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86133f89
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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86133f89
编写于
11月 16, 2016
作者:
T
Tristan Valcke
浏览文件
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浏览文件
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电子邮件补丁
差异文件
Fix implicit variable declaration in webgl_shaders_vector
上级
634e3ba7
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
15 addition
and
10 deletion
+15
-10
examples/webgl_shaders_vector.html
examples/webgl_shaders_vector.html
+15
-10
未找到文件。
examples/webgl_shaders_vector.html
浏览文件 @
86133f89
...
...
@@ -125,9 +125,9 @@
wireframe
:
true
}
);
textShapes
=
font
.
generateShapes
(
theText
,
180
,
2
);
var
textShapes
=
font
.
generateShapes
(
theText
,
180
,
2
);
text3d
=
new
THREE
.
ShapeGeometry
(
textShapes
);
var
text3d
=
new
THREE
.
ShapeGeometry
(
textShapes
);
text3d
.
computeBoundingBox
();
var
centerOffset
=
-
0.5
*
(
text3d
.
boundingBox
.
max
.
x
-
text3d
.
boundingBox
.
min
.
x
);
...
...
@@ -138,9 +138,9 @@
//
vA
=
new
THREE
.
Vector2
();
vB
=
new
THREE
.
Vector2
();
vDot
=
new
THREE
.
Vector2
();
v
ar
v
A
=
new
THREE
.
Vector2
();
v
ar
v
B
=
new
THREE
.
Vector2
();
v
ar
v
Dot
=
new
THREE
.
Vector2
();
function
processShape
(
path
,
reverse
)
{
...
...
@@ -196,16 +196,21 @@
};
}
var
pts
,
pts2
;
var
subshape
;
var
convexhullShape
;
var
solidShape
;
var
convexhullShapeGroup
=
[];
var
solidShapeGroup
=
[];
var
beziers
=
[],
invert
=
[];
var
process
;
var
hole
;
for
(
var
s
=
0
;
s
<
textShapes
.
length
;
s
++
)
{
subshape
=
textShapes
[
s
];
var
process
=
processShape
(
subshape
.
curves
);
process
=
processShape
(
subshape
.
curves
);
pts
=
process
.
pts
;
pts2
=
process
.
pts2
;
...
...
@@ -236,7 +241,7 @@
}
// end of subshape
bezierGeometry
=
new
THREE
.
Geometry
();
var
bezierGeometry
=
new
THREE
.
Geometry
();
for
(
var
i
=
0
;
i
<
beziers
.
length
;
i
++
)
{
p
=
beziers
[
i
];
...
...
@@ -256,7 +261,7 @@
text3d
.
computeBoundingBox
();
var
centerOffset
=
-
0.5
*
(
text3d
.
boundingBox
.
max
.
x
-
text3d
.
boundingBox
.
min
.
x
);
text1
=
new
THREE
.
Mesh
(
text3d
,
textMaterial
);
var
text1
=
new
THREE
.
Mesh
(
text3d
,
textMaterial
);
text1
.
position
.
x
=
centerOffset
+
150
;
...
...
@@ -266,7 +271,7 @@
text3d
.
computeBoundingBox
();
var
centerOffset
=
-
0.5
*
(
text3d
.
boundingBox
.
max
.
x
-
text3d
.
boundingBox
.
min
.
x
);
text2
=
new
THREE
.
Mesh
(
text3d
,
new
THREE
.
MeshBasicMaterial
(
{
color
:
new
THREE
.
Color
(
1
,
0
,
0
),
side
:
THREE
.
DoubleSide
,
wireframe
:
true
}
)
);
var
text2
=
new
THREE
.
Mesh
(
text3d
,
new
THREE
.
MeshBasicMaterial
(
{
color
:
new
THREE
.
Color
(
1
,
0
,
0
),
side
:
THREE
.
DoubleSide
,
wireframe
:
true
}
)
);
text2
.
position
.
x
=
centerOffset
+
150
;
group
.
add
(
text2
);
...
...
@@ -280,7 +285,7 @@
//
newMaterial
=
new
THREE
.
ShaderMaterial
({
var
newMaterial
=
new
THREE
.
ShaderMaterial
({
uniforms
:
{
color
:
{
value
:
new
THREE
.
Color
(
0.45
*
0xffffff
)
}
},
...
...
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