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98f65da0
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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98f65da0
编写于
3月 09, 2015
作者:
B
Ben Houston
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电子邮件补丁
差异文件
Fix node #3 of issue
https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227
上级
b0eb1bf2
变更
1
隐藏空白更改
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1 changed file
with
4 addition
and
4 deletion
+4
-4
src/renderers/shaders/ShaderLib.js
src/renderers/shaders/ShaderLib.js
+4
-4
未找到文件。
src/renderers/shaders/ShaderLib.js
浏览文件 @
98f65da0
...
...
@@ -87,7 +87,7 @@ THREE.ShaderLib = {
THREE
.
ShaderChunk
[
"
alphatest_fragment
"
],
THREE
.
ShaderChunk
[
"
specularmap_fragment
"
],
"
outgoingLight
.rgb
= diffuseColor.rgb;
"
,
// simple shader
"
outgoingLight = diffuseColor.rgb;
"
,
// simple shader
THREE
.
ShaderChunk
[
"
lightmap_fragment
"
],
// TODO: Light map on an otherwise unlit surface doesn't make sense.
THREE
.
ShaderChunk
[
"
envmap_fragment
"
],
...
...
@@ -196,7 +196,7 @@ THREE.ShaderLib = {
"
vec3 outgoingLight = vec3( 0.0, 0.0, 0.0 );
"
,
// outgoing light does not have an alpha, the surface does
"
vec4 diffuseColor = vec4( 1.0, 1.0, 1.0, opacity );
"
,
THREE
.
ShaderChunk
[
"
logdepthbuf_fragment
"
],
THREE
.
ShaderChunk
[
"
map_fragment
"
],
THREE
.
ShaderChunk
[
"
color_fragment
"
],
...
...
@@ -421,7 +421,7 @@ THREE.ShaderLib = {
THREE
.
ShaderChunk
[
"
color_fragment
"
],
THREE
.
ShaderChunk
[
"
alphatest_fragment
"
],
"
outgoingLight
.rgb
= diffuseColor.rgb;
"
,
// simple shader
"
outgoingLight = diffuseColor.rgb;
"
,
// simple shader
THREE
.
ShaderChunk
[
"
shadowmap_fragment
"
],
THREE
.
ShaderChunk
[
"
fog_fragment
"
],
...
...
@@ -713,7 +713,7 @@ THREE.ShaderLib = {
"
vec3 direction = normalize( vWorldPosition );
"
,
"
vec2 sampleUV;
"
,
"
sampleUV.y = saturate( tFlip * direction.y * -0.5 + 0.5 );
"
,
"
sampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;
"
,
"
sampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;
"
,
"
gl_FragColor = texture2D( tEquirect, sampleUV );
"
,
THREE
.
ShaderChunk
[
"
logdepthbuf_fragment
"
],
...
...
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