提交 8aa8b6bf 编写于 作者: M Mr.doob

Updated builds.

上级 91eb069c
......@@ -23252,8 +23252,8 @@
utils = new WebGLUtils( _gl, extensions, capabilities );
state = new WebGLState( _gl, extensions, utils, capabilities );
state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() );
state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() );
info = new WebGLInfo( _gl );
properties = new WebGLProperties();
......@@ -23367,8 +23367,8 @@
_width = width;
_height = height;
_canvas.width = width * _pixelRatio;
_canvas.height = height * _pixelRatio;
_canvas.width = Math.floor( width * _pixelRatio );
_canvas.height = Math.floor( height * _pixelRatio );
if ( updateStyle !== false ) {
......@@ -23391,7 +23391,7 @@
}
return target.set( _width * _pixelRatio, _height * _pixelRatio );
return target.set( _width * _pixelRatio, _height * _pixelRatio ).floor();
};
......@@ -23402,8 +23402,8 @@
_pixelRatio = pixelRatio;
_canvas.width = width * pixelRatio;
_canvas.height = height * pixelRatio;
_canvas.width = Math.floor( width * pixelRatio );
_canvas.height = Math.floor( height * pixelRatio );
this.setViewport( 0, 0, width, height );
......@@ -23441,7 +23441,7 @@
}
state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() );
};
......@@ -23463,7 +23463,7 @@
}
state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() );
};
......@@ -25425,8 +25425,8 @@
} else {
_currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio );
_currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio );
_currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor();
_currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor();
_currentScissorTest = _scissorTest;
}
此差异已折叠。
......@@ -23246,8 +23246,8 @@ function WebGLRenderer( parameters ) {
utils = new WebGLUtils( _gl, extensions, capabilities );
state = new WebGLState( _gl, extensions, utils, capabilities );
state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() );
state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() );
info = new WebGLInfo( _gl );
properties = new WebGLProperties();
......@@ -23361,8 +23361,8 @@ function WebGLRenderer( parameters ) {
_width = width;
_height = height;
_canvas.width = width * _pixelRatio;
_canvas.height = height * _pixelRatio;
_canvas.width = Math.floor( width * _pixelRatio );
_canvas.height = Math.floor( height * _pixelRatio );
if ( updateStyle !== false ) {
......@@ -23385,7 +23385,7 @@ function WebGLRenderer( parameters ) {
}
return target.set( _width * _pixelRatio, _height * _pixelRatio );
return target.set( _width * _pixelRatio, _height * _pixelRatio ).floor();
};
......@@ -23396,8 +23396,8 @@ function WebGLRenderer( parameters ) {
_pixelRatio = pixelRatio;
_canvas.width = width * pixelRatio;
_canvas.height = height * pixelRatio;
_canvas.width = Math.floor( width * pixelRatio );
_canvas.height = Math.floor( height * pixelRatio );
this.setViewport( 0, 0, width, height );
......@@ -23435,7 +23435,7 @@ function WebGLRenderer( parameters ) {
}
state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() );
};
......@@ -23457,7 +23457,7 @@ function WebGLRenderer( parameters ) {
}
state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() );
};
......@@ -25419,8 +25419,8 @@ function WebGLRenderer( parameters ) {
} else {
_currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio );
_currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio );
_currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor();
_currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor();
_currentScissorTest = _scissorTest;
}
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