提交 95bfc2a5 编写于 作者: M Mr.doob

Clean up.

上级 183baa4a
......@@ -331,12 +331,6 @@ THREE.RGBM7Encoding = 3004;
THREE.RGBM16Encoding = 3005;
THREE.RGBDEncoding = 3006; // MaxRange is 256.
// Depth format
THREE.AutoDepthFormat = 3100; // switches based on camera type, uses gl_FragCoord.z
THREE.LinearClipZDepthFormat = 3101; // used by orthographic cameras
THREE.InvClipZDepthFormat = 3102; // used by perspective cameras
// Depth packing strategies
THREE.LinearDepthPacking = 3200; // for writing to float textures for high precision or for visualizing results in RGB buffers
......
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