `URL.createObjectURL()` with SVGs that
// have a MIME type of `text/plain` results in an error, so explicitly
// set the SVG MIME type.
if ( /\.svg$/.test( url ) ) loader.setMimeType( 'image/svg+xml' );
loader.load( url, function ( blob ) {
image.src = URL.createObjectURL( blob );
...
...
build/three.min.js
浏览文件 @
9ab440ef
...
...
@@ -618,13 +618,13 @@ this.mimeType?this.mimeType:"text/plain");n.send(null)}e.manager.itemStart(a);re
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prototype
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constructor
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function
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a
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prototype
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copy
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this
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copy
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prototype
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function
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a
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assign
(
Object
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create
(
tb
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prototype
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constructor
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!
0
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function
(
a
){
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b
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2
*
R
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RAD2DEG
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a
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angle
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c
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this
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mapSize
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width
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this
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mapSize
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height
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a
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distance
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500
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d
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camera
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d
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b
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d
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c
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d
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a
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d
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updateProjectionMatrix
()}});
rd
.
prototype
=
Object
.
assign
(
Object
.
create
(
na
.
prototype
),{
constructor
:
rd
,
isSpotLight
:
!
0
,
copy
:
function
(
a
){
na
.
prototype
.
copy
.
call
(
this
,
a
);
this
.
distance
=
a
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distance
;
this
.
angle
=
a
.
angle
;
this
.
penumbra
=
a
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penumbra
;
this
.
decay
=
a
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decay
;
this
.
target
=
a
.
target
.
clone
();
this
.
shadow
=
a
.
shadow
.
clone
();
return
this
}});
sd
.
prototype
=
Object
.
assign
(
Object
.
create
(
na
.
prototype
),
this
,
f
=
document
.
createElementNS
(
"
http://www.w3.org/1999/xhtml
"
,
"
img
"
);
f
.
onload
=
function
(){
f
.
onload
=
null
;
URL
.
revokeObjectURL
(
f
.
src
);
b
&&
b
(
f
);
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.
manager
.
itemEnd
(
a
)};
f
.
onerror
=
d
;
if
(
0
===
a
.
indexOf
(
"
data:
"
))
f
.
src
=
a
;
else
if
(
void
0
!==
this
.
crossOrigin
)
f
.
crossOrigin
=
this
.
crossOrigin
,
f
.
src
=
a
;
else
{
var
g
=
new
Ma
;
g
.
setPath
(
this
.
path
);
g
.
setResponseType
(
"
blob
"
);
g
.
setWithCredentials
(
this
.
withCredentials
);
/
\.
svg$/
.
test
(
a
)
&&
g
.
setMimeType
(
"
image/svg+xml
"
);
g
.
load
(
a
,
function
(
a
){
f
.
src
=
URL
.
createObjectURL
(
a
)},
c
,
d
)}
e
.
manager
.
itemStart
(
a
);
return
f
},
setCrossOrigin
:
function
(
a
){
this
.
crossOrigin
=
a
;
return
this
},
setWithCredentials
:
function
(
a
){
this
.
withCredentials
=
a
;
return
this
},
setPath
:
function
(
a
){
this
.
path
=
a
;
return
this
}});
Object
.
assign
(
Td
.
prototype
,{
load
:
function
(
a
,
b
,
c
,
d
){
function
e
(
c
){
g
.
load
(
a
[
c
],
function
(
a
){
f
.
images
[
c
]
=
a
;
h
++
;
6
===
h
&&
(
f
.
needsUpdate
=!
0
,
b
&&
b
(
f
))},
void
0
,
d
)}
var
f
=
new
Za
,
g
=
new
Wc
(
this
.
manager
);
g
.
setCrossOrigin
(
this
.
crossOrigin
);
g
.
setPath
(
this
.
path
);
var
h
=
0
;
for
(
c
=
0
;
c
<
a
.
length
;
++
c
)
e
(
c
);
return
f
},
setCrossOrigin
:
function
(
a
){
this
.
crossOrigin
=
a
;
return
this
}
,
setPath
:
function
(
a
){
this
.
path
=
a
;
return
this
}});
Object
.
assign
(
od
.
prototype
,{
load
:
function
(
a
,
b
,
c
,
d
){
var
e
=
new
ea
,
f
=
new
Wc
(
this
.
manager
);
f
.
setCrossOrigin
(
this
.
crossOrigin
);
f
.
setWithCredentials
(
this
.
withCredentials
);
f
.
setPath
(
this
.
path
);
f
.
load
(
a
,
function
(
c
){
var
d
=
0
<
a
.
search
(
/
\.(
jpg|jpeg
)
$/
)
||
0
===
a
.
search
(
/^data
\:
image
\/
jpeg/
);
e
.
format
=
d
?
