提交 90370113 编写于 作者: M Mr.doob

Updated builds.

上级 8515487e
......@@ -187,7 +187,7 @@
} );
var REVISION = '87';
var REVISION = '88dev';
var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2 };
var CullFaceNone = 0;
var CullFaceBack = 1;
......@@ -20270,7 +20270,7 @@
}
var logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true && !! extensions.get( 'EXT_frag_depth' );
var logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true;
var maxTextures = gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS );
var maxVertexTextures = gl.getParameter( gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS );
......@@ -24744,17 +24744,17 @@
function update() {
requestAnimationFrame( update );
if ( video.readyState >= video.HAVE_CURRENT_DATA ) {
scope.needsUpdate = true;
}
requestAnimationFrame( update );
}
update();
requestAnimationFrame( update );
}
......
此差异已折叠。
......@@ -181,7 +181,7 @@ Object.assign( EventDispatcher.prototype, {
} );
var REVISION = '87';
var REVISION = '88dev';
var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2 };
var CullFaceNone = 0;
var CullFaceBack = 1;
......@@ -20264,7 +20264,7 @@ function WebGLCapabilities( gl, extensions, parameters ) {
}
var logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true && !! extensions.get( 'EXT_frag_depth' );
var logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true;
var maxTextures = gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS );
var maxVertexTextures = gl.getParameter( gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS );
......@@ -24738,17 +24738,17 @@ function VideoTexture( video, mapping, wrapS, wrapT, magFilter, minFilter, forma
function update() {
requestAnimationFrame( update );
if ( video.readyState >= video.HAVE_CURRENT_DATA ) {
scope.needsUpdate = true;
}
requestAnimationFrame( update );
}
update();
requestAnimationFrame( update );
}
......
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