Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
Ablesons
three.js
提交
917e9cf3
T
three.js
项目概览
Ablesons
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
提交
917e9cf3
编写于
11月 30, 2016
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Updated builds.
上级
984a1401
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
369 addition
and
226 deletion
+369
-226
build/three.js
build/three.js
+76
-5
build/three.min.js
build/three.min.js
+217
-215
build/three.modules.js
build/three.modules.js
+76
-6
未找到文件。
build/three.js
浏览文件 @
917e9cf3
...
...
@@ -2674,7 +2674,7 @@
default: throw new Error( 'index is out of range: ' + index );
}
return this;
},
...
...
@@ -3280,6 +3280,16 @@
},
setFromCylindrical: function( c ) {
this.x = c.radius * Math.sin( c.theta );
this.y = c.y;
this.z = c.radius * Math.cos( c.theta );
return this;
},
setFromMatrixPosition: function ( m ) {
return this.setFromMatrixColumn( m, 3 );
...
...
@@ -10535,8 +10545,8 @@
this.userData = {};
this.onBeforeRender = function
()
{};
this.onAfterRender = function
()
{};
this.onBeforeRender = function
()
{};
this.onAfterRender = function
()
{};
}
...
...
@@ -10750,7 +10760,7 @@
}
if ( (
object && object.isObject3D
) ) {
if ( (
object && object.isObject3D
) ) {
if ( object.parent !== null ) {
...
...
@@ -11144,6 +11154,7 @@
this.matrixAutoUpdate = source.matrixAutoUpdate;
this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate;
this.layers.mask = source.layers.mask;
this.visible = source.visible;
this.castShadow = source.castShadow;
...
...
@@ -25974,7 +25985,7 @@
* bevelSize: <float>, // how far from shape outline is bevel
* bevelSegments: <int>, // number of bevel layers
*
* extrudePath: <THREE.Curve
Path> // 3d spline path to extrude shape along. (creates Frames if .frames aren't defined)
* extrudePath: <THREE.Curve
> // curve to extrude shape along
* frames: <Object> // containing arrays of tangents, normals, binormals
*
* uvGenerator: <Object> // object that provides UV generator functions
...
...
@@ -39426,6 +39437,65 @@
};
/**
* @author Mugen87 / https://github.com/Mugen87
*
* Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system
*
*/
function Cylindrical( radius, theta, y ) {
this.radius = ( radius !== undefined ) ? radius : 1.0; // distance from the origin to a point in the x-z plane
this.theta = ( theta !== undefined ) ? theta : 0; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis
this.y = ( y !== undefined ) ? y : 0; // height above the x-z plane
return this;
}
Cylindrical.prototype = {
constructor: Cylindrical,
set: function ( radius, theta, y ) {
this.radius = radius;
this.theta = theta;
this.y = y;
return this;
},
clone: function () {
return new this.constructor().copy( this );
},
copy: function ( other ) {
this.radius = other.radius;
this.theta = other.theta;
this.y = other.y;
return this;
},
setFromVector3: function( vec3 ) {
this.radius = Math.sqrt( vec3.x * vec3.x + vec3.z * vec3.z );
this.theta = Math.atan2( vec3.x, vec3.z );
this.y = vec3.y;
return this;
}
};
/**
* @author alteredq / http://alteredqualia.com/
*/
...
...
@@ -42906,6 +42976,7 @@
exports.Spline = Spline;
exports.Math = _Math;
exports.Spherical = Spherical;
exports.Cylindrical = Cylindrical;
exports.Plane = Plane;
exports.Frustum = Frustum;
exports.Sphere = Sphere;
...
...
build/three.min.js
浏览文件 @
917e9cf3
因为 它太大了无法显示 source diff 。你可以改为
查看blob
。
build/three.modules.js
浏览文件 @
917e9cf3
...
...
