提交 91cd5183 编写于 作者: D Don McCurdy

Improve endnote docs.

上级 d3e31910
......@@ -37,10 +37,11 @@
</ul>
<p><i>
<sup>*</sup>UV transforms are supported, with several key limitations in comparison to the
glTF specification. A transform is applied to all textures using that UV set on the current
material, and no more than one transform may be used per material. Each use of a texture with
a unique transform will result in an additional GPU texture upload. See
<sup>*</sup>UV transforms are supported, with several key limitations. Transforms applied to
a texture using the first UV slot (all textures except aoMap and lightMap) must share the same
transform, or no transfor at all. The aoMap and lightMap textures cannot be transformed. No
more than one transform may be used per material. Each use of a texture with a unique
transform will result in an additional GPU texture upload. See
#[link:https://github.com/mrdoob/three.js/pull/13831 13831] and
#[link:https://github.com/mrdoob/three.js/issues/12788 12788].
</i></p>
......
......@@ -130,3 +130,13 @@ span.param {
a.param:hover {
color: #777;
}
sup, sub {
/* prevent superscript and subscript elements from affecting line-height */
vertical-align: baseline;
position: relative;
top: -0.4em;
}
sub {
top: 0.4em;
}
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