提交 9737c750 编写于 作者: G Gregg Tavares

Remove mention of ANGLE for this limitation.

It is not longer true that only ANGLE has this limit. OpenGL 3.0+
has this limit in the core profile. Enabling WebGL2 required
browers to use the core profile which means this limit is pretty
much everywhere at this point.
上级 f2024134
......@@ -75,8 +75,8 @@ var material = new THREE.LineBasicMaterial( {
<p>
Controls line thickness. Default is *1*.<br /><br />
Due to limitations in the [link:https://code.google.com/p/angleproject ANGLE layer],
with the [page:WebGLRenderer WebGL] renderer on Windows platforms linewidth will
Due to limitations of the [link:https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf OpenGL Core Profile)
with the [page:WebGLRenderer WebGL] renderer on most platforms linewidth will
always be 1 regardless of the set value.
</p>
......
......@@ -70,8 +70,8 @@ var material = new THREE.LineDashedMaterial( {
<p>
Controls line thickness. Default is *1*.<br /><br />
Due to limitations in the [link:https://code.google.com/p/angleproject ANGLE layer],
with the [page:WebGLRenderer WebGL] renderer on Windows platforms linewidth will
Due to limitations of the [link:https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf OpenGL Core Profile)
with the [page:WebGLRenderer WebGL] renderer on most platforms linewidth will
always be 1 regardless of the set value.
</p>
......
......@@ -151,8 +151,9 @@
<h3>[property:Float wireframeLinewidth]</h3>
<p>Controls wireframe thickness. Default is 1.<br /><br />
Due to limitations in the [link:https://code.google.com/p/angleproject ANGLE layer],
on Windows platforms linewidth will always be 1 regardless of the set value.
Due to limitations of the [link:https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf OpenGL Core Profile)
with the [page:WebGLRenderer WebGL] renderer on most platforms linewidth will
always be 1 regardless of the set value.
</p>
<h2>Methods</h2>
......
......@@ -107,8 +107,9 @@
<h3>[property:Float wireframeLinewidth]</h3>
<p>Controls wireframe thickness. Default is 1.<br /><br />
Due to limitations in the [link:https://code.google.com/p/angleproject ANGLE layer],
on Windows platforms linewidth will always be 1 regardless of the set value.
Due to limitations of the [link:https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf OpenGL Core Profile)
with the [page:WebGLRenderer WebGL] renderer on most platforms linewidth will
always be 1 regardless of the set value.
</p>
<h2>Methods</h2>
......
......@@ -177,8 +177,9 @@
<h3>[property:Float wireframeLinewidth]</h3>
<p>Controls wireframe thickness. Default is 1.<br /><br />
Due to limitations in the [link:https://code.google.com/p/angleproject ANGLE layer],
on Windows platforms linewidth will always be 1 regardless of the set value.
Due to limitations of the [link:https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf OpenGL Core Profile)
with the [page:WebGLRenderer WebGL] renderer on most platforms linewidth will
always be 1 regardless of the set value.
</p>
<h2>Methods</h2>
......
......@@ -68,8 +68,9 @@
<h3>[property:Float wireframeLinewidth]</h3>
<p>Controls wireframe thickness. Default is 1.<br /><br />
Due to limitations in the [link:https://code.google.com/p/angleproject ANGLE layer],
on Windows platforms linewidth will always be 1 regardless of the set value.
Due to limitations of the [link:https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf OpenGL Core Profile)
with the [page:WebGLRenderer WebGL] renderer on most platforms linewidth will
always be 1 regardless of the set value.
</p>
<h2>Methods</h2>
......
......@@ -247,8 +247,9 @@
<h3>[property:Float wireframeLinewidth]</h3>
<p>Controls wireframe thickness. Default is 1.<br /><br />
Due to limitations in the [link:https://code.google.com/p/angleproject ANGLE layer],
on Windows platforms linewidth will always be 1 regardless of the set value.
Due to limitations of the [link:https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf OpenGL Core Profile)
with the [page:WebGLRenderer WebGL] renderer on most platforms linewidth will
always be 1 regardless of the set value.
</p>
<h2>Methods</h2>
......
......@@ -274,8 +274,9 @@
<h3>[property:Float wireframeLinewidth]</h3>
<p>Controls wireframe thickness. Default is 1.<br /><br />
Due to limitations in the [link:https://code.google.com/p/angleproject ANGLE layer],
on Windows platforms linewidth will always be 1 regardless of the set value.
Due to limitations of the [link:https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf OpenGL Core Profile)
with the [page:WebGLRenderer WebGL] renderer on most platforms linewidth will
always be 1 regardless of the set value.
</p>
<h2>Methods</h2>
......
......@@ -371,8 +371,9 @@ this.extensions = {
<h3>[property:Float linewidth]</h3>
<p>Controls wireframe thickness. Default is 1.<br /><br />
Due to limitations in the [link:https://code.google.com/p/angleproject ANGLE layer],
on Windows platforms linewidth will always be 1 regardless of the set value.
Due to limitations of the [link:https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf OpenGL Core Profile)
with the [page:WebGLRenderer WebGL] renderer on most platforms linewidth will
always be 1 regardless of the set value.
</p>
......@@ -443,8 +444,9 @@ this.extensions = {
<h3>[property:Float wireframeLinewidth]</h3>
<p>Controls wireframe thickness. Default is 1.<br /><br />
Due to limitations in the [link:https://code.google.com/p/angleproject ANGLE layer],
on Windows platforms linewidth will always be 1 regardless of the set value.
Due to limitations of the [link:https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf OpenGL Core Profile)
with the [page:WebGLRenderer WebGL] renderer on most platforms linewidth will
always be 1 regardless of the set value.
</p>
......
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