提交 85c835de 编写于 作者: R Ricardo Cabello

Merge pull request #6868 from dubejf/noproxy

Remove wip / TypedGeometry
/**
* @author hughes
* @author mrdoob / http://mrdoob.com/
*/
THREE.CircleTypedGeometry = function ( radius, segments, thetaStart, thetaLength ) {
this.parameters = {
radius: radius,
segments: segments,
thetaStart: thetaStart,
thetaLength: thetaLength
};
radius = radius || 50;
segments = segments !== undefined ? Math.max( 3, segments ) : 8;
thetaStart = thetaStart !== undefined ? thetaStart : 0;
thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;
//
var elements = segments + 2;
var indices = new Uint16Array( segments * 3 );
var vertices = new Float32Array( elements * 3 );
var normals = new Float32Array( elements * 3 );
var uvs = new Float32Array( elements * 2 );
// center
normals[ 2 ] = 1;
uvs[ 0 ] = 0.5;
uvs[ 1 ] = 0.5;
var offset = 0, offset2 = 2, offset3 = 3;
for ( var i = 0; i <= segments; i ++ ) {
var segment = thetaStart + i / segments * thetaLength;
var x = radius * Math.cos( segment );
var y = radius * Math.sin( segment );
vertices[ offset3 ] = x;
vertices[ offset3 + 1 ] = y;
normals[ offset3 + 2 ] = 1;
uvs[ offset2 ] = ( x / radius + 1 ) / 2;
uvs[ offset2 + 1 ] = ( y / radius + 1 ) / 2;
offset2 += 2;
offset3 += 3;
//
indices[ offset ] = 0;
indices[ offset + 1 ] = i + 1;
indices[ offset + 2 ] = i + 2;
offset += 3;
}
THREE.IndexedTypedGeometry.call( this );
this.setArrays( indices, vertices, normals, uvs );
this.boundingSphere = new THREE.Sphere( new THREE.Vector3(), radius );
};
THREE.CircleTypedGeometry.prototype = Object.create( THREE.IndexedTypedGeometry.prototype );
THREE.CircleTypedGeometry.prototype.constructor = THREE.CircleTypedGeometry;
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.GeometryEditor = function ( geometry ) {
this.geometry = geometry;
};
Object.defineProperties( THREE.GeometryEditor.prototype, {
vertices: {
enumerable: true,
get: function() { return this.createVertexProxies(); }
},
normals: {
enumerable: true,
get: function() { return this.createNormalProxies(); }
},
uvs: {
enumerable: true,
get: function() { return this.createUVProxies(); }
}
} );
THREE.GeometryEditor.prototype.createVertexProxies = function () {
Object.defineProperty( this, 'vertices', { value: [], writable: true } );
var attributes = this.geometry.attributes;
var length = attributes.position.array.length / 3;
for ( var i = 0; i < length; i ++ ) {
this.vertices.push( new THREE.ProxyVector3( attributes.position.array, i * 3 ) );
}
return this.vertices;
};
THREE.GeometryEditor.prototype.createNormalProxies = function () {
Object.defineProperty( this, 'normals', { value: [], writable: true } );
var attributes = this.geometry.attributes;
var length = attributes.position.array.length / 3;
for ( var i = 0; i < length; i ++ ) {
this.normals.push( new THREE.ProxyVector3( attributes.normal.array, i * 3 ) );
}
return this.normals;
};
THREE.GeometryEditor.prototype.createUVProxies = function () {
Object.defineProperty( this, 'uvs', { value: [], writable: true } );
var attributes = this.geometry.attributes;
var length = attributes.position.array.length / 3;
for ( var i = 0; i < length; i ++ ) {
this.uvs.push( new THREE.ProxyVector2( attributes.uv.array, i * 2 ) );
}
return this.uvs;
};
\ No newline at end of file
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.IndexedTypedGeometry = function () {
THREE.BufferGeometry.call( this );
};
THREE.IndexedTypedGeometry.prototype = Object.create( THREE.BufferGeometry.prototype );
THREE.IndexedTypedGeometry.prototype.constructor = THREE.IndexedTypedGeometry;
THREE.IndexedTypedGeometry.prototype.setArrays = function ( indices, vertices, normals, uvs ) {
this.indices = indices;
this.vertices = vertices;
this.normals = normals;
this.uvs = uvs;
this.attributes[ 'index' ] = { array: indices, itemSize: 1 };
this.attributes[ 'position' ] = { array: vertices, itemSize: 3 };
