提交 8d05f193 编写于 作者: R Ricardo Cabello

Merge pull request #6842 from sunag/dev

sea3d loader example
......@@ -263,6 +263,7 @@
"webgl_loader_obj_mtl",
"webgl_loader_pdb",
"webgl_loader_ply",
"webgl_loader_sea3d",
"webgl_loader_scene",
"webgl_loader_stl",
"webgl_loader_utf8",
......
此差异已折叠。
此差异已折叠。
/*
Copyright (c) 2011 Juan Mellado
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
/*
References:
- "LZMA SDK" by Igor Pavlov
http://www.7-zip.org/sdk.html
*/
var LZMA = LZMA || {};
LZMA.OutWindow = function(){
this._windowSize = 0;
};
LZMA.OutWindow.prototype.create = function(windowSize){
if ( (!this._buffer) || (this._windowSize !== windowSize) ){
this._buffer = [];
}
this._windowSize = windowSize;
this._pos = 0;
this._streamPos = 0;
};
LZMA.OutWindow.prototype.flush = function(){
var size = this._pos - this._streamPos;
if (size !== 0){
while(size --){
this._stream.writeByte(this._buffer[this._streamPos ++]);
}
if (this._pos >= this._windowSize){
this._pos = 0;
}
this._streamPos = this._pos;
}
};
LZMA.OutWindow.prototype.releaseStream = function(){
this.flush();
this._stream = null;
};
LZMA.OutWindow.prototype.setStream = function(stream){
this.releaseStream();
this._stream = stream;
};
LZMA.OutWindow.prototype.init = function(solid){
if (!solid){
this._streamPos = 0;
this._pos = 0;
}
};
LZMA.OutWindow.prototype.copyBlock = function(distance, len){
var pos = this._pos - distance - 1;
if (pos < 0){
pos += this._windowSize;
}
while(len --){
if (pos >= this._windowSize){
pos = 0;
}
this._buffer[this._pos ++] = this._buffer[pos ++];
if (this._pos >= this._windowSize){
this.flush();
}
}
};
LZMA.OutWindow.prototype.putByte = function(b){
this._buffer[this._pos ++] = b;
if (this._pos >= this._windowSize){
this.flush();
}
};
LZMA.OutWindow.prototype.getByte = function(distance){
var pos = this._pos - distance - 1;
if (pos < 0){
pos += this._windowSize;
}
return this._buffer[pos];
};
LZMA.RangeDecoder = function(){
};
LZMA.RangeDecoder.prototype.setStream = function(stream){
this._stream = stream;
};
LZMA.RangeDecoder.prototype.releaseStream = function(){
this._stream = null;
};
LZMA.RangeDecoder.prototype.init = function(){
var i = 5;
this._code = 0;
this._range = -1;
while(i --){
this._code = (this._code << 8) | this._stream.readByte();
}
};
LZMA.RangeDecoder.prototype.decodeDirectBits = function(numTotalBits){
var result = 0, i = numTotalBits, t;
while(i --){
this._range >>>= 1;
t = (this._code - this._range) >>> 31;
this._code -= this._range & (t - 1);
result = (result << 1) | (1 - t);
if ( (this._range & 0xff000000) === 0){
this._code = (this._code << 8) | this._stream.readByte();
this._range <<= 8;
}
}
return result;
};
LZMA.RangeDecoder.prototype.decodeBit = function(probs, index){
var prob = probs[index],
newBound = (this._range >>> 11) * prob;
if ( (this._code ^ 0x80000000) < (newBound ^ 0x80000000) ){
this._range = newBound;
probs[index] += (2048 - prob) >>> 5;
if ( (this._range & 0xff000000) === 0){
this._code = (this._code << 8) | this._stream.readByte();
this._range <<= 8;
}
return 0;
}
this._range -= newBound;
this._code -= newBound;
probs[index] -= prob >>> 5;
if ( (this._range & 0xff000000) === 0){
this._code = (this._code << 8) | this._stream.readByte();
this._range <<= 8;
}
return 1;
};
LZMA.initBitModels = function(probs, len){
while(len --){
