提交 969d7d90 编写于 作者: M Mr.doob

WebGLRenderer: Use absNumericalSort for morphTarget influences. See #7742.

上级 f9cf53f1
...@@ -739,7 +739,7 @@ THREE.WebGLRenderer = function ( parameters ) { ...@@ -739,7 +739,7 @@ THREE.WebGLRenderer = function ( parameters ) {
} }
activeInfluences.sort( numericalSort ); activeInfluences.sort( absNumericalSort );
if ( activeInfluences.length > 8 ) { if ( activeInfluences.length > 8 ) {
...@@ -1037,9 +1037,9 @@ THREE.WebGLRenderer = function ( parameters ) { ...@@ -1037,9 +1037,9 @@ THREE.WebGLRenderer = function ( parameters ) {
// Sorting // Sorting
function numericalSort ( a, b ) { function absNumericalSort( a, b ) {
return b[ 0 ] - a[ 0 ]; return Math.abs( b[ 0 ] ) - Math.abs( a[ 0 ] );
} }
......
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