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8b446fb5
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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8b446fb5
编写于
7月 21, 2013
作者:
S
stephomi
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电子邮件补丁
差异文件
Remove remaining ray normalization in Raycaster.
上级
15ac1a6f
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
3 addition
and
17 deletion
+3
-17
src/core/Raycaster.js
src/core/Raycaster.js
+3
-17
未找到文件。
src/core/Raycaster.js
浏览文件 @
8b446fb5
/**
/**
* @author mrdoob / http://mrdoob.com/
* @author mrdoob / http://mrdoob.com/
* @author bhouston / http://exocortex.com/
* @author bhouston / http://exocortex.com/
* @author stephomi / http://stephaneginier.com/
*/
*/
(
function
(
THREE
)
{
(
function
(
THREE
)
{
...
@@ -8,13 +9,7 @@
...
@@ -8,13 +9,7 @@
THREE
.
Raycaster
=
function
(
origin
,
direction
,
near
,
far
)
{
THREE
.
Raycaster
=
function
(
origin
,
direction
,
near
,
far
)
{
this
.
ray
=
new
THREE
.
Ray
(
origin
,
direction
);
this
.
ray
=
new
THREE
.
Ray
(
origin
,
direction
);
// direction is assumed to be normalized (for accurate distance calculations)
// normalized ray.direction required for accurate distance calculations
if
(
this
.
ray
.
direction
.
lengthSq
()
>
0
)
{
this
.
ray
.
direction
.
normalize
();
}
this
.
near
=
near
||
0
;
this
.
near
=
near
||
0
;
this
.
far
=
far
||
Infinity
;
this
.
far
=
far
||
Infinity
;
...
@@ -172,8 +167,6 @@
...
@@ -172,8 +167,6 @@
intersects
.
push
(
{
intersects
.
push
(
{
// this works because the original ray was normalized,
// and the transformed localRay wasn't
distance
:
distance
,
distance
:
distance
,
point
:
interPoint
,
point
:
interPoint
,
face
:
null
,
face
:
null
,
...
@@ -288,7 +281,6 @@
...
@@ -288,7 +281,6 @@
inverseMatrix
.
getInverse
(
object
.
matrixWorld
);
inverseMatrix
.
getInverse
(
object
.
matrixWorld
);
localRay
.
copy
(
raycaster
.
ray
).
applyMatrix4
(
inverseMatrix
);
localRay
.
copy
(
raycaster
.
ray
).
applyMatrix4
(
inverseMatrix
);
localRay
.
direction
.
normalize
();
// for scale matrix
var
vertices
=
geometry
.
vertices
;
var
vertices
=
geometry
.
vertices
;
var
nbVertices
=
vertices
.
length
;
var
nbVertices
=
vertices
.
length
;
...
@@ -347,13 +339,7 @@
...
@@ -347,13 +339,7 @@
THREE
.
Raycaster
.
prototype
.
set
=
function
(
origin
,
direction
)
{
THREE
.
Raycaster
.
prototype
.
set
=
function
(
origin
,
direction
)
{
this
.
ray
.
set
(
origin
,
direction
);
this
.
ray
.
set
(
origin
,
direction
);
// direction is assumed to be normalized (for accurate distance calculations)
// normalized ray.direction required for accurate distance calculations
if
(
this
.
ray
.
direction
.
length
()
>
0
)
{
this
.
ray
.
direction
.
normalize
();
}
};
};
...
...
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