probs[len] = 1024;
}
};
LZMA.BitTreeDecoder = function(numBitLevels){
this._models = [];
this._numBitLevels = numBitLevels;
};
LZMA.BitTreeDecoder.prototype.init = function(){
LZMA.initBitModels(this._models, 1 << this._numBitLevels);
};
LZMA.BitTreeDecoder.prototype.decode = function(rangeDecoder){
var m = 1, i = this._numBitLevels;
while(i --){
m = (m << 1) | rangeDecoder.decodeBit(this._models, m);
}
return m - (1 << this._numBitLevels);
};
LZMA.BitTreeDecoder.prototype.reverseDecode = function(rangeDecoder){
var m = 1, symbol = 0, i = 0, bit;
for (; i < this._numBitLevels; ++ i){
bit = rangeDecoder.decodeBit(this._models, m);
m = (m << 1) | bit;
symbol |= bit << i;
}
return symbol;
};
LZMA.reverseDecode2 = function(models, startIndex, rangeDecoder, numBitLevels){
var m = 1, symbol = 0, i = 0, bit;
for (; i < numBitLevels; ++ i){
bit = rangeDecoder.decodeBit(models, startIndex + m);
m = (m << 1) | bit;
symbol |= bit << i;
}
return symbol;
};
LZMA.LenDecoder = function(){
this._choice = [];
this._lowCoder = [];
this._midCoder = [];
this._highCoder = new LZMA.BitTreeDecoder(8);
this._numPosStates = 0;
};
LZMA.LenDecoder.prototype.create = function(numPosStates){
for (; this._numPosStates < numPosStates; ++ this._numPosStates){
this._lowCoder[this._numPosStates] = new LZMA.BitTreeDecoder(3);
this._midCoder[this._numPosStates] = new LZMA.BitTreeDecoder(3);
}
};
LZMA.LenDecoder.prototype.init = function(){
var i = this._numPosStates;
LZMA.initBitModels(this._choice, 2);
while(i --){
this._lowCoder[i].init();
this._midCoder[i].init();
}
this._highCoder.init();
};
LZMA.LenDecoder.prototype.decode = function(rangeDecoder, posState){
if (rangeDecoder.decodeBit(this._choice, 0) === 0){
return this._lowCoder[posState].decode(rangeDecoder);
}
if (rangeDecoder.decodeBit(this._choice, 1) === 0){
return 8 + this._midCoder[posState].decode(rangeDecoder);
}
return 16 + this._highCoder.decode(rangeDecoder);
};
LZMA.Decoder2 = function(){
this._decoders = [];
};
LZMA.Decoder2.prototype.init = function(){
LZMA.initBitModels(this._decoders, 0x300);
};
LZMA.Decoder2.prototype.decodeNormal = function(rangeDecoder){
var symbol = 1;
do{
symbol = (symbol << 1) | rangeDecoder.decodeBit(this._decoders, symbol);
}while(symbol < 0x100);
return symbol & 0xff;
};
LZMA.Decoder2.prototype.decodeWithMatchByte = function(rangeDecoder, matchByte){
var symbol = 1, matchBit, bit;
do{
matchBit = (matchByte >> 7) & 1;
matchByte <<= 1;
bit = rangeDecoder.decodeBit(this._decoders, ( (1 + matchBit) << 8) + symbol);
symbol = (symbol << 1) | bit;
if (matchBit !== bit){
while(symbol < 0x100){
symbol = (symbol << 1) | rangeDecoder.decodeBit(this._decoders, symbol);
}
break;
}
}while(symbol < 0x100);
return symbol & 0xff;
};
LZMA.LiteralDecoder = function(){
};
LZMA.LiteralDecoder.prototype.create = function(numPosBits, numPrevBits){
var i;
if (this._coders
&& (this._numPrevBits === numPrevBits)
&& (this._numPosBits === numPosBits) ){
return;
}
this._numPosBits = numPosBits;
this._posMask = (1 << numPosBits) - 1;
this._numPrevBits = numPrevBits;
this._coders = [];
i = 1 << (this._numPrevBits + this._numPosBits);
while(i --){
this._coders[i] = new LZMA.Decoder2();
}
};
LZMA.LiteralDecoder.prototype.init = function(){
var i = 1 << (this._numPrevBits + this._numPosBits);
while(i --){
this._coders[i].init();
}
};