1022
:
1023
;
e
.
image
=
c
;
e
.
needsUpdate
=!
0
;
void
0
!==
b
&&
b
(
e
)},
c
,
d
);
return
e
},
setCrossOrigin
:
function
(
a
){
this
.
crossOrigin
=
a
;
return
this
},
setWithCredentials
:
function
(
a
){
this
.
withCredentials
=
a
;
return
this
},
setPath
:
function
(
a
){
this
.
path
=
a
;
return
this
}});
na
.
prototype
=
Object
.
assign
(
Object
.
create
(
A
.
prototype
),{
constructor
:
na
,
isLight
:
!
0
,
copy
:
function
(
a
){
A
.
prototype
.
copy
.
call
(
this
,
a
);
this
.
color
.
copy
(
a
.
color
);
this
.
intensity
=
a
.
intensity
;
return
this
},
toJSON
:
function
(
a
){
a
=
A
.
prototype
.
toJSON
.
call
(
this
,
a
);
a
.
object
.
color
=
this
.
color
.
getHex
();
a
.
object
.
intensity
=
this
.
intensity
;
void
0
!==
this
.
groundColor
&&
(
a
.
object
.
groundColor
=
this
.
groundColor
.
getHex
());
void
0
!==
this
.
distance
&&
(
a
.
object
.
distance
=
this
.
distance
);
void
0
!==
this
.
angle
&&
(
a
.
object
.
angle
=
this
.
angle
);
void
0
!==
this
.
decay
&&
(
a
.
object
.
decay
=
this
.
decay
);
void
0
!==
this
.
penumbra
&&
(
a
.
object
.
penumbra
=
this
.
penumbra
);
void
0
!==
this
.
shadow
&&
(
a
.
object
.
shadow
=
this
.
shadow
.
toJSON
());
return
a
}});
pd
.
prototype
=
Object
.
assign
(
Object
.
create
(
na
.
prototype
),{
constructor
:
pd
,
isHemisphereLight
:
!
0
,
copy
:
function
(
a
){
na
.
prototype
.
copy
.
call
(
this
,
a
);
this
.
groundColor
.
copy
(
a
.
groundColor
);
return
this
}});
Object
.
assign
(
tb
.
prototype
,{
copy
:
function
(
a
){
this
.
camera
=
a
.
camera
.
clone
();
this
.
bias
=
a
.
bias
;
this
.
radius
=
a
.
radius
;
this
.
mapSize
.
copy
(
a
.
mapSize
);
return
this
},
clone
:
function
(){
return
(
new
this
.
constructor
).
copy
(
this
)},
toJSON
:
function
(){
var
a
=
{};
0
!==
this
.
bias
&&
(
a
.
bias
=
this
.
bias
);
1
!==
this
.
radius
&&
(
a
.
radius
=
this
.
radius
);
if
(
512
!==
this
.
mapSize
.
x
||
512
!==
this
.
mapSize
.
y
)
a
.
mapSize
=
this
.
mapSize
.
toArray
();
a
.
camera
=
this
.
camera
.
toJSON
(
!
1
).
object
;
delete
a
.
camera
.
matrix
;
return
a
}});
qd
.
prototype
=
Object
.
assign
(
Object
.
create
(
tb
.
prototype
),{
constructor
:
qd
,
isSpotLightShadow
:
!
0
,
update
:
function
(
a
){
var
b
=
2
*
R
.
RAD2DEG
*
a
.
angle
,
c
=
this
.
mapSize
.
width
/
this
.
mapSize
.
height
;
a
=
a
.
distance
||
500
;
var
d
=
this
.
camera
;
if
(
b
!==
d
.
fov
||
c
!==
d
.
aspect
||
a
!==
d
.
far
)
d
.
fov
=
b
,
d
.
aspect
=
c
,
d
.
far
=
a
,
d
.
updateProjectionMatrix
()}});
rd
.
prototype
=
Object
.
assign
(
Object
.
create
(
na
.
prototype
),{
constructor
:
rd
,
isSpotLight
:
!
0
,
copy
:
function
(
a
){
na
.
prototype
.
copy
.
call
(
this
,
a
);
this
.
distance
=
a
.
distance
;
this
.
angle
=
a
.
angle
;
this
.
penumbra
=
a
.
penumbra
;
this
.
decay
=
a
.
decay
;
this
.
target
=
a
.
target
.
clone
();
this
.
shadow
=
a
.
shadow
.
clone
();
return
this
}});
sd
.
prototype
=
Object
.
assign
(
Object
.
create
(
na
.
prototype
),
{
constructor
:
sd
,
isPointLight
:
!
