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8a896954
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three.js
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8a896954
编写于
2月 11, 2020
作者:
M
Mr.doob
提交者:
GitHub
2月 11, 2020
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差异文件
Merge pull request #18603 from Mugen87/dev41
SceneUtils: Introduce createMeshesFromInstancedMesh().
上级
785f15e9
8214cbf0
变更
4
隐藏空白更改
内联
并排
Showing
4 changed file
with
68 addition
and
2 deletion
+68
-2
docs/examples/en/utils/SceneUtils.html
docs/examples/en/utils/SceneUtils.html
+7
-0
examples/js/utils/SceneUtils.js
examples/js/utils/SceneUtils.js
+26
-0
examples/jsm/utils/SceneUtils.d.ts
examples/jsm/utils/SceneUtils.d.ts
+9
-2
examples/jsm/utils/SceneUtils.js
examples/jsm/utils/SceneUtils.js
+26
-0
未找到文件。
docs/examples/en/utils/SceneUtils.html
浏览文件 @
8a896954
...
...
@@ -15,6 +15,13 @@
<h2>
Methods
</h2>
<h3>
[method:Group createMultiMaterialObject]( [param:InstancedMesh instancedMesh] )
</h3>
<p>
instancedMesh -- The instanced mesh.
</p>
<p>
Creates a new group object that contains a new mesh for each instance of the given instanced mesh.
</p>
<h3>
[method:Group createMultiMaterialObject]( [param:Geometry geometry], [param:Array materials] )
</h3>
<p>
...
...
examples/js/utils/SceneUtils.js
浏览文件 @
8a896954
...
...
@@ -4,6 +4,32 @@
THREE
.
SceneUtils
=
{
createMeshesFromInstancedMesh
:
function
(
instancedMesh
)
{
var
group
=
new
THREE
.
Group
();
var
count
=
instancedMesh
.
count
;
var
geometry
=
instancedMesh
.
geometry
;
var
material
=
instancedMesh
.
material
;
for
(
var
i
=
0
;
i
<
count
;
i
++
)
{
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
instancedMesh
.
getMatrixAt
(
i
,
mesh
.
matrix
);
mesh
.
matrix
.
decompose
(
mesh
.
position
,
mesh
.
quaternion
,
mesh
.
scale
);
group
.
add
(
mesh
);
}
group
.
copy
(
instancedMesh
);
group
.
updateMatrixWorld
();
// ensure correct world matrices of meshes
return
group
;
},
createMultiMaterialObject
:
function
(
geometry
,
materials
)
{
var
group
=
new
THREE
.
Group
();
...
...
examples/jsm/utils/SceneUtils.d.ts
浏览文件 @
8a896954
import
{
Geometry
,
Material
,
Object3D
,
Scene
}
from
'
../../../src/Three
'
;
import
{
Geometry
,
Group
,
InstancedMesh
,
Material
,
Object3D
,
Scene
}
from
'
../../../src/Three
'
;
export
namespace
SceneUtils
{
export
function
createMultiMaterialObject
(
geometry
:
Geometry
,
materials
:
Material
[]
):
Object3D
;
export
function
createMeshesFromInstancedMesh
(
instancedMesh
:
InstancedMesh
):
Group
;
export
function
createMultiMaterialObject
(
geometry
:
Geometry
,
materials
:
Material
[]
):
Group
;
/**
* @deprecated Use scene.attach( child ) instead.
*/
export
function
detach
(
child
:
Object3D
,
parent
:
Object3D
,
scene
:
Scene
):
void
;
/**
* @deprecated Use parent.attach( child ) instead.
*/
export
function
attach
(
child
:
Object3D
,
scene
:
Scene
,
parent
:
Object3D
):
void
;
}
examples/jsm/utils/SceneUtils.js
浏览文件 @
8a896954
...
...
@@ -9,6 +9,32 @@ import {
var
SceneUtils
=
{
createMeshesFromInstancedMesh
:
function
(
instancedMesh
)
{
var
group
=
new
Group
();
var
count
=
instancedMesh
.
count
;
var
geometry
=
instancedMesh
.
geometry
;
var
material
=
instancedMesh
.
material
;
for
(
var
i
=
0
;
i
<
count
;
i
++
)
{
var
mesh
=
new
Mesh
(
geometry
,
material
);
instancedMesh
.
getMatrixAt
(
i
,
mesh
.
matrix
);
mesh
.
matrix
.
decompose
(
mesh
.
position
,
mesh
.
quaternion
,
mesh
.
scale
);
group
.
add
(
mesh
);
}
group
.
copy
(
instancedMesh
);
group
.
updateMatrixWorld
();
// ensure correct world matrices of meshes
return
group
;
},
createMultiMaterialObject
:
function
(
geometry
,
materials
)
{
var
group
=
new
Group
();
...
...
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