this.boneTexture.minFilter=THREE.NearestFilter,this.boneTexture.magFilter=THREE.NearestFilter,this.boneTexture.generateMipmaps=!1,this.boneTexture.flipY=!1):this.boneMatrices=newFloat32Array(16*this.bones.length);if(void0===b)this.calculateInverses();elseif(this.bones.length===b.length)this.boneInverses=b.slice(0);elsefor(THREE.warn("THREE.Skeleton bonInverses is the wrong length."),this.boneInverses=[],b=0,a=this.bones.length;b<a;b++)this.boneInverses.push(newTHREE.Matrix4)};