提交 900da918 编写于 作者: G Garrett Johnson

indents fix to HalftoneShader

上级 3bf11863
......@@ -27,14 +27,14 @@ THREE.HalftoneShader = {
vertexShader: [
"varying vec2 vUV;",
"varying vec2 vUV;",
"void main() {",
"void main() {",
"vUV = uv;",
"gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);",
" vUV = uv;",
" gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);",
"}"
"}"
].join( "\n" ),
......
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