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three.js
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体验新版 GitCode,发现更多精彩内容 >>
提交
90328a26
编写于
11月 04, 2016
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Updated builds.
上级
b97617db
变更
5
展开全部
隐藏空白更改
内联
并排
Showing
5 changed file
with
259 addition
and
248 deletion
+259
-248
build/three.js
build/three.js
+21
-15
build/three.js.map
build/three.js.map
+1
-1
build/three.min.js
build/three.min.js
+215
-216
build/three.modules.js
build/three.modules.js
+21
-15
build/three.modules.js.map
build/three.modules.js.map
+1
-1
未找到文件。
build/three.js
浏览文件 @
90328a26
...
...
@@ -35241,17 +35241,29 @@
var context;
function
getAudioContext() {
function
AudioContext() {}
if ( context === undefined )
{
Object.assign( AudioContext,
{
context = new ( window.AudioContext || window.webkitAudioContext )();
getContext: function () {
}
if ( context === undefined ) {
return context
;
context = new ( window.AudioContext || window.webkitAudioContext )()
;
}
}
return context;
},
setContext: function ( value ) {
context = value;
}
} );
/**
* @author Reece Aaron Lecrivain / http://reecenotes.com/
...
...
@@ -35271,7 +35283,7 @@
loader.setResponseType( 'arraybuffer' );
loader.load( url, function ( buffer ) {
var context =
getAudio
Context();
var context =
AudioContext.get
Context();
context.decodeAudioData( buffer, function ( audioBuffer ) {
...
...
@@ -35474,7 +35486,7 @@
this.type = 'AudioListener';
this.context =
getAudio
Context();
this.context =
AudioContext.get
Context();
this.gain = this.context.createGain();
this.gain.connect( this.context.destination );
...
...
@@ -42191,7 +42203,7 @@
exports.Camera = Camera;
exports.AudioListener = AudioListener;
exports.PositionalAudio = PositionalAudio;
exports.
getAudioContext = get
AudioContext;
exports.
AudioContext =
AudioContext;
exports.AudioAnalyser = AudioAnalyser;
exports.Audio = Audio;
exports.VectorKeyframeTrack = VectorKeyframeTrack;
...
...
@@ -42502,11 +42514,5 @@
Object.defineProperty(exports, '__esModule', { value: true });
Object.defineProperty( exports, 'AudioContext', {
get: function () {
return exports.getAudioContext();
}
});
})));
//# sourceMappingURL=three.js.map
build/three.js.map
浏览文件 @
90328a26
此差异已折叠。
点击以展开。
build/three.min.js
浏览文件 @
90328a26
因为 它太大了无法显示 source diff 。你可以改为
查看blob
。
build/three.modules.js
浏览文件 @
90328a26
...
...
@@ -35235,17 +35235,29 @@ Object.assign( FontLoader.prototype, {
var context;
function
getAudioContext() {
function
AudioContext() {}
if ( context === undefined )
{
Object.assign( AudioContext,
{
context = new ( window.AudioContext || window.webkitAudioContext )();
getContext: function () {
}
if ( context === undefined ) {
return context
;
context = new ( window.AudioContext || window.webkitAudioContext )()
;
}
}
return context;
},
setContext: function ( value ) {
context = value;
}
} );
/**
* @author Reece Aaron Lecrivain / http://reecenotes.com/
...
...
@@ -35265,7 +35277,7 @@ Object.assign( AudioLoader.prototype, {
loader.setResponseType( 'arraybuffer' );
loader.load( url, function ( buffer ) {
var context =
getAudio
Context();
var context =
AudioContext.get
Context();
context.decodeAudioData( buffer, function ( audioBuffer ) {
...
...
@@ -35468,7 +35480,7 @@ function AudioListener() {
this.type = 'AudioListener';
this.context =
getAudio
Context();
this.context =
AudioContext.get
Context();
this.gain = this.context.createGain();
this.gain.connect( this.context.destination );
...
...