@@ -2668,7 +2668,7 @@ Vector3.prototype = {
default: throw new Error( 'index is out of range: ' + index );
}
return this;
},
...
...
@@ -3274,6 +3274,16 @@ Vector3.prototype = {
},
setFromCylindrical: function( c ) {
this.x = c.radius * Math.sin( c.theta );
this.y = c.y;
this.z = c.radius * Math.cos( c.theta );
return this;
},
setFromMatrixPosition: function ( m ) {
return this.setFromMatrixColumn( m, 3 );
...
...
@@ -10529,8 +10539,8 @@ function Object3D() {
this.userData = {};
this.onBeforeRender = function
()
{};
this.onAfterRender = function
()
{};
this.onBeforeRender = function
()
{};
this.onAfterRender = function
()
{};
}
...
...
@@ -10744,7 +10754,7 @@ Object.assign( Object3D.prototype, EventDispatcher.prototype, {
}
if ( (
object && object.isObject3D
) ) {
if ( (
object && object.isObject3D
) ) {
if ( object.parent !== null ) {
...
...
@@ -11138,6 +11148,7 @@ Object.assign( Object3D.prototype, EventDispatcher.prototype, {
this.matrixAutoUpdate = source.matrixAutoUpdate;
this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate;
this.layers.mask = source.layers.mask;
this.visible = source.visible;
this.castShadow = source.castShadow;
...
...
@@ -25968,7 +25979,7 @@ var ShapeUtils = {
* bevelSize: <float>, // how far from shape outline is bevel
* bevelSegments: <int>, // number of bevel layers
*
* extrudePath: <THREE.Curve
Path> // 3d spline path to extrude shape along. (creates Frames if .frames aren't defined)
* extrudePath: <THREE.Curve
> // curve to extrude shape along
* frames: <Object> // containing arrays of tangents, normals, binormals
*
* uvGenerator: <Object> // object that provides UV generator functions
...
...
@@ -39420,6 +39431,65 @@ Spherical.prototype = {
};
/**
* @author Mugen87 / https://github.com/Mugen87
*
* Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system
*
*/
function Cylindrical( radius, theta, y ) {
this.radius = ( radius !== undefined ) ? radius : 1.0; // distance from the origin to a point in the x-z plane
this.theta = ( theta !== undefined ) ? theta : 0; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis
this.y = ( y !== undefined ) ? y : 0; // height above the x-z plane
return this;
}
Cylindrical.prototype = {
constructor: Cylindrical,
set: function ( radius, theta, y ) {
this.radius = radius;
this.theta = theta;
this.y = y;
return this;
},
clone: function () {
return new this.constructor().copy( this );
},
copy: function ( other ) {
this.radius = other.radius;
this.theta = other.theta;
this.y = other.y;
return this;
},
setFromVector3: function( vec3 ) {
this.radius = Math.sqrt( vec3.x * vec3.x + vec3.z * vec3.z );
this.theta = Math.atan2( vec3.x, vec3.z );
this.y = vec3.y;
return this;
}
};
/**
* @author alteredq / http://alteredqualia.com/
*/
...
...
