提交 98c2249b 编写于 作者: M Mugen87

WebGLTextures: Refactor .clampToMaxSize()

上级 455ff366
......@@ -17,35 +17,28 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
if ( image.width > maxSize || image.height > maxSize ) {
var scale = maxSize / Math.max( image.width, image.height );
if ( image instanceof HTMLImageElement || image instanceof HTMLCanvasElement || image instanceof ImageBitmap ) {
// Warning: Scaling through the canvas will only work with images that use
// premultiplied alpha.
if ( 'data' in image ) {
var canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
canvas.width = Math.max( Math.floor( image.width * scale ), 1 );
canvas.height = Math.max( Math.floor( image.height * scale ), 1 );
var context = canvas.getContext( '2d' );
context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height );
console.warn( 'THREE.WebGLRenderer: image in DataTexture is too big (' + image.width + 'x' + image.height + ').' );
return;
console.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );
}
return canvas;
// Warning: Scaling through the canvas will only work with images that use
// premultiplied alpha.
} else {
var scale = maxSize / Math.max( image.width, image.height );
var width = Math.max( Math.floor( image.width * scale ), 1 );
var height = Math.max( Math.floor( image.height * scale ), 1 );
var canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
canvas.width = Math.floor( image.width * scale );
canvas.height = Math.floor( image.height * scale );
console.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + width + 'x' + height, image );
var context = canvas.getContext( '2d' );
context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height );
image.width = width;
image.height = height;
console.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );
}
return canvas;
}
......
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