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three.js
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996775b6
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
提交
996775b6
编写于
8月 11, 2017
作者:
M
Mugen87
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Examples: Added simple audio visualizer
上级
12b911c9
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
213 addition
and
17 deletion
+213
-17
examples/files.js
examples/files.js
+1
-0
examples/misc_sound.html
examples/misc_sound.html
+17
-17
examples/misc_sound_visualizer.html
examples/misc_sound_visualizer.html
+195
-0
未找到文件。
examples/files.js
浏览文件 @
996775b6
...
...
@@ -323,6 +323,7 @@ var files = {
"
misc_lights_test
"
,
"
misc_lookat
"
,
"
misc_sound
"
,
"
misc_sound_visualizer
"
,
"
misc_ubiquity_test
"
,
"
misc_ubiquity_test2
"
,
"
misc_uv_tests
"
...
...
examples/misc_sound.html
浏览文件 @
996775b6
...
...
@@ -6,35 +6,35 @@
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
>
<style>
body
{
background-color
:
#000000
;
margin
:
0px
;
overflow
:
hidden
;
font-family
:
Monospace
;
font-size
:
13px
;
background
:
#777
;
padding
:
0
;
margin
:
0
;
font-weight
:
bold
;
text-align
:
center
;
}
a
{
color
:
#0078ff
;
overflow
:
hidden
;
}
#info
{
color
:
#fff
;
position
:
absolute
;
top
:
0px
;
left
:
0px
;
width
:
50%
;
top
:
0px
;
width
:
100%
;
color
:
#ffffff
;
padding
:
5px
;
z-index
:
100
;
font-family
:
Monospace
;
font-size
:
13px
;
text-align
:
center
;
}
a
{
color
:
#ffffff
;
}
</style>
</head>
<body>
<div
id=
"info"
>
<a
href=
"http://threejs.org"
target=
"_blank"
rel=
"noopener"
>
three.js
</a>
- webgl 3d sounds
example
-
music by
<a
href=
"http://www.newgrounds.com/audio/listen/358232"
target=
"_blank"
rel=
"noopener"
>
larrylarrybb
</a>
and
<a
href=
"http://www.newgrounds.com/audio/listen/376737"
target=
"_blank"
rel=
"noopener"
>
skullbeatz
</a>
and
<a
href=
"http://threejs.org"
target=
"_blank"
rel=
"noopener"
>
three.js
</a>
- webgl 3d sounds -
music by
<a
href=
"http://www.newgrounds.com/audio/listen/358232"
target=
"_blank"
rel=
"noopener"
>
larrylarrybb
</a>
,
<a
href=
"http://www.newgrounds.com/audio/listen/376737"
target=
"_blank"
rel=
"noopener"
>
skullbeatz
</a>
and
<a
href=
"http://opengameart.org/content/project-utopia-seamless-loop"
target=
"_blank"
rel=
"noopener"
>
congusbongus
</a><br/><br/>
navigate with WASD / arrows / mouse
</div>
...
...
examples/misc_sound_visualizer.html
0 → 100644
浏览文件 @
996775b6
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<title>
three.js misc - sound visualizer
</title>
<meta
charset=
"utf-8"
>
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
>
<style>
body
{
background
:
#777
;
padding
:
0
;
margin
:
0
;
font-weight
:
bold
;
overflow
:
hidden
;
}
#info
{
position
:
absolute
;
top
:
0px
;
width
:
100%
;
color
:
#ffffff
;
padding
:
5px
;
font-family
:
Monospace
;
font-size
:
13px
;
text-align
:
center
;
}
a
{
color
:
#ffffff
;
}
</style>
<script
src=
"../build/three.js"
></script>
<script
src=
"js/Detector.js"
></script>
<script
id=
"vertexShader"
type=
"x-shader/x-vertex"
>
void
main
()
{
gl_Position
=
vec4
(
position
,
1.0
);
}
</script>
<script
id=
"fragmentShader"
type=
"x-shader/x-fragment"
>
uniform
sampler2D
tAudioData
;
uniform
vec2
resolution
;
void
main
()
{
vec2
uv
=
gl_FragCoord
.
