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8ab45291
T
three.js
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8ab45291
编写于
1月 18, 2016
作者:
M
Mugen87
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
Avoid multiple textureLoaders in for-loops
上级
6857b6d5
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
10 addition
and
10 deletion
+10
-10
examples/js/MD2Character.js
examples/js/MD2Character.js
+3
-3
examples/js/MD2CharacterComplex.js
examples/js/MD2CharacterComplex.js
+4
-4
examples/js/UCSCharacter.js
examples/js/UCSCharacter.js
+3
-3
未找到文件。
examples/js/MD2Character.js
浏览文件 @
8ab45291
...
...
@@ -223,13 +223,13 @@ THREE.MD2Character = function () {
function
loadTextures
(
baseUrl
,
textureUrls
)
{
var
mapping
=
THREE
.
UVMapping
;
var
textureLoader
=
new
THREE
.
TextureLoader
()
;
var
textures
=
[];
for
(
var
i
=
0
;
i
<
textureUrls
.
length
;
i
++
)
{
textures
[
i
]
=
new
THREE
.
TextureLoader
()
.
load
(
baseUrl
+
textureUrls
[
i
],
checkLoadingComplete
);
textures
[
i
].
mapping
=
m
apping
;
textures
[
i
]
=
textureLoader
.
load
(
baseUrl
+
textureUrls
[
i
],
checkLoadingComplete
);
textures
[
i
].
mapping
=
THREE
.
UVM
apping
;
textures
[
i
].
name
=
textureUrls
[
i
];
}
...
...
examples/js/MD2CharacterComplex.js
浏览文件 @
8ab45291
...
...
@@ -506,13 +506,13 @@ THREE.MD2CharacterComplex = function () {
function
loadTextures
(
baseUrl
,
textureUrls
)
{
var
mapping
=
THREE
.
UVMapping
;
var
textureLoader
=
new
THREE
.
TextureLoader
()
;
var
textures
=
[];
for
(
var
i
=
0
;
i
<
textureUrls
.
length
;
i
++
)
{
textures
[
i
]
=
new
THREE
.
TextureLoader
()
.
load
(
baseUrl
+
textureUrls
[
i
],
checkLoadingComplete
);
textures
[
i
].
mapping
=
m
apping
;
textures
[
i
]
=
textureLoader
.
load
(
baseUrl
+
textureUrls
[
i
],
checkLoadingComplete
);
textures
[
i
].
mapping
=
THREE
.
UVM
apping
;
textures
[
i
].
name
=
textureUrls
[
i
];
}
...
...
examples/js/UCSCharacter.js
浏览文件 @
8ab45291
...
...
@@ -91,13 +91,13 @@ THREE.UCSCharacter = function() {
function
loadTextures
(
baseUrl
,
textureUrls
)
{
var
mapping
=
THREE
.
UVMapping
;
var
textureLoader
=
new
THREE
.
TextureLoader
()
;
var
textures
=
[];
for
(
var
i
=
0
;
i
<
textureUrls
.
length
;
i
++
)
{
textures
[
i
]
=
new
THREE
.
TextureLoader
()
.
load
(
baseUrl
+
textureUrls
[
i
],
scope
.
checkLoadingComplete
);
textures
[
i
].
mapping
=
m
apping
;
textures
[
i
]
=
textureLoader
.
load
(
baseUrl
+
textureUrls
[
i
],
scope
.
checkLoadingComplete
);
textures
[
i
].
mapping
=
THREE
.
UVM
apping
;
textures
[
i
].
name
=
textureUrls
[
i
];
}
...
...
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