LZMA.LiteralDecoder.prototype.getDecoder = function(pos, prevByte){
return this._coders[( (pos & this._posMask) << this._numPrevBits)
+ ( (prevByte & 0xff) >>> (8 - this._numPrevBits) )];
};
LZMA.Decoder = function(){
this._outWindow = new LZMA.OutWindow();
this._rangeDecoder = new LZMA.RangeDecoder();
this._isMatchDecoders = [];
this._isRepDecoders = [];
this._isRepG0Decoders = [];
this._isRepG1Decoders = [];
this._isRepG2Decoders = [];
this._isRep0LongDecoders = [];
this._posSlotDecoder = [];
this._posDecoders = [];
this._posAlignDecoder = new LZMA.BitTreeDecoder(4);
this._lenDecoder = new LZMA.LenDecoder();
this._repLenDecoder = new LZMA.LenDecoder();
this._literalDecoder = new LZMA.LiteralDecoder();
this._dictionarySize = -1;
this._dictionarySizeCheck = -1;
this._posSlotDecoder[0] = new LZMA.BitTreeDecoder(6);
this._posSlotDecoder[1] = new LZMA.BitTreeDecoder(6);
this._posSlotDecoder[2] = new LZMA.BitTreeDecoder(6);
this._posSlotDecoder[3] = new LZMA.BitTreeDecoder(6);
};
LZMA.Decoder.prototype.setDictionarySize = function(dictionarySize){
if (dictionarySize < 0){
return false;
}
if (this._dictionarySize !== dictionarySize){
this._dictionarySize = dictionarySize;
this._dictionarySizeCheck = Math.max(this._dictionarySize, 1);
this._outWindow.create( Math.max(this._dictionarySizeCheck, 4096) );
}
return true;
};
LZMA.Decoder.prototype.setLcLpPb = function(lc, lp, pb){
var numPosStates = 1 << pb;
if (lc > 8 || lp > 4 || pb > 4){
return false;
}
this._literalDecoder.create(lp, lc);
this._lenDecoder.create(numPosStates);
this._repLenDecoder.create(numPosStates);
this._posStateMask = numPosStates - 1;
return true;
};
LZMA.Decoder.prototype.init = function(){
var i = 4;
this._outWindow.init(false);
LZMA.initBitModels(this._isMatchDecoders, 192);
LZMA.initBitModels(this._isRep0LongDecoders, 192);
LZMA.initBitModels(this._isRepDecoders, 12);
LZMA.initBitModels(this._isRepG0Decoders, 12);
LZMA.initBitModels(this._isRepG1Decoders, 12);
LZMA.initBitModels(this._isRepG2Decoders, 12);
LZMA.initBitModels(this._posDecoders, 114);
this._literalDecoder.init();
while(i --){
this._posSlotDecoder[i].init();
}
this._lenDecoder.init();
this._repLenDecoder.init();
this._posAlignDecoder.init();
this._rangeDecoder.init();
};
LZMA.Decoder.prototype.decode = function(inStream, outStream, outSize){
var state = 0, rep0 = 0, rep1 = 0, rep2 = 0, rep3 = 0, nowPos64 = 0, prevByte = 0,
posState, decoder2, len, distance, posSlot, numDirectBits;
this._rangeDecoder.setStream(inStream);
this._outWindow.setStream(outStream);
this.init();
while(outSize < 0 || nowPos64 < outSize){
posState = nowPos64 & this._posStateMask;
if (this._rangeDecoder.decodeBit(this._isMatchDecoders, (state << 4) + posState) === 0){
decoder2 = this._literalDecoder.getDecoder(nowPos64 ++, prevByte);
if (state >= 7){
prevByte = decoder2.decodeWithMatchByte(this._rangeDecoder, this._outWindow.getByte(rep0) );
}else{
prevByte = decoder2.decodeNormal(this._rangeDecoder);
}
this._outWindow.putByte(prevByte);
state = state < 4? 0: state - (state < 10? 3: 6);
}else{
if (this._rangeDecoder.decodeBit(this._isRepDecoders, state) === 1){
len = 0;
if (this._rangeDecoder.decodeBit(this._isRepG0Decoders, state) === 0){
if (this._rangeDecoder.decodeBit(this._isRep0LongDecoders, (state << 4) + posState) === 0){
state = state < 7? 9: 11;
len = 1;
}