@@ -42799,4 +42869,4 @@ function CanvasRenderer() {
}
export { WebGLRenderTargetCube, WebGLRenderTarget, WebGLRenderer, ShaderLib, UniformsLib, ShaderChunk, FogExp2, Fog, Scene, LensFlare, Sprite, LOD, SkinnedMesh, Skeleton, Bone, Mesh, LineSegments, Line, Points, Group, VideoTexture, DataTexture, CompressedTexture, CubeTexture, CanvasTexture, DepthTexture, Texture, CompressedTextureLoader, BinaryTextureLoader, DataTextureLoader, CubeTextureLoader, TextureLoader, ObjectLoader, MaterialLoader, BufferGeometryLoader, DefaultLoadingManager, LoadingManager, JSONLoader, ImageLoader, FontLoader, FileLoader, Loader, Cache, AudioLoader, SpotLightShadow, SpotLight, PointLight, RectAreaLight, HemisphereLight, DirectionalLightShadow, DirectionalLight, AmbientLight, LightShadow, Light, StereoCamera, PerspectiveCamera, OrthographicCamera, CubeCamera, Camera, AudioListener, PositionalAudio, AudioContext, AudioAnalyser, Audio, VectorKeyframeTrack, StringKeyframeTrack, QuaternionKeyframeTrack, NumberKeyframeTrack, ColorKeyframeTrack, BooleanKeyframeTrack, PropertyMixer, PropertyBinding, KeyframeTrack, AnimationUtils, AnimationObjectGroup, AnimationMixer, AnimationClip, Uniform, InstancedBufferGeometry, BufferGeometry, GeometryIdCount, Geometry, InterleavedBufferAttribute, InstancedInterleavedBuffer, InterleavedBuffer, InstancedBufferAttribute, Face3, Object3D, Raycaster, Layers, EventDispatcher, Clock, QuaternionLinearInterpolant, LinearInterpolant, DiscreteInterpolant, CubicInterpolant, Interpolant, Triangle, Spline, _Math as Math, Spherical, Plane, Frustum, Sphere, Ray, Matrix4, Matrix3, Box3, Box2, Line3, Euler, Vector4, Vector3, Vector2, Quaternion, Color, MorphBlendMesh, ImmediateRenderObject, VertexNormalsHelper, SpotLightHelper, SkeletonHelper, PointLightHelper, RectAreaLightHelper, HemisphereLightHelper, GridHelper, PolarGridHelper, FaceNormalsHelper, DirectionalLightHelper, CameraHelper, BoxHelper, ArrowHelper, AxisHelper, CatmullRomCurve3, SplineCurve3, CubicBezierCurve3, QuadraticBezierCurve3, LineCurve3, ArcCurve, EllipseCurve, SplineCurve, CubicBezierCurve, QuadraticBezierCurve, LineCurve, Shape, ShapePath, Path, Font, CurvePath, Curve, ShapeUtils, SceneUtils, CurveUtils, WireframeGeometry, ParametricGeometry, ParametricBufferGeometry, TetrahedronGeometry, TetrahedronBufferGeometry, OctahedronGeometry, OctahedronBufferGeometry, IcosahedronGeometry, IcosahedronBufferGeometry, DodecahedronGeometry, DodecahedronBufferGeometry, PolyhedronGeometry, PolyhedronBufferGeometry, TubeGeometry, TubeBufferGeometry, TorusKnotGeometry, TorusKnotBufferGeometry, TorusGeometry, TorusBufferGeometry, TextGeometry, SphereBufferGeometry, SphereGeometry, RingGeometry, RingBufferGeometry, PlaneBufferGeometry, PlaneGeometry, LatheGeometry, LatheBufferGeometry, ShapeGeometry, ShapeBufferGeometry, ExtrudeGeometry, EdgesGeometry, ConeGeometry, ConeBufferGeometry, CylinderGeometry, CylinderBufferGeometry, CircleBufferGeometry, CircleGeometry, BoxBufferGeometry, BoxGeometry, ShadowMaterial, SpriteMaterial, RawShaderMaterial, ShaderMaterial, PointsMaterial, MultiMaterial, MeshPhysicalMaterial, MeshStandardMaterial, MeshPhongMaterial, MeshToonMaterial, MeshNormalMaterial, MeshLambertMaterial, MeshDepthMaterial, MeshBasicMaterial, LineDashedMaterial, LineBasicMaterial, Material, Float64BufferAttribute, Float32BufferAttribute, Uint32BufferAttribute, Int32BufferAttribute, Uint16BufferAttribute, Int16BufferAttribute, Uint8ClampedBufferAttribute, Uint8BufferAttribute, Int8BufferAttribute, BufferAttribute, REVISION, MOUSE, CullFaceNone, CullFaceBack, CullFaceFront, CullFaceFrontBack, FrontFaceDirectionCW, FrontFaceDirectionCCW, BasicShadowMap, PCFShadowMap, PCFSoftShadowMap, FrontSide, BackSide, DoubleSide, FlatShading, SmoothShading, NoColors, FaceColors, VertexColors, NoBlending, NormalBlending, AdditiveBlending, SubtractiveBlending, MultiplyBlending, CustomBlending, BlendingMode, AddEquation, SubtractEquation, ReverseSubtractEquation, MinEquation, MaxEquation, ZeroFactor, OneFactor, SrcColorFactor, OneMinusSrcColorFactor, SrcAlphaFactor, OneMinusSrcAlphaFactor, DstAlphaFactor, OneMinusDstAlphaFactor, DstColorFactor, OneMinusDstColorFactor, SrcAlphaSaturateFactor, NeverDepth, AlwaysDepth, LessDepth, LessEqualDepth, EqualDepth, GreaterEqualDepth, GreaterDepth, NotEqualDepth, MultiplyOperation, MixOperation, AddOperation, NoToneMapping, LinearToneMapping, ReinhardToneMapping, Uncharted2ToneMapping, CineonToneMapping, UVMapping, CubeReflectionMapping, CubeRefractionMapping, EquirectangularReflectionMapping, EquirectangularRefractionMapping, SphericalReflectionMapping, CubeUVReflectionMapping, CubeUVRefractionMapping, TextureMapping, RepeatWrapping, ClampToEdgeWrapping, MirroredRepeatWrapping, TextureWrapping, NearestFilter, NearestMipMapNearestFilter, NearestMipMapLinearFilter, LinearFilter, LinearMipMapNearestFilter, LinearMipMapLinearFilter, TextureFilter, UnsignedByteType, ByteType, ShortType, UnsignedShortType, IntType, UnsignedIntType, FloatType, HalfFloatType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShort565Type, UnsignedInt248Type, AlphaFormat, RGBFormat, RGBAFormat, LuminanceFormat, LuminanceAlphaFormat, RGBEFormat, DepthFormat, DepthStencilFormat, RGB_S3TC_DXT1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGB_PVRTC_4BPPV1_Format, RGB_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_PVRTC_2BPPV1_Format, RGB_ETC1_Format, LoopOnce, LoopRepeat, LoopPingPong, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, ZeroCurvatureEnding, ZeroSlopeEnding, WrapAroundEnding, TrianglesDrawMode, TriangleStripDrawMode, TriangleFanDrawMode, LinearEncoding, sRGBEncoding, GammaEncoding, RGBEEncoding, LogLuvEncoding, RGBM7Encoding, RGBM16Encoding, RGBDEncoding, BasicDepthPacking, RGBADepthPacking, BoxGeometry as CubeGeometry, Face4, LineStrip, LinePieces, MeshFaceMaterial, PointCloud, Particle, ParticleSystem, PointCloudMaterial, ParticleBasicMaterial, ParticleSystemMaterial, Vertex, DynamicBufferAttribute, Int8Attribute, Uint8Attribute, Uint8ClampedAttribute, Int16Attribute, Uint16Attribute, Int32Attribute, Uint32Attribute, Float32Attribute, Float64Attribute, ClosedSplineCurve3, BoundingBoxHelper, EdgesHelper, WireframeHelper, XHRLoader, GeometryUtils, ImageUtils, UniformsUtils, Projector, CanvasRenderer };