@@ -42121,11 +42133,5 @@ function CanvasRenderer () {
}
export { WebGLRenderTargetCube, WebGLRenderTarget, WebGLRenderer, WebGL2Renderer, ShaderLib, UniformsLib, UniformsUtils, ShaderChunk, FogExp2, Fog, Scene, LensFlare, Sprite, LOD, SkinnedMesh, Skeleton, Bone, Mesh, LineSegments, Line, Points, Group, VideoTexture, DataTexture, CompressedTexture, CubeTexture, CanvasTexture, DepthTexture, TextureIdCount, Texture, MaterialIdCount, CompressedTextureLoader, BinaryTextureLoader, DataTextureLoader, CubeTextureLoader, TextureLoader, ObjectLoader, MaterialLoader, BufferGeometryLoader, DefaultLoadingManager, LoadingManager, JSONLoader, ImageLoader, FontLoader, FileLoader, Loader, Cache, AudioLoader, SpotLightShadow, SpotLight, PointLight, HemisphereLight, DirectionalLightShadow, DirectionalLight, AmbientLight, LightShadow, Light, StereoCamera, PerspectiveCamera, OrthographicCamera, CubeCamera, Camera, AudioListener, PositionalAudio, getAudioContext, AudioAnalyser, Audio, VectorKeyframeTrack, StringKeyframeTrack, QuaternionKeyframeTrack, NumberKeyframeTrack, ColorKeyframeTrack, BooleanKeyframeTrack, PropertyMixer, PropertyBinding, KeyframeTrack, AnimationUtils, AnimationObjectGroup, AnimationMixer, AnimationClip, Uniform, InstancedBufferGeometry, BufferGeometry, GeometryIdCount, Geometry, InterleavedBufferAttribute, InstancedInterleavedBuffer, InterleavedBuffer, InstancedBufferAttribute, DynamicBufferAttribute, Float64Attribute, Float32Attribute, Uint32Attribute, Int32Attribute, Uint16Attribute, Int16Attribute, Uint8ClampedAttribute, Uint8Attribute, Int8Attribute, BufferAttribute, Face3, Object3DIdCount, Object3D, Raycaster, Layers, EventDispatcher, Clock, QuaternionLinearInterpolant, LinearInterpolant, DiscreteInterpolant, CubicInterpolant, Interpolant, Triangle, Spline, _Math as Math, Spherical, Plane, Frustum, Sphere, Ray, Matrix4, Matrix3, Box3, Box2, Line3, Euler, Vector4, Vector3, Vector2, Quaternion, ColorKeywords, Color, MorphBlendMesh, ImmediateRenderObject, VertexNormalsHelper, SpotLightHelper, SkeletonHelper, PointLightHelper, HemisphereLightHelper, GridHelper, FaceNormalsHelper, DirectionalLightHelper, CameraHelper, BoundingBoxHelper, BoxHelper, ArrowHelper, AxisHelper, ClosedSplineCurve3, CatmullRomCurve3, SplineCurve3, CubicBezierCurve3, QuadraticBezierCurve3, LineCurve3, ArcCurve, EllipseCurve, SplineCurve, CubicBezierCurve, QuadraticBezierCurve, LineCurve, Shape, ShapePath, Path, Font, CurvePath, Curve, ShapeUtils, SceneUtils, CurveUtils, WireframeGeometry, ParametricGeometry, ParametricBufferGeometry, TetrahedronGeometry, TetrahedronBufferGeometry, OctahedronGeometry, OctahedronBufferGeometry, IcosahedronGeometry, IcosahedronBufferGeometry, DodecahedronGeometry, DodecahedronBufferGeometry, PolyhedronGeometry, PolyhedronBufferGeometry, TubeGeometry, TubeBufferGeometry, TorusKnotGeometry, TorusKnotBufferGeometry, TorusGeometry, TorusBufferGeometry, TextGeometry, SphereBufferGeometry, SphereGeometry, RingGeometry, RingBufferGeometry, PlaneBufferGeometry, PlaneGeometry, LatheGeometry, LatheBufferGeometry, ShapeGeometry, ShapeBufferGeometry, ExtrudeGeometry, EdgesGeometry, ConeGeometry, ConeBufferGeometry, CylinderGeometry, CylinderBufferGeometry, CircleBufferGeometry, CircleGeometry, BoxBufferGeometry, BoxGeometry, ShadowMaterial, SpriteMaterial, RawShaderMaterial, ShaderMaterial, PointsMaterial, MultiMaterial, MeshPhysicalMaterial, MeshStandardMaterial, MeshPhongMaterial, MeshNormalMaterial, MeshLambertMaterial, MeshDepthMaterial, MeshBasicMaterial, LineDashedMaterial, LineBasicMaterial, Material, REVISION, MOUSE, CullFaceNone, CullFaceBack, CullFaceFront, CullFaceFrontBack, FrontFaceDirectionCW, FrontFaceDirectionCCW, BasicShadowMap, PCFShadowMap, PCFSoftShadowMap, FrontSide, BackSide, DoubleSide, FlatShading, SmoothShading, NoColors, FaceColors, VertexColors, NoBlending, NormalBlending, AdditiveBlending, SubtractiveBlending, MultiplyBlending, CustomBlending, BlendingMode, AddEquation, SubtractEquation, ReverseSubtractEquation, MinEquation, MaxEquation, ZeroFactor, OneFactor, SrcColorFactor, OneMinusSrcColorFactor, SrcAlphaFactor, OneMinusSrcAlphaFactor, DstAlphaFactor, OneMinusDstAlphaFactor, DstColorFactor, OneMinusDstColorFactor, SrcAlphaSaturateFactor, NeverDepth, AlwaysDepth, LessDepth, LessEqualDepth, EqualDepth, GreaterEqualDepth, GreaterDepth, NotEqualDepth, MultiplyOperation, MixOperation, AddOperation, NoToneMapping, LinearToneMapping, ReinhardToneMapping, Uncharted2ToneMapping, CineonToneMapping, UVMapping, CubeReflectionMapping, CubeRefractionMapping, EquirectangularReflectionMapping, EquirectangularRefractionMapping, SphericalReflectionMapping, CubeUVReflectionMapping, CubeUVRefractionMapping, TextureMapping, RepeatWrapping, ClampToEdgeWrapping, MirroredRepeatWrapping, TextureWrapping, NearestFilter, NearestMipMapNearestFilter, NearestMipMapLinearFilter, LinearFilter, LinearMipMapNearestFilter, LinearMipMapLinearFilter, TextureFilter, UnsignedByteType, ByteType, ShortType, UnsignedShortType, IntType, UnsignedIntType, FloatType, HalfFloatType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShort565Type, UnsignedInt248Type, AlphaFormat, RGBFormat, RGBAFormat, LuminanceFormat, LuminanceAlphaFormat, RGBEFormat, DepthFormat, DepthStencilFormat, RGB_S3TC_DXT1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGB_PVRTC_4BPPV1_Format, RGB_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_PVRTC_2BPPV1_Format, RGB_ETC1_Format, LoopOnce, LoopRepeat, LoopPingPong, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, ZeroCurvatureEnding, ZeroSlopeEnding, WrapAroundEnding, TrianglesDrawMode, TriangleStripDrawMode, TriangleFanDrawMode, LinearEncoding, sRGBEncoding, GammaEncoding, RGBEEncoding, LogLuvEncoding, RGBM7Encoding, RGBM16Encoding, RGBDEncoding, BasicDepthPacking, RGBADepthPacking, BoxGeometry as CubeGeometry, Face4, LineStrip, LinePieces, MultiMaterial as MeshFaceMaterial, PointCloud, Sprite as Particle, ParticleSystem, PointCloudMaterial, ParticleBasicMaterial, ParticleSystemMaterial, Vertex, EdgesHelper, WireframeHelper, XHRLoader, GeometryUtils, ImageUtils, Projector, CanvasRenderer };
Object.defineProperty( exports, 'AudioContext', {
get: function () {
return exports.getAudioContext();
