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9083ed34
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three.js
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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
9083ed34
编写于
1月 19, 2017
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Updated builds.
上级
67d67bfc
变更
3
展开全部
隐藏空白更改
内联
并排
Showing
3 changed file
with
492 addition
and
450 deletion
+492
-450
build/three.js
build/three.js
+51
-30
build/three.min.js
build/three.min.js
+390
-390
build/three.module.js
build/three.module.js
+51
-30
未找到文件。
build/three.js
浏览文件 @
9083ed34
...
...
@@ -20055,25 +20055,8 @@
//
var backgroundCamera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
var backgroundCamera2 = new PerspectiveCamera();
var backgroundPlaneMesh = new Mesh(
new PlaneBufferGeometry( 2, 2 ),
new MeshBasicMaterial( { depthTest: false, depthWrite: false, fog: false } )
);
var backgroundBoxShader = ShaderLib[ 'cube' ];
var backgroundBoxMesh = new Mesh(
new BoxBufferGeometry( 5, 5, 5 ),
new ShaderMaterial( {
uniforms: backgroundBoxShader.uniforms,
vertexShader: backgroundBoxShader.vertexShader,
fragmentShader: backgroundBoxShader.fragmentShader,
side: BackSide,
depthTest: false,
depthWrite: false,
fog: false
} )
);
var backgroundPlaneCamera, backgroundPlaneMesh;
var backgroundBoxCamera, backgroundBoxMesh;
//
...
...
@@ -20944,25 +20927,56 @@
if ( background && background.isCubeTexture ) {
backgroundCamera2.projectionMatrix.copy( camera.projectionMatrix );
if ( backgroundBoxCamera === undefined ) {
backgroundBoxCamera = new PerspectiveCamera();
backgroundBoxMesh = new Mesh(
new BoxBufferGeometry( 5, 5, 5 ),
new ShaderMaterial( {
uniforms: ShaderLib.cube.uniforms,
vertexShader: ShaderLib.cube.vertexShader,
fragmentShader: ShaderLib.cube.fragmentShader,
side: BackSide,
depthTest: false,
depthWrite: false,
fog: false
} )
);
}
backgroundBoxCamera.projectionMatrix.copy( camera.projectionMatrix );
backgroundBoxCamera.matrixWorld.extractRotation( camera.matrixWorld );
backgroundBoxCamera.matrixWorldInverse.getInverse( backgroundBoxCamera.matrixWorld );
backgroundCamera2.matrixWorld.extractRotation( camera.matrixWorld );
backgroundCamera2.matrixWorldInverse.getInverse( backgroundCamera2.matrixWorld );
backgroundBoxMesh.material.uniforms[ "tCube" ].value = background;
backgroundBoxMesh.modelViewMatrix.multiplyMatrices( background
Camera2
.matrixWorldInverse, backgroundBoxMesh.matrixWorld );
backgroundBoxMesh.modelViewMatrix.multiplyMatrices( background
BoxCamera
.matrixWorldInverse, backgroundBoxMesh.matrixWorld );
objects.update( backgroundBoxMesh );
_this.renderBufferDirect( background
Camera2
, null, backgroundBoxMesh.geometry, backgroundBoxMesh.material, backgroundBoxMesh, null );
_this.renderBufferDirect( background
BoxCamera
, null, backgroundBoxMesh.geometry, backgroundBoxMesh.material, backgroundBoxMesh, null );
} else if ( background && background.isTexture ) {
if ( backgroundPlaneCamera === undefined ) {
backgroundPlaneCamera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
backgroundPlaneMesh = new Mesh(
new PlaneBufferGeometry( 2, 2 ),
new MeshBasicMaterial( { depthTest: false, depthWrite: false, fog: false } )
);
}
backgroundPlaneMesh.material.map = background;
objects.update( backgroundPlaneMesh );
_this.renderBufferDirect( backgroundCamera, null, backgroundPlaneMesh.geometry, backgroundPlaneMesh.material, backgroundPlaneMesh, null );
_this.renderBufferDirect( background
Plane
Camera, null, backgroundPlaneMesh.geometry, backgroundPlaneMesh.material, backgroundPlaneMesh, null );
}
...
...
@@ -41088,11 +41102,8 @@
* headWidth - Number
*/
var lineGeometry = new BufferGeometry();
lineGeometry.addAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) );
var coneGeometry = new CylinderBufferGeometry( 0, 0.5, 1, 5, 1 );
coneGeometry.translate( 0, - 0.5, 0 );
var lineGeometry;
var coneGeometry;
function ArrowHelper( dir, origin, length, color, headLength, headWidth ) {
...
...
@@ -41105,6 +41116,16 @@
if ( headLength === undefined ) headLength = 0.2 * length;
if ( headWidth === undefined ) headWidth = 0.2 * headLength;
if ( lineGeometry === undefined ) {
lineGeometry = new BufferGeometry();
lineGeometry.addAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) );
coneGeometry = new CylinderBufferGeometry( 0, 0.5, 1, 5, 1 );
coneGeometry.translate( 0, - 0.5, 0 );
}
this.position.copy( origin );
this.line = new Line( lineGeometry, new LineBasicMaterial( { color: color } ) );
...
