提交 94526d96 编写于 作者: W WestLangley

Use new BufferAttribute.applyMatrix4() method

上级 a4513414
...@@ -1590,7 +1590,7 @@ THREE.FBXLoader = ( function () { ...@@ -1590,7 +1590,7 @@ THREE.FBXLoader = ( function () {
var positionAttribute = new THREE.Float32BufferAttribute( buffers.vertex, 3 ); var positionAttribute = new THREE.Float32BufferAttribute( buffers.vertex, 3 );
preTransform.applyToBufferAttribute( positionAttribute ); positionAttribute.applyMatrix4( preTransform );
geo.setAttribute( 'position', positionAttribute ); geo.setAttribute( 'position', positionAttribute );
...@@ -2118,7 +2118,7 @@ THREE.FBXLoader = ( function () { ...@@ -2118,7 +2118,7 @@ THREE.FBXLoader = ( function () {
var positionAttribute = new THREE.Float32BufferAttribute( morphBuffers.vertex, 3 ); var positionAttribute = new THREE.Float32BufferAttribute( morphBuffers.vertex, 3 );
positionAttribute.name = name || morphGeoNode.attrName; positionAttribute.name = name || morphGeoNode.attrName;
preTransform.applyToBufferAttribute( positionAttribute ); positionAttribute.applyMatrix4( preTransform );
parentGeo.morphAttributes.position.push( positionAttribute ); parentGeo.morphAttributes.position.push( positionAttribute );
......
...@@ -1638,7 +1638,7 @@ var FBXLoader = ( function () { ...@@ -1638,7 +1638,7 @@ var FBXLoader = ( function () {
var positionAttribute = new Float32BufferAttribute( buffers.vertex, 3 ); var positionAttribute = new Float32BufferAttribute( buffers.vertex, 3 );
preTransform.applyToBufferAttribute( positionAttribute ); positionAttribute.applyMatrix4( preTransform );
geo.setAttribute( 'position', positionAttribute ); geo.setAttribute( 'position', positionAttribute );
...@@ -2166,7 +2166,7 @@ var FBXLoader = ( function () { ...@@ -2166,7 +2166,7 @@ var FBXLoader = ( function () {
var positionAttribute = new Float32BufferAttribute( morphBuffers.vertex, 3 ); var positionAttribute = new Float32BufferAttribute( morphBuffers.vertex, 3 );
positionAttribute.name = name || morphGeoNode.attrName; positionAttribute.name = name || morphGeoNode.attrName;
preTransform.applyToBufferAttribute( positionAttribute ); positionAttribute.applyMatrix4( preTransform );
parentGeo.morphAttributes.position.push( positionAttribute ); parentGeo.morphAttributes.position.push( positionAttribute );
......
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