this.attributes[ 'normal' ] = { array: normals, itemSize: 3 };
this.attributes[ 'uv' ] = { array: uvs, itemSize: 2 };
return this;
};
/**
* @author mrdoob / http://mrdoob.com/
* based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Plane.as
*/
THREE.PlaneTypedGeometry = function ( width, height, widthSegments, heightSegments ) {
this.parameters = {
width: width,
height: height,
widthSegments: widthSegments,
heightSegments: heightSegments
};
var width_half = width / 2;
var height_half = height / 2;
var gridX = widthSegments || 1;
var gridY = heightSegments || 1;
var gridX1 = gridX + 1;
var gridY1 = gridY + 1;
var segment_width = width / gridX;
var segment_height = height / gridY;
var vertices = new Float32Array( gridX1 * gridY1 * 3 );
var normals = new Float32Array( gridX1 * gridY1 * 3 );
var uvs = new Float32Array( gridX1 * gridY1 * 2 );
var offset = 0;
var offset2 = 0;
for ( var iy = 0; iy < gridY1; iy ++ ) {
var y = iy * segment_height - height_half;
for ( var ix = 0; ix < gridX1; ix ++ ) {
var x = ix * segment_width - width_half;
vertices[ offset ] = x;
vertices[ offset + 1 ] = - y;
normals[ offset + 2 ] = 1;
uvs[ offset2 ] = ix / gridX;
uvs[ offset2 + 1 ] = 1 - ( iy / gridY );
offset += 3;
offset2 += 2;
}
}
offset = 0;
var indices = new ( ( vertices.length / 3 ) > 65535 ? Uint32Array : Uint16Array )( gridX * gridY * 6 );
for ( var iy = 0; iy < gridY; iy ++ ) {
for ( var ix = 0; ix < gridX; ix ++ ) {
var a = ix + gridX1 * iy;
var b = ix + gridX1 * ( iy + 1 );
var c = ( ix + 1 ) + gridX1 * ( iy + 1 );
var d = ( ix + 1 ) + gridX1 * iy;
indices[ offset ] = a;
indices[ offset + 1 ] = b;
indices[ offset + 2 ] = d;
indices[ offset + 3 ] = b;
indices[ offset + 4 ] = c;
indices[ offset + 5 ] = d;
offset += 6;
}
}
THREE.IndexedTypedGeometry.call( this );
this.setArrays( indices, vertices, normals, uvs );
this.computeBoundingSphere();
};
THREE.PlaneTypedGeometry.prototype = Object.create( THREE.IndexedTypedGeometry.prototype );
THREE.PlaneTypedGeometry.prototype.constructor = THREE.PlaneTypedGeometry;
/**
* @author mrdoob / http://mrdoob.com/
* @author kile / http://kile.stravaganza.org/
* @author alteredq / http://alteredqualia.com/
* @author mikael emtinger / http://gomo.se/
* @author zz85 / http://www.lab4games.net/zz85/blog
* @author bhouston / http://exocortex.com
* @author jbaicoianu / http://baicoianu.com
*/
THREE.ProxyGeometry = function ( ) {
THREE.BufferGeometry.call( this );
this.addEventListener( 'allocate', this.onGeometryAllocate);
// TODO - implement as BufferGeometry attributes
this.morphTargets = [];
this.morphColors = [];
};
THREE.ProxyGeometry.prototype = Object.create( THREE.IndexedGeometry2.prototype );
THREE.ProxyGeometry.prototype.constructor = THREE.ProxyGeometry;
Object.defineProperties(THREE.ProxyGeometry.prototype, {
vertices: {
enumerable: true,
configurable: true,
get: function() { return this.createVertexProxies(); }
},
faces: {
enumerable: true,
get: function() { return this.createFaceProxies() }
},
faceVertexUvs: {
enumerable: true,
get: function() { return this.createUvProxies() }
},
colors: {
enumerable: true,
get: function() { return this.createColorProxies() }
},
skinIndices: {
enumerable: true,
get: function() { return this.createSkinIndexProxies() }
},
skinWeights: {
enumerable: true,
get: function() { return this.createSkinWeightProxies() }
},
// TODO - fill in additional proxies:
// - morphColors
// - morphNormals
// - morphTargets
verticesNeedUpdate: {
enumerable: true,
get: function() { if (this.attributes[ 'position' ]) return this.attributes[ 'position' ].needsUpdate; },
set: function(v) { if (this.attributes[ 'position' ]) this.attributes[ 'position' ].needsUpdate = v; }
},
colorsNeedUpdate: {
enumerable: true,
get: function() { if (this.attributes[ 'color' ]) return this.attributes[ 'color' ].needsUpdate; },
