提交 889c1e32 编写于 作者: M Mr.doob

ShaderLib: Added totalAmbientLight back to basic. See 0ba9d0a5.

上级 2a91fef3
......@@ -84,6 +84,7 @@ THREE.ShaderLib = {
" vec3 outgoingLight = vec3( 0.0 );",
" vec4 diffuseColor = vec4( diffuse, opacity );",
" vec3 totalAmbientLight = vec3( 1.0 )", // hardwired
" vec3 shadowMask = vec3( 1.0 );",
THREE.ShaderChunk[ "logdepthbuf_fragment" ],
......@@ -95,7 +96,7 @@ THREE.ShaderLib = {
THREE.ShaderChunk[ "aomap_fragment" ],
THREE.ShaderChunk[ "shadowmap_fragment" ],
" outgoingLight = diffuseColor.rgb * shadowMask;",
" outgoingLight = diffuseColor.rgb * totalAmbientLight * shadowMask;",
THREE.ShaderChunk[ "envmap_fragment" ],
......@@ -924,4 +925,3 @@ THREE.ShaderLib = {
}
};
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