未验证 提交 86aaf5ed 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #17486 from supereggbert/vsmdocs

Docs: Add note about shadow receivers in VSM
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[page:constant BasicShadowMap] gives unfiltered shadow maps - fastest, but lowest quality.<br />
[page:constant PCFShadowMap] filters shadow maps using the Percentage-Closer Filtering (PCF) algorithm (default).<br />
[page:constant PCFSoftShadowMap] filters shadow maps using the Percentage-Closer Soft Shadows (PCSS) algorithm.<br />
[page:constant VSMShadowMap] filters shadow maps using the Variance Shadow Map (VSM) algorithm.
[page:constant VSMShadowMap] filters shadow maps using the Variance Shadow Map (VSM) algorithm. When using VSMShadowMap all shadow receivers will also cast shadows.
</p>
<h2>Tone Mapping</h2>
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