xy
/
resolution
.
xy
;
vec3
backgroundColor
=
vec3
(
0.0
);
vec3
color
=
vec3
(
1.0
,
0.0
,
0.0
);
float
f
=
texture2D
(
tAudioData
,
vec2
(
uv
.
x
,
0.0
)
).
r
;
// sample data texture (only the red channel is relevant)
float
i
=
step
(
uv
.
y
,
f
);
gl_FragColor
=
vec4
(
mix
(
backgroundColor
,
color
,
i
),
1.0
);
}
</script>
</head>
<body>
<div
id=
"container"
></div>
<div
id=
"info"
>
<a
href=
"https://threejs.org"
target=
"_blank"
>
three.js
</a>
- misc - sound visualizer -
music by
<a
href=
"http://www.newgrounds.com/audio/listen/358232"
target=
"_blank"
>
larrylarrybb
</a>
</div>
<script>
if
(
!
Detector
.
webgl
)
Detector
.
addGetWebGLMessage
();
var
scene
,
camera
,
renderer
,
analyser
,
uniforms
;
init
();
animate
();
function
init
()
{
var
fftSize
=
2048
;
//
var
container
=
document
.
getElementById
(
'
container
'
);
//
scene
=
new
THREE
.
Scene
();
//
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
setClearColor
(
0x20252f
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
container
.
appendChild
(
renderer
.
domElement
);
//
camera
=
new
THREE
.
PerspectiveCamera
(
45
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
1000
);
camera
.
position
.
set
(
0
,
5
,
50
);
//
var
audioLoader
=
new
THREE
.
AudioLoader
();
var
listener
=
new
THREE
.
AudioListener
();
camera
.
add
(
listener
);
var
audio
=
new
THREE
.
Audio
(
listener
);
audioLoader
.
load
(
'
sounds/358232_j_s_song.mp3
'
,
function
(
buffer
)
{
audio
.
setBuffer
(
buffer
);
audio
.
setLoop
(
true
);
audio
.
play
();
});
analyser
=
new
THREE
.
AudioAnalyser
(
audio
,
fftSize
);
//
var
geometry
=
new
THREE
.
PlaneBufferGeometry
(
2
,
2
);
//
var
size
=
fftSize
/
2
;
uniforms
=
{
tAudioData
:
{
value
:
new
THREE
.
DataTexture
(
new
Uint8Array
(
size
*
3
),
size
,
1
,
THREE
.
RGBFormat
)
},
resolution
:
{
value
:
new
THREE
.
Vector2
(
renderer
.
domElement
.
width
,
renderer
.
domElement
.
height
)
}
};
var
material
=
new
THREE
.
ShaderMaterial
(
{
uniforms
:
uniforms
,
vertexShader
:
document
.
getElementById
(
'
vertexShader
'
).
textContent
,
fragmentShader
:
document
.
getElementById
(
'
fragmentShader
'
).
textContent
}
);
//
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
scene
.
add
(
mesh
);
//
window
.
addEventListener
(
'
resize
'
,
onResize
,
false
);
}
function
onResize
()
{
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
uniforms
.
resolution
.
value
.
x
=
renderer
.
domElement
.
width
;
uniforms
.
resolution
.
value
.
y
=
renderer
.
domElement
.
height
;
}
function
animate
()
{
requestAnimationFrame
(
animate
);
render
();
}
function
render
()
{
var
data
=
analyser
.
getFrequencyData
();
// transfer all frequency data to our data texture so we can use them in the fragment shader
for
(
var
i
=
0
,
l
=
data
.
length
;
i
<
l
;
i
++
)
{
uniforms
.
tAudioData
.
value
.
image
.
data
[
i
*
3
]
=
data
[
i
];
}
uniforms
.
tAudioData
.
value
.
needsUpdate
=
true
;
renderer
.
render
(
scene
,
camera
);
}
</script>
</body>
</html>
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