提交 92fe5899 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #10255 from Virtulous/dev

Binary loader for Assimp files
此差异已折叠。
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - Assimp - Binary</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
color: #000;
font-family: Monospace;
font-size: 13px;
text-align: center;
background-color: #000;
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
a { color: skyblue }
.button { background:#999; color:#eee; padding:0.2em 0.5em; cursor:pointer }
.highlight { background:orange; color:#fff; }
span {
display: inline-block;
width: 60px;
float: left;
text-align: center;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info">
<a href="http://threejs.org" target="_blank">three.js</a>
<a href="https://github.com/Virtulous" target="_blank">Assimp Binary File format</a>
<div>Assimp binary loader by <a href="https://virtulo.us" target="_blank">Virtulous</a></div>
<div>Octaminator model from <a href="http://opengameart.org/content/octaminator-engine-ready" target="_blank">Teh_Bucket and raymoohawk</a></div>
</div>
<script src="../build/three.js"></script>
<script src="js/loaders/AssimpLoader.js"></script>
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script>
if ( !Detector.webgl ) Detector.addGetWebGLMessage();
var container, stats;
var camera, scene, renderer;
var clock = new THREE.Clock();
var animation;
init();
function init() {
container = document.getElementById( 'container' );
camera = new THREE.PerspectiveCamera( 25, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 600, 1150, 5 );
camera.up.set( 0, 0, 1 );
camera.lookAt( new THREE.Vector3( -100, 0, 0 ) );
scene = new THREE.Scene();
var light = new THREE.DirectionalLight( 0xffffff, 1.5 );
light.position.set( 0, 4, 4 ).normalize();
scene.add( light );
var ambient = new THREE.AmbientLight( 0x333333, 1.5 );
scene.add( ambient );
renderer = new THREE.WebGLRenderer( {
antialias: true
} );
renderer.setClearColor( 0xfff4e5 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.sortObjects = false;
container.appendChild( renderer.domElement );
renderer.setClearColor( new THREE.Color( 0, 0, 0 ), 1 );
var controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.target.set(-100,0,0);
controls.update();
stats = new Stats();
container.appendChild( stats.dom );
var loader = new THREE.AssimpLoader();
loader.load( "./models/assimp/binary/squid.assimp", function( err, object ) {
object.object.rotation.x = Math.PI / 2;
scene.add( object.object );
animation = object.animation;
} );
window.addEventListener( 'resize', onWindowResize, false );
animate();
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
var now = performance.now();
function animate() {
var delta = performance.now() - now;
now += delta;
requestAnimationFrame( animate, renderer.domElement );
renderer.render( scene, camera );
if ( animation )
animation.setTime( now / 1000 );
stats.update();
}
</script>
</body>
</html>
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册