export { WebGLRenderTargetCube, WebGLRenderTarget, WebGLRenderer, ShaderLib, UniformsLib, ShaderChunk, FogExp2, Fog, Scene, LensFlare, Sprite, LOD, SkinnedMesh, Skeleton, Bone, Mesh, LineSegments, Line, Points, Group, VideoTexture, DataTexture, CompressedTexture, CubeTexture, CanvasTexture, DepthTexture, Texture, CompressedTextureLoader, BinaryTextureLoader, DataTextureLoader, CubeTextureLoader, TextureLoader, ObjectLoader, MaterialLoader, BufferGeometryLoader, DefaultLoadingManager, LoadingManager, JSONLoader, ImageLoader, FontLoader, FileLoader, Loader, Cache, AudioLoader, SpotLightShadow, SpotLight, PointLight, RectAreaLight, HemisphereLight, DirectionalLightShadow, DirectionalLight, AmbientLight, LightShadow, Light, StereoCamera, PerspectiveCamera, OrthographicCamera, CubeCamera, Camera, AudioListener, PositionalAudio, AudioContext, AudioAnalyser, Audio, VectorKeyframeTrack, StringKeyframeTrack, QuaternionKeyframeTrack, NumberKeyframeTrack, ColorKeyframeTrack, BooleanKeyframeTrack, PropertyMixer, PropertyBinding, KeyframeTrack, AnimationUtils, AnimationObjectGroup, AnimationMixer, AnimationClip, Uniform, InstancedBufferGeometry, BufferGeometry, GeometryIdCount, Geometry, InterleavedBufferAttribute, InstancedInterleavedBuffer, InterleavedBuffer, InstancedBufferAttribute, Face3, Object3D, Raycaster, Layers, EventDispatcher, Clock, QuaternionLinearInterpolant, LinearInterpolant, DiscreteInterpolant, CubicInterpolant, Interpolant, Triangle, Spline, _Math as Math, Spherical,
Cylindrical,
Plane, Frustum, Sphere, Ray, Matrix4, Matrix3, Box3, Box2, Line3, Euler, Vector4, Vector3, Vector2, Quaternion, Color, MorphBlendMesh, ImmediateRenderObject, VertexNormalsHelper, SpotLightHelper, SkeletonHelper, PointLightHelper, RectAreaLightHelper, HemisphereLightHelper, GridHelper, PolarGridHelper, FaceNormalsHelper, DirectionalLightHelper, CameraHelper, BoxHelper, ArrowHelper, AxisHelper, CatmullRomCurve3, SplineCurve3, CubicBezierCurve3, QuadraticBezierCurve3, LineCurve3, ArcCurve, EllipseCurve, SplineCurve, CubicBezierCurve, QuadraticBezierCurve, LineCurve, Shape, ShapePath, Path, Font, CurvePath, Curve, ShapeUtils, SceneUtils, CurveUtils, WireframeGeometry, ParametricGeometry, ParametricBufferGeometry, TetrahedronGeometry, TetrahedronBufferGeometry, OctahedronGeometry, OctahedronBufferGeometry, IcosahedronGeometry, IcosahedronBufferGeometry, DodecahedronGeometry, DodecahedronBufferGeometry, PolyhedronGeometry, PolyhedronBufferGeometry, TubeGeometry, TubeBufferGeometry, TorusKnotGeometry, TorusKnotBufferGeometry, TorusGeometry, TorusBufferGeometry, TextGeometry, SphereBufferGeometry, SphereGeometry, RingGeometry, RingBufferGeometry, PlaneBufferGeometry, PlaneGeometry, LatheGeometry, LatheBufferGeometry, ShapeGeometry, ShapeBufferGeometry, ExtrudeGeometry, EdgesGeometry, ConeGeometry, ConeBufferGeometry, CylinderGeometry, CylinderBufferGeometry, CircleBufferGeometry, CircleGeometry, BoxBufferGeometry, BoxGeometry, ShadowMaterial, SpriteMaterial, RawShaderMaterial, ShaderMaterial, PointsMaterial, MultiMaterial, MeshPhysicalMaterial, MeshStandardMaterial, MeshPhongMaterial, MeshToonMaterial, MeshNormalMaterial, MeshLambertMaterial, MeshDepthMaterial, MeshBasicMaterial, LineDashedMaterial, LineBasicMaterial, Material, Float64BufferAttribute, Float32BufferAttribute, Uint32BufferAttribute, Int32BufferAttribute, Uint16BufferAttribute, Int16BufferAttribute, Uint8ClampedBufferAttribute, Uint8BufferAttribute, Int8BufferAttribute, BufferAttribute, REVISION, MOUSE, CullFaceNone, CullFaceBack, CullFaceFront, CullFaceFrontBack, FrontFaceDirectionCW, FrontFaceDirectionCCW, BasicShadowMap, PCFShadowMap, PCFSoftShadowMap, FrontSide, BackSide, DoubleSide, FlatShading, SmoothShading, NoColors, FaceColors, VertexColors, NoBlending, NormalBlending, AdditiveBlending, SubtractiveBlending, MultiplyBlending, CustomBlending, BlendingMode, AddEquation, SubtractEquation, ReverseSubtractEquation, MinEquation, MaxEquation, ZeroFactor, OneFactor, SrcColorFactor, OneMinusSrcColorFactor, SrcAlphaFactor, OneMinusSrcAlphaFactor, DstAlphaFactor, OneMinusDstAlphaFactor, DstColorFactor, OneMinusDstColorFactor, SrcAlphaSaturateFactor, NeverDepth, AlwaysDepth, LessDepth, LessEqualDepth, EqualDepth, GreaterEqualDepth, GreaterDepth, NotEqualDepth, MultiplyOperation, MixOperation, AddOperation, NoToneMapping, LinearToneMapping, ReinhardToneMapping, Uncharted2ToneMapping, CineonToneMapping, UVMapping, CubeReflectionMapping, CubeRefractionMapping, EquirectangularReflectionMapping, EquirectangularRefractionMapping, SphericalReflectionMapping, CubeUVReflectionMapping, CubeUVRefractionMapping, TextureMapping, RepeatWrapping, ClampToEdgeWrapping, MirroredRepeatWrapping, TextureWrapping, NearestFilter, NearestMipMapNearestFilter, NearestMipMapLinearFilter, LinearFilter, LinearMipMapNearestFilter, LinearMipMapLinearFilter, TextureFilter, UnsignedByteType, ByteType, ShortType, UnsignedShortType, IntType, UnsignedIntType, FloatType, HalfFloatType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShort565Type, UnsignedInt248Type, AlphaFormat, RGBFormat, RGBAFormat, LuminanceFormat, LuminanceAlphaFormat, RGBEFormat, DepthFormat, DepthStencilFormat, RGB_S3TC_DXT1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGB_PVRTC_4BPPV1_Format, RGB_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_PVRTC_2BPPV1_Format, RGB_ETC1_Format, LoopOnce, LoopRepeat, LoopPingPong, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, ZeroCurvatureEnding, ZeroSlopeEnding, WrapAroundEnding, TrianglesDrawMode, TriangleStripDrawMode, TriangleFanDrawMode, LinearEncoding, sRGBEncoding, GammaEncoding, RGBEEncoding, LogLuvEncoding, RGBM7Encoding, RGBM16Encoding, RGBDEncoding, BasicDepthPacking, RGBADepthPacking, BoxGeometry as CubeGeometry, Face4, LineStrip, LinePieces, MeshFaceMaterial, PointCloud, Particle, ParticleSystem, PointCloudMaterial, ParticleBasicMaterial, ParticleSystemMaterial, Vertex, DynamicBufferAttribute, Int8Attribute, Uint8Attribute, Uint8ClampedAttribute, Int16Attribute, Uint16Attribute, Int32Attribute, Uint32Attribute, Float32Attribute, Float64Attribute, ClosedSplineCurve3, BoundingBoxHelper, EdgesHelper, WireframeHelper, XHRLoader, GeometryUtils, ImageUtils, UniformsUtils, Projector, CanvasRenderer };
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录