}
});
export { WebGLRenderTargetCube, WebGLRenderTarget, WebGLRenderer, WebGL2Renderer, ShaderLib, UniformsLib, UniformsUtils, ShaderChunk, FogExp2, Fog, Scene, LensFlare, Sprite, LOD, SkinnedMesh, Skeleton, Bone, Mesh, LineSegments, Line, Points, Group, VideoTexture, DataTexture, CompressedTexture, CubeTexture, CanvasTexture, DepthTexture, TextureIdCount, Texture, MaterialIdCount, CompressedTextureLoader, BinaryTextureLoader, DataTextureLoader, CubeTextureLoader, TextureLoader, ObjectLoader, MaterialLoader, BufferGeometryLoader, DefaultLoadingManager, LoadingManager, JSONLoader, ImageLoader, FontLoader, FileLoader, Loader, Cache, AudioLoader, SpotLightShadow, SpotLight, PointLight, HemisphereLight, DirectionalLightShadow, DirectionalLight, AmbientLight, LightShadow, Light, StereoCamera, PerspectiveCamera, OrthographicCamera, CubeCamera, Camera, AudioListener, PositionalAudio, AudioContext, AudioAnalyser, Audio, VectorKeyframeTrack, StringKeyframeTrack, QuaternionKeyframeTrack, NumberKeyframeTrack, ColorKeyframeTrack, BooleanKeyframeTrack, PropertyMixer, PropertyBinding, KeyframeTrack, AnimationUtils, AnimationObjectGroup, AnimationMixer, AnimationClip, Uniform, InstancedBufferGeometry, BufferGeometry, GeometryIdCount, Geometry, InterleavedBufferAttribute, InstancedInterleavedBuffer, InterleavedBuffer, InstancedBufferAttribute, DynamicBufferAttribute, Float64Attribute, Float32Attribute, Uint32Attribute, Int32Attribute, Uint16Attribute, Int16Attribute, Uint8ClampedAttribute, Uint8Attribute, Int8Attribute, BufferAttribute, Face3, Object3DIdCount, Object3D, Raycaster, Layers, EventDispatcher, Clock, QuaternionLinearInterpolant, LinearInterpolant, DiscreteInterpolant, CubicInterpolant, Interpolant, Triangle, Spline, _Math as Math, Spherical, Plane, Frustum, Sphere, Ray, Matrix4, Matrix3, Box3, Box2, Line3, Euler, Vector4, Vector3, Vector2, Quaternion, ColorKeywords, Color, MorphBlendMesh, ImmediateRenderObject, VertexNormalsHelper, SpotLightHelper, SkeletonHelper, PointLightHelper, HemisphereLightHelper, GridHelper, FaceNormalsHelper, DirectionalLightHelper, CameraHelper, BoundingBoxHelper, BoxHelper, ArrowHelper, AxisHelper, ClosedSplineCurve3, CatmullRomCurve3, SplineCurve3, CubicBezierCurve3, QuadraticBezierCurve3, LineCurve3, ArcCurve, EllipseCurve, SplineCurve, CubicBezierCurve, QuadraticBezierCurve, LineCurve, Shape, ShapePath, Path, Font, CurvePath, Curve, ShapeUtils, SceneUtils, CurveUtils, WireframeGeometry, ParametricGeometry, ParametricBufferGeometry, TetrahedronGeometry, TetrahedronBufferGeometry, OctahedronGeometry, OctahedronBufferGeometry, IcosahedronGeometry, IcosahedronBufferGeometry, DodecahedronGeometry, DodecahedronBufferGeometry, PolyhedronGeometry, PolyhedronBufferGeometry, TubeGeometry, TubeBufferGeometry, TorusKnotGeometry, TorusKnotBufferGeometry, TorusGeometry, TorusBufferGeometry, TextGeometry, SphereBufferGeometry, SphereGeometry, RingGeometry, RingBufferGeometry, PlaneBufferGeometry, PlaneGeometry, LatheGeometry, LatheBufferGeometry, ShapeGeometry, ShapeBufferGeometry, ExtrudeGeometry, EdgesGeometry, ConeGeometry, ConeBufferGeometry, CylinderGeometry, CylinderBufferGeometry, CircleBufferGeometry, CircleGeometry, BoxBufferGeometry, BoxGeometry, ShadowMaterial, SpriteMaterial, RawShaderMaterial, ShaderMaterial, PointsMaterial, MultiMaterial, MeshPhysicalMaterial, MeshStandardMaterial, MeshPhongMaterial, MeshNormalMaterial, MeshLambertMaterial, MeshDepthMaterial, MeshBasicMaterial, LineDashedMaterial, LineBasicMaterial, Material, REVISION, MOUSE, CullFaceNone, CullFaceBack, CullFaceFront, CullFaceFrontBack, FrontFaceDirectionCW, FrontFaceDirectionCCW, BasicShadowMap, PCFShadowMap, PCFSoftShadowMap, FrontSide, BackSide, DoubleSide, FlatShading, SmoothShading, NoColors, FaceColors, VertexColors, NoBlending, NormalBlending, AdditiveBlending, SubtractiveBlending, MultiplyBlending, CustomBlending, BlendingMode, AddEquation, SubtractEquation, ReverseSubtractEquation, MinEquation, MaxEquation, ZeroFactor, OneFactor, SrcColorFactor, OneMinusSrcColorFactor, SrcAlphaFactor, OneMinusSrcAlphaFactor, DstAlphaFactor, OneMinusDstAlphaFactor, DstColorFactor, OneMinusDstColorFactor, SrcAlphaSaturateFactor, NeverDepth, AlwaysDepth, LessDepth, LessEqualDepth, EqualDepth, GreaterEqualDepth, GreaterDepth, NotEqualDepth, MultiplyOperation, MixOperation, AddOperation, NoToneMapping, LinearToneMapping, ReinhardToneMapping, Uncharted2ToneMapping, CineonToneMapping, UVMapping, CubeReflectionMapping, CubeRefractionMapping, EquirectangularReflectionMapping, EquirectangularRefractionMapping, SphericalReflectionMapping, CubeUVReflectionMapping, CubeUVRefractionMapping, TextureMapping, RepeatWrapping, ClampToEdgeWrapping, MirroredRepeatWrapping, TextureWrapping, NearestFilter, NearestMipMapNearestFilter, NearestMipMapLinearFilter, LinearFilter, LinearMipMapNearestFilter, LinearMipMapLinearFilter, TextureFilter, UnsignedByteType, ByteType, ShortType, UnsignedShortType, IntType, UnsignedIntType, FloatType, HalfFloatType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShort565Type, UnsignedInt248Type, AlphaFormat, RGBFormat, RGBAFormat, LuminanceFormat, LuminanceAlphaFormat, RGBEFormat, DepthFormat, DepthStencilFormat, RGB_S3TC_DXT1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGB_PVRTC_4BPPV1_Format, RGB_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_PVRTC_2BPPV1_Format, RGB_ETC1_Format, LoopOnce, LoopRepeat, LoopPingPong, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, ZeroCurvatureEnding, ZeroSlopeEnding, WrapAroundEnding, TrianglesDrawMode, TriangleStripDrawMode, TriangleFanDrawMode, LinearEncoding, sRGBEncoding, GammaEncoding, RGBEEncoding, LogLuvEncoding, RGBM7Encoding, RGBM16Encoding, RGBDEncoding, BasicDepthPacking, RGBADepthPacking, BoxGeometry as CubeGeometry, Face4, LineStrip, LinePieces, MultiMaterial as MeshFaceMaterial, PointCloud, Sprite as Particle, ParticleSystem, PointCloudMaterial, ParticleBasicMaterial, ParticleSystemMaterial, Vertex, EdgesHelper, WireframeHelper, XHRLoader, GeometryUtils, ImageUtils, Projector, CanvasRenderer };
//# sourceMappingURL=three.modules.js.map
build/three.modules.js.map
浏览文件 @
90328a26
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