0
,
copy
:
function
(
a
){
na
.
prototype
.
copy
.
call
(
this
,
a
);
this
.
distance
=
a
.
distance
;
this
.
decay
=
a
.
decay
;
this
.
shadow
=
a
.
shadow
.
clone
();
return
this
}});
td
.
prototype
=
Object
.
assign
(
Object
.
create
(
tb
.
prototype
),{
constructor
:
td
});
ud
.
prototype
=
Object
.
assign
(
Object
.
create
(
na
.
prototype
),{
constructor
:
ud
,
isDirectionalLight
:
!
0
,
copy
:
function
(
a
){
na
.
prototype
.
copy
.
call
(
this
,
a
);
this
.
target
=
a
.
target
.
clone
();
this
.
shadow
=
a
.
shadow
.
clone
();
return
this
}});
vd
.
prototype
=
Object
.
assign
(
Object
.
create
(
na
.
prototype
),
{
constructor
:
vd
,
isAmbientLight
:
!
0
});
var
sa
=
{
arraySlice
:
function
(
a
,
b
,
c
){
return
sa
.
isTypedArray
(
a
)?
new
a
.
constructor
(
a
.
subarray
(
b
,
c
)):
a
.
slice
(
b
,
c
)},
convertArray
:
function
(
a
,
b
,
c
){
return
!
a
||!
c
&&
a
.
constructor
===
b
?
a
:
"
number
"
===
typeof
b
.
BYTES_PER_ELEMENT
?
new
b
(
a
):
Array
.
prototype
.
slice
.
call
(
a
)},
isTypedArray
:
function
(
a
){
return
ArrayBuffer
.
isView
(
a
)
&&!
(
a
instanceof
DataView
)},
getKeyframeOrder
:
function
(
a
){
for
(
var
b
=
a
.
length
,
c
=
Array
(
b
),
d
=
0
;
d
!==
b
;
++
d
)
c
[
d
]
=
d
;
c
.
sort
(
function
(
b
,
c
){
return
a
[
b
]
-
a
[
c
]});
return
c
},
sortedArray
:
function
(
a
,
b
,
c
){
for
(
var
d
=
a
.
length
,
e
=
new
a
.
constructor
(
d
),
f
=
0
,
g
=
0
;
g
!==
d
;
++
f
)
for
(
var
h
=
c
[
f
]
*
b
,
k
=
0
;
k
!==
b
;
++
k
)
e
[
g
++
]
=
a
[
h
+
k
];
return
e
},
flattenJSON
:
function
(
a
,
b
,
c
,
d
){
for
(
var
e
=
1
,
f
=
a
[
0
];
void
0
!==
f
&&
void
0
===
f
[
d
];)
f
=
a
[
e
++
];
if
(
void
0
!==
f
){
var
g
=
f
[
d
];
if
(
void
0
!==
g
)
if
(
Array
.
isArray
(
g
)){
do
g
=
f
[
d
],
void
0
!==
g
&&
(
b
.
push
(
f
.
time
),
c
.
push
.
apply
(
c
,
g
)),
f
=
a
[
e
++
];
while
(
void
0
!==
f
)}
else
if
(
void
0
!==
g
.
toArray
){
do
g
=
f
[
d
],
void
0
!==
g
&&
(
b
.
push
(
f
.
time
),
g
.
toArray
(
c
,
c
.
length
)),
f
=
a
[
e
++
];
while
(
void
0
!==
f
)}
else
{
do
g
=
f
[
d
],
void
0
!==
g
&&
(
b
.
push
(
f
.
time
),
...
...
build/three.module.js
浏览文件 @
9ab440ef
...
...
@@ -29488,6 +29488,13 @@ Object.assign( ImageLoader.prototype, {
loader.setPath( this.path );
loader.setResponseType( 'blob' );
loader.setWithCredentials( this.withCredentials );
// By default the FileLoader requests files to be loaded with a MIME
// type of `text/plain`. Using `URL.createObjectURL()` with SVGs that
// have a MIME type of `text/plain` results in an error, so explicitly
// set the SVG MIME type.
if ( /\.svg$/.test( url ) ) loader.setMimeType( 'image/svg+xml' );
loader.load( url, function ( blob ) {
image.src = URL.createObjectURL( blob );
...
...
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