...
build/three.min.js
浏览文件 @
9083ed34
此差异已折叠。
点击以展开。
build/three.module.js
浏览文件 @
9083ed34
...
...
@@ -20049,25 +20049,8 @@ function WebGLRenderer( parameters ) {
//
var backgroundCamera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
var backgroundCamera2 = new PerspectiveCamera();
var backgroundPlaneMesh = new Mesh(
new PlaneBufferGeometry( 2, 2 ),
new MeshBasicMaterial( { depthTest: false, depthWrite: false, fog: false } )
);
var backgroundBoxShader = ShaderLib[ 'cube' ];
var backgroundBoxMesh = new Mesh(
new BoxBufferGeometry( 5, 5, 5 ),
new ShaderMaterial( {
uniforms: backgroundBoxShader.uniforms,
vertexShader: backgroundBoxShader.vertexShader,
fragmentShader: backgroundBoxShader.fragmentShader,
side: BackSide,
depthTest: false,
depthWrite: false,
fog: false
} )
);
var backgroundPlaneCamera, backgroundPlaneMesh;
var backgroundBoxCamera, backgroundBoxMesh;
//
...
...
@@ -20938,25 +20921,56 @@ function WebGLRenderer( parameters ) {
if ( background && background.isCubeTexture ) {
backgroundCamera2.projectionMatrix.copy( camera.projectionMatrix );
if ( backgroundBoxCamera === undefined ) {
backgroundBoxCamera = new PerspectiveCamera();
backgroundBoxMesh = new Mesh(
new BoxBufferGeometry( 5, 5, 5 ),
new ShaderMaterial( {
uniforms: ShaderLib.cube.uniforms,
vertexShader: ShaderLib.cube.vertexShader,
fragmentShader: ShaderLib.cube.fragmentShader,
side: BackSide,
depthTest: false,
depthWrite: false,
fog: false
} )
);
}
backgroundBoxCamera.projectionMatrix.copy( camera.projectionMatrix );
backgroundBoxCamera.matrixWorld.extractRotation( camera.matrixWorld );
backgroundBoxCamera.matrixWorldInverse.getInverse( backgroundBoxCamera.matrixWorld );
backgroundCamera2.matrixWorld.extractRotation( camera.matrixWorld );
backgroundCamera2.matrixWorldInverse.getInverse( backgroundCamera2.matrixWorld );
backgroundBoxMesh.material.uniforms[ "tCube" ].value = background;
backgroundBoxMesh.modelViewMatrix.multiplyMatrices( background
Camera2
.matrixWorldInverse, backgroundBoxMesh.matrixWorld );
backgroundBoxMesh.modelViewMatrix.multiplyMatrices( background
BoxCamera
.matrixWorldInverse, backgroundBoxMesh.matrixWorld );
objects.update( backgroundBoxMesh );
_this.renderBufferDirect( background
Camera2
, null, backgroundBoxMesh.geometry, backgroundBoxMesh.material, backgroundBoxMesh, null );
_this.renderBufferDirect( background
BoxCamera
, null, backgroundBoxMesh.geometry, backgroundBoxMesh.material, backgroundBoxMesh, null );
} else if ( background && background.isTexture ) {
if ( backgroundPlaneCamera === undefined ) {
backgroundPlaneCamera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
backgroundPlaneMesh = new Mesh(
new PlaneBufferGeometry( 2, 2 ),
new MeshBasicMaterial( { depthTest: false, depthWrite: false, fog: false } )
);
}
backgroundPlaneMesh.material.map = background;
objects.update( backgroundPlaneMesh );
_this.renderBufferDirect( backgroundCamera, null, backgroundPlaneMesh.geometry, backgroundPlaneMesh.material, backgroundPlaneMesh, null );
_this.renderBufferDirect( background
Plane
Camera, null, backgroundPlaneMesh.geometry, backgroundPlaneMesh.material, backgroundPlaneMesh, null );
}
...
...
@@ -41082,11 +41096,8 @@ BoxHelper.prototype.update = ( function () {
* headWidth - Number
*/
var lineGeometry = new BufferGeometry();
lineGeometry.addAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) );
var coneGeometry = new CylinderBufferGeometry( 0, 0.5, 1, 5, 1 );
coneGeometry.translate( 0, - 0.5, 0 );
var lineGeometry;
var coneGeometry;
function ArrowHelper( dir, origin, length, color, headLength, headWidth ) {
...
...
@@ -41099,6 +41110,16 @@ function ArrowHelper( dir, origin, length, color, headLength, headWidth ) {
if ( headLength === undefined ) headLength = 0.2 * length;
if ( headWidth === undefined ) headWidth = 0.2 * headLength;
if ( lineGeometry === undefined ) {
lineGeometry = new BufferGeometry();
lineGeometry.addAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) );
coneGeometry = new CylinderBufferGeometry( 0, 0.5, 1, 5, 1 );
coneGeometry.translate( 0, - 0.5, 0 );
}
this.position.copy( origin );
this.line = new Line( lineGeometry, new LineBasicMaterial( { color: color } ) );
...
...
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