set: function(v) { if (this.attributes[ 'color' ]) this.attributes[ 'color' ].needsUpdate = v; }
},
normalsNeedUpdate: {
enumerable: true,
get: function() { if (this.attributes[ 'normal' ]) return this.attributes[ 'normal' ].needsUpdate; },
set: function(v) { if (this.attributes[ 'normal' ]) this.attributes[ 'normal' ].needsUpdate = v; }
},
});
THREE.ProxyGeometry.prototype.createVertexProxies = function(values) {
if (!this.hasOwnProperty('vertices')) {
// Replace the prototype getter with a local array property
Object.defineProperty( this, "vertices", { value: [], writable: true } );
} else {
// Start with a new, empty array
this.vertices = [];
}
// If the attribute buffer has already been populated, set up proxy objects
this.populateProxyFromBuffer(this.vertices, "position", THREE.ProxyVector3, 3);
// If values were passed in, store them in the buffer via the proxy objects
if (values) {
for (var i = 0; i < values.length; i ++) {
this.vertices[i].copy(values[i]);
}
}
// Return a reference to the newly-created array
return this.vertices;
};
THREE.ProxyGeometry.prototype.createFaceProxies = function(values) {
if (!this.hasOwnProperty("faces")) {
// Replace the prototype getter with a local array property
Object.defineProperty( this, "faces", { value: [], writable: true } );
} else {
// Start with a new, empty array
this.faces = [];
}
// If the attribute buffer has already been populated, set up proxy objects
var faces = this.faces,
indexarray = false,
positionarray = false,
normalarray = false,
colorarray = false,
tangentarray = false;
if ( this.attributes[ 'index' ] ) {
indexarray = this.attributes[ 'index' ].array;
}
if ( this.attributes[ 'position' ] ) {
positionarray = this.attributes[ 'position' ].array;
}
if (this.attributes[ 'normal' ]) {
normalarray = this.attributes[ 'normal' ].array;
}
if (this.attributes[ 'color' ]) {
colorarray = this.attributes[ 'color' ].array;
}
if (this.attributes[ 'tangent' ]) {
tangentarray = this.attributes[ 'tangent' ].array;
}
// TODO - this should be accomplished using "virtual" functions on various classes (IndexedGeometry, SmoothGeometry, etc)
if (indexarray) {
for ( var i = 0, l = indexarray.length / 3; i < l; i ++ ) {
var o = i * 3;
var face = new THREE.ProxyFace3( indexarray, i * 3 );
faces.push(face);
}
} else if (positionarray) {
for ( var i = 0, l = positionarray.length / 3; i < l; i += 3 ) {
var o = i * 3;
var v1 = i, v2 = i + 1, v3 = i + 2;
var face = new THREE.ProxyFace3( v1, v2, v3 );
faces.push(face);
}
}
// If values were passed in, store them in the buffer via the proxy objects
if (values) {
for (var i = 0, l = values.length; i < l; i ++) {
var f = faces[i],
v = values[i];
f.a = v.a;
f.b = v.b;
f.c = v.c;
}
}
if (normalarray) {
this.createFaceVertexNormalProxies(values);
}
if (colorarray) {
this.createFaceVertexColorProxies(values);
}
if (tangentarray) {
this.createFaceVertexTangentProxies(values);
}
// Return a reference to the newly-created array
return this.faces;
};
THREE.ProxyGeometry.prototype.createFaceVertexNormalProxies = function(values) {
if ( this.attributes[ 'normal' ] && this.attributes[ 'normal' ].array ) {
var normalarray = this.attributes[ 'normal' ].array;
for (var i = 0, l = this.faces.length; i < l; i ++) {
var f = this.faces[i];
f.vertexNormals = [
new THREE.ProxyVector3(normalarray, f.a * 3),
new THREE.ProxyVector3(normalarray, f.b * 3),
new THREE.ProxyVector3(normalarray, f.c * 3),
];
f.normal = new THREE.MultiVector3(f.vertexNormals);
}
}
// If values were passed in, store them in the buffer via the proxy objects
if (values) {
for (var i = 0, l = values.length; i < l; i ++) {
var f = this.faces[i],
v = values[i];
if (v.vertexNormals.length > 0) {
for (var j = 0, l2 = f.vertexNormals.length; j < l2; j ++) {
f.vertexNormals[j].copy(v.vertexNormals[j]);
}
} else if (v.normal) {
f.normal.copy(v.normal);
}
}
}
};
THREE.ProxyGeometry.prototype.createFaceVertexColorProxies = function(