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three.js
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98c8e145
编写于
7月 10, 2017
作者:
W
WestLangley
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差异文件
Correct refraction ratio definition
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5c2ebc70
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4
隐藏空白更改
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Showing
4 changed file
with
20 addition
and
4 deletion
+20
-4
docs/api/materials/MeshBasicMaterial.html
docs/api/materials/MeshBasicMaterial.html
+5
-1
docs/api/materials/MeshLambertMaterial.html
docs/api/materials/MeshLambertMaterial.html
+5
-1
docs/api/materials/MeshPhongMaterial.html
docs/api/materials/MeshPhongMaterial.html
+5
-1
docs/api/materials/MeshStandardMaterial.html
docs/api/materials/MeshStandardMaterial.html
+5
-1
未找到文件。
docs/api/materials/MeshBasicMaterial.html
浏览文件 @
98c8e145
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@@ -117,7 +117,11 @@
</div>
<h3>
[property:Float refractionRatio]
</h3>
<div>
The index of refraction for an environment map using [page:Textures THREE.CubeRefractionMapping]. Default is *0.98*.
</div>
<div>
The index of refraction (IOR) of air (approximately 1) divided by the index of refraction of the material.
It is used with environment mapping modes [page:Textures THREE.CubeRefractionMapping] and [page:Textures THREE.EquirectangularRefractionMapping].
The refraction ratio should not exceed 1. Default is *0.98*.
</div>
<h3>
[property:Boolean skinning]
</h3>
<div>
Define whether the material uses skinning. Default is false.
</div>
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docs/api/materials/MeshLambertMaterial.html
浏览文件 @
98c8e145
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@@ -143,7 +143,11 @@
<div>
How much the environment map affects the surface; also see [page:.combine].
</div>
<h3>
[property:Float refractionRatio]
</h3>
<div>
The index of refraction for an environment map using [page:Textures THREE.CubeRefractionMapping]. Default is *0.98*.
</div>
<div>
The index of refraction (IOR) of air (approximately 1) divided by the index of refraction of the material.
It is used with environment mapping modes [page:Textures THREE.CubeRefractionMapping] and [page:Textures THREE.EquirectangularRefractionMapping].
The refraction ratio should not exceed 1. Default is *0.98*.
</div>
<h3>
[property:Boolean skinning]
</h3>
<div>
Define whether the material uses skinning. Default is false.
</div>
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docs/api/materials/MeshPhongMaterial.html
浏览文件 @
98c8e145
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@@ -192,7 +192,11 @@
</div>
<h3>
[property:Float refractionRatio]
</h3>
<div>
The index of refraction for an environment map using [page:Textures THREE.CubeRefractionMapping]. Default is *0.98*.
</div>
<div>
The index of refraction (IOR) of air (approximately 1) divided by the index of refraction of the material.
It is used with environment mapping modes [page:Textures THREE.CubeRefractionMapping] and [page:Textures THREE.EquirectangularRefractionMapping].
The refraction ratio should not exceed 1. Default is *0.98*.
</div>
<h3>
[property:Float shininess]
</h3>
<div>
How shiny the [page:.specular] highlight is; a higher value gives a sharper highlight. Default is *30*.
</div>
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docs/api/materials/MeshStandardMaterial.html
浏览文件 @
98c8e145
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@@ -226,7 +226,11 @@
</div>
<h3>
[property:Float refractionRatio]
</h3>
<div>
The index of refraction for an environment map using [page:Textures THREE.CubeRefractionMapping]. Default is *0.98*.
</div>
<div>
The index of refraction (IOR) of air (approximately 1) divided by the index of refraction of the material.
It is used with environment mapping modes [page:Textures THREE.CubeRefractionMapping] and [page:Textures THREE.EquirectangularRefractionMapping].
The refraction ratio should not exceed 1. Default is *0.98*.
</div>
<h3>
[property:Float roughness]
</h3>
<div>
...
...
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