Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
Ablesons
three.js
提交
85f06ba4
T
three.js
项目概览
Ablesons
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
提交
85f06ba4
编写于
11月 12, 2012
作者:
A
alteredq
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Refactored MeshFaceMaterial.materials handling.
Patch to #2623
上级
b2470e35
变更
4
隐藏空白更改
内联
并排
Showing
4 changed file
with
240 addition
and
220 deletion
+240
-220
build/three.js
build/three.js
+26
-6
build/three.min.js
build/three.min.js
+188
-188
src/materials/MeshFaceMaterial.js
src/materials/MeshFaceMaterial.js
+3
-4
src/renderers/WebGLRenderer.js
src/renderers/WebGLRenderer.js
+23
-22
未找到文件。
build/three.js
浏览文件 @
85f06ba4
...
...
@@ -11051,7 +11051,11 @@ THREE.MeshNormalMaterial.prototype.clone = function () {
* @author mrdoob / http://mrdoob.com/
*/
THREE.MeshFaceMaterial = function () {};
THREE.MeshFaceMaterial = function ( materials ) {
this.materials = materials instanceof Array ? materials : [];
};
THREE.MeshFaceMaterial.prototype.clone = function () {
...
...
@@ -17037,13 +17041,21 @@ THREE.WebGLRenderer = function ( parameters ) {
function getBufferMaterial( object, geometryGroup ) {
if ( object.material
&& ! ( object.material instanceof THREE.MeshFaceMaterial )
) {
if ( object.material
instanceof THREE.MeshFaceMaterial
) {
return object.material;
if ( object.material.materials.length > 0 ) {
return object.material.materials[ geometryGroup.materialIndex ];
} else {
return object.geometry.materials[ geometryGroup.materialIndex ];
}
} else
if ( geometryGroup.materialIndex >= 0 )
{
} else {
return object.
geometry.materials[ geometryGroup.materialIndex ]
;
return object.
material
;
}
...
...
@@ -20307,7 +20319,15 @@ THREE.WebGLRenderer = function ( parameters ) {
if ( materialIndex >= 0 ) {
material = object.geometry.materials[ materialIndex ];
if ( meshMaterial.materials.length > 0 ) {
material = meshMaterial.materials[ materialIndex ];
} else {
material = object.geometry.materials[ materialIndex ];
}
if ( material.transparent ) {
...
...
build/three.min.js
浏览文件 @
85f06ba4
因为 它太大了无法显示 source diff 。你可以改为
查看blob
。
src/materials/MeshFaceMaterial.js
浏览文件 @
85f06ba4
...
...
@@ -2,10 +2,9 @@
* @author mrdoob / http://mrdoob.com/
*/
THREE
.
MeshFaceMaterial
=
function
(
materials
)
{
this
.
useGeometryMaterial
=
!
materials
;
this
.
materials
=
materials
!==
undefined
?
materials
:
[];
THREE
.
MeshFaceMaterial
=
function
(
materials
)
{
this
.
materials
=
materials
instanceof
Array
?
materials
:
[];
};
...
...
src/renderers/WebGLRenderer.js
浏览文件 @
85f06ba4
...
...
@@ -890,21 +890,21 @@ THREE.WebGLRenderer = function ( parameters ) {
function
getBufferMaterial
(
object
,
geometryGroup
)
{
if
(
object
.
material
&&
!
(
object
.
material
instanceof
THREE
.
MeshFaceMaterial
)
)
{
if
(
object
.
material
instanceof
THREE
.
MeshFaceMaterial
)
{
return
object
.
material
;
if
(
object
.
material
.
materials
.
length
>
0
)
{
return
object
.
material
.
materials
[
geometryGroup
.
materialIndex
];
}
else
if
(
geometryGroup
.
materialIndex
>=
0
)
{
// what does this line prevent??
}
else
{
if
(
object
.
material
instanceof
THREE
.
MeshFaceMaterial
&&
!
object
.
material
.
useGeometryMaterial
){
return
object
.
material
.
materials
[
geometryGroup
.
materialIndex
];
}
else
{
return
object
.
geometry
.
materials
[
geometryGroup
.
materialIndex
];
}
return
object
.
geometry
.
materials
[
geometryGroup
.
materialIndex
];
}
}
else
{
return
object
.
material
;
}
...
...
@@ -4167,16 +4167,17 @@ THREE.WebGLRenderer = function ( parameters ) {
materialIndex
=
buffer
.
materialIndex
;
if
(
materialIndex
>=
0
)
{
if
(
meshMaterial
.
useGeometryMaterial
){
material
=
object
.
geometry
.
materials
[
materialIndex
];
}
else
{
material
=
meshMaterial
.
materials
[
materialIndex
];
}
if
(
meshMaterial
.
materials
.
length
>
0
)
{
material
=
meshMaterial
.
materials
[
materialIndex
];
}
else
{
material
=
object
.
geometry
.
materials
[
materialIndex
];
}
if
(
material
.
transparent
)
{
globject
.
transparent
=
material
;
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录