提交 90521b8f 编写于 作者: F Fernando Serrano

Set multiview uniforms matrices array size based on multiview.getNumViews()

上级 f75f6f46
......@@ -369,6 +369,8 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters,
} else {
var numMultiviewViews = renderer.multiview.getNumViews();
prefixVertex = [
'precision ' + parameters.precision + ' float;',
......@@ -431,10 +433,10 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters,
'uniform vec3 cameraPosition;',
material.supportsMultiview && renderer.multiview.isEnabled() ? [
'uniform mat4 modelViewMatrices[2];',
'uniform mat3 normalMatrices[2];',
'uniform mat4 viewMatrices[2];',
'uniform mat4 projectionMatrices[2];',
'uniform mat4 modelViewMatrices[' + numMultiviewViews + '];',
'uniform mat3 normalMatrices[' + numMultiviewViews + '];',
'uniform mat4 viewMatrices[' + numMultiviewViews + '];',
'uniform mat4 projectionMatrices[' + numMultiviewViews + '];',
'#define modelViewMatrix modelViewMatrices[VIEW_ID]',
'#define normalMatrix normalMatrices[VIEW_ID]',
......@@ -570,7 +572,7 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters,
material.supportsMultiview && renderer.multiview.isEnabled() ? [
'uniform mat4 viewMatrices[2];',
'uniform mat4 viewMatrices[' + numMultiviewViews + '];',
'#define viewMatrix viewMatrices[VIEW_ID]'
].join( '\n' ) : 'uniform mat4 viewMatrix;',
......
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