}else{
if (this._rangeDecoder.decodeBit(this._isRepG1Decoders, state) === 0){
distance = rep1;
}else{
if (this._rangeDecoder.decodeBit(this._isRepG2Decoders, state) === 0){
distance = rep2;
}else{
distance = rep3;
rep3 = rep2;
}
rep2 = rep1;
}
rep1 = rep0;
rep0 = distance;
}
if (len === 0){
len = 2 + this._repLenDecoder.decode(this._rangeDecoder, posState);
state = state < 7? 8: 11;
}
}else{
rep3 = rep2;
rep2 = rep1;
rep1 = rep0;
len = 2 + this._lenDecoder.decode(this._rangeDecoder, posState);
state = state < 7? 7: 10;
posSlot = this._posSlotDecoder[len <= 5? len - 2: 3].decode(this._rangeDecoder);
if (posSlot >= 4){
numDirectBits = (posSlot >> 1) - 1;
rep0 = (2 | (posSlot & 1) ) << numDirectBits;
if (posSlot < 14){
rep0 += LZMA.reverseDecode2(this._posDecoders,
rep0 - posSlot - 1, this._rangeDecoder, numDirectBits);
}else{
rep0 += this._rangeDecoder.decodeDirectBits(numDirectBits - 4) << 4;
rep0 += this._posAlignDecoder.reverseDecode(this._rangeDecoder);
if (rep0 < 0){
if (rep0 === -1){
break;
}
return false;
}
}
}else{
rep0 = posSlot;
}
}
if (rep0 >= nowPos64 || rep0 >= this._dictionarySizeCheck){
return false;
}
this._outWindow.copyBlock(rep0, len);
nowPos64 += len;
prevByte = this._outWindow.getByte(0);
}
}
this._outWindow.flush();
this._outWindow.releaseStream();
this._rangeDecoder.releaseStream();
return true;
};
LZMA.Decoder.prototype.setDecoderProperties = function(properties){
var value, lc, lp, pb, dictionarySize;
if (properties.size < 5){
return false;
}
value = properties.readByte();
lc = value % 9;
value = ~~(value / 9);
lp = value % 5;
pb = ~~(value / 5);
if ( !this.setLcLpPb(lc, lp, pb) ){
return false;
}
dictionarySize = properties.readByte();
dictionarySize |= properties.readByte() << 8;
dictionarySize |= properties.readByte() << 16;
dictionarySize += properties.readByte() * 16777216;
return this.setDictionarySize(dictionarySize);
};
LZMA.decompress = function(properties, inStream, outStream, outSize){
var decoder = new LZMA.Decoder();
if ( !decoder.setDecoderProperties(properties) ){
throw "Incorrect stream properties";
}
if ( !decoder.decode(inStream, outStream, outSize) ){
throw "Error in data stream";
}
return true;
};
LZMA.decompressFile = function(inStream, outStream){
var decoder = new LZMA.Decoder(), outSize;
if ( !decoder.setDecoderProperties(inStream) ){
throw "Incorrect stream properties";
}
outSize = inStream.readByte();
outSize |= inStream.readByte() << 8;
outSize |= inStream.readByte() << 16;
outSize += inStream.readByte() * 16777216;
inStream.readByte();
inStream.readByte();
inStream.readByte();
inStream.readByte();
if ( !decoder.decode(inStream, outStream, outSize) ){
throw "Error in data stream";
}
return true;
};
/**
* SEA3D.js - SEA3D SDK ( LZMA )
* Copyright (C) 2013 Sunag Entertainment
*
* http://code.google.com/p/sea3d/
*/
SEA3D.File.LZMAUncompress = function(data) {
var inStream = {
data:data,
position:0,
readByte:function(){
return this.data[this.position++];
}
}
var outStream = {
data:[],
position:0,
writeByte: function(value){
this.data[this.position++] = value;
}
}
LZMA.decompressFile(inStream, outStream);
return new Uint8Array(outStream.data);
}
SEA3D.File.setDecompressionEngine(2, "lzma", SEA3D.File.LZMAUncompress);
\ No newline at end of file
此差异已折叠。
此差异已折叠。
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - sea3d</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #333;
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
a { color: skyblue }
</style>
</head>
<body>
<div id="info">
<a href="http://threejs.org" target="_blank">three.js</a><a href="https://github.com/sunag/sea3d" style="color:#0099FF" target="_blank">sea3d</a>
</div>
<script src="../build/three.min.js"></script>
<script src="js/controls/TrackballControls.js"></script>
<script src="js/postprocessing/EffectComposer.js"></script>
<script src="js/postprocessing/RenderPass.js"></script>
<script src="js/postprocessing/ShaderPass.js"></script>
<script src="js/postprocessing/MaskPass.js"></script>
<script src="js/shaders/CopyShader.js"></script>
<script src="js/shaders/ColorCorrectionShader.js"></script>
<script src="js/shaders/VignetteShader.js"></script>
<script src="js/loaders/sea3d/SEA3D.js"></script>
<script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
<script src="js/loaders/sea3d/SEA3DLoader.js"></script>
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var container, stats;
var camera, scene, renderer, composer, controls;
var loader;
// Initialize Three.JS
init();
//
// TODO: SEA3D Loader
//
loader = new THREE.SEA3D({
autoPlay : true, // Auto play animations
container : scene, // Container to add models
parser : THREE.SEA3D.DEFAULT, // THREE.SEA3D.BUFFER to THREE.GeometryBuffer
multiplier : 1 // Light multiplier
});
loader.onComplete = function( e ) {
// Get camera from 3ds Max
// use loader.get... to get others objects
var cam = loader.getCamera("Camera007");
camera.position.copy( cam.position );
camera.rotation.copy( cam.rotation );
animate();
};
loader.container = scene;
loader.load( './models/sea3d/mascot.sea' );
//--
function init() {
scene = new THREE.Scene();
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.set( 1000, -300, 1000 );
controls = new THREE.TrackballControls(camera, document);
controls.rotateSpeed = 2.0;
controls.zoomSpeed = 1.2;
controls.panSpeed = 0.8;
controls.noZoom = false;
controls.noPan = false;
controls.staticMoving = true;
controls.dynamicDampingFactor = 0.1;
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x333333, 1 );
container.appendChild( renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
// post-processing
composer = new THREE.EffectComposer( renderer );
var renderPass = new THREE.RenderPass( scene, camera );
var copyPass = new THREE.ShaderPass( THREE.CopyShader );
composer.addPass( renderPass );
var vh = 1.4, vl = 1.2;
var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
composer.addPass( colorCorrectionPass );
var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
vignettePass.uniforms[ "darkness" ].value = 1.0;
composer.addPass( vignettePass );
composer.addPass( copyPass );
copyPass.renderToScreen = true;
// extra lights
scene.add( new THREE.AmbientLight( 0x333333 ) );
// events
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
requestAnimationFrame( animate );
controls.update();
render();
stats.update();
}
var clock = new THREE.Clock();
function render() {
var delta = clock.getDelta();
THREE.AnimationHandler.update( delta );
// SEA3D Keyframe Update
SEA3D.AnimationHandler.update( delta );
//renderer.render( scene, camera );
composer.render( delta );
}
</script>
</body>
</html>
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