提交 98c8e145 编写于 作者: W WestLangley

Correct refraction ratio definition

上级 5c2ebc70
......@@ -117,7 +117,11 @@
</div>
<h3>[property:Float refractionRatio]</h3>
<div>The index of refraction for an environment map using [page:Textures THREE.CubeRefractionMapping]. Default is *0.98*.</div>
<div>
The index of refraction (IOR) of air (approximately 1) divided by the index of refraction of the material.
It is used with environment mapping modes [page:Textures THREE.CubeRefractionMapping] and [page:Textures THREE.EquirectangularRefractionMapping].
The refraction ratio should not exceed 1. Default is *0.98*.
</div>
<h3>[property:Boolean skinning]</h3>
<div>Define whether the material uses skinning. Default is false.</div>
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......@@ -143,7 +143,11 @@
<div>How much the environment map affects the surface; also see [page:.combine].</div>
<h3>[property:Float refractionRatio]</h3>
<div>The index of refraction for an environment map using [page:Textures THREE.CubeRefractionMapping]. Default is *0.98*.</div>
<div>
The index of refraction (IOR) of air (approximately 1) divided by the index of refraction of the material.
It is used with environment mapping modes [page:Textures THREE.CubeRefractionMapping] and [page:Textures THREE.EquirectangularRefractionMapping].
The refraction ratio should not exceed 1. Default is *0.98*.
</div>
<h3>[property:Boolean skinning]</h3>
<div>Define whether the material uses skinning. Default is false.</div>
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......@@ -192,7 +192,11 @@
</div>
<h3>[property:Float refractionRatio]</h3>
<div>The index of refraction for an environment map using [page:Textures THREE.CubeRefractionMapping]. Default is *0.98*.</div>
<div>
The index of refraction (IOR) of air (approximately 1) divided by the index of refraction of the material.
It is used with environment mapping modes [page:Textures THREE.CubeRefractionMapping] and [page:Textures THREE.EquirectangularRefractionMapping].
The refraction ratio should not exceed 1. Default is *0.98*.
</div>
<h3>[property:Float shininess]</h3>
<div>How shiny the [page:.specular] highlight is; a higher value gives a sharper highlight. Default is *30*.</div>
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......@@ -226,7 +226,11 @@
</div>
<h3>[property:Float refractionRatio]</h3>
<div>The index of refraction for an environment map using [page:Textures THREE.CubeRefractionMapping]. Default is *0.98*.</div>
<div>
The index of refraction (IOR) of air (approximately 1) divided by the index of refraction of the material.
It is used with environment mapping modes [page:Textures THREE.CubeRefractionMapping] and [page:Textures THREE.EquirectangularRefractionMapping].
The refraction ratio should not exceed 1. Default is *0.98*.
</div>
<h3>[property:Float roughness]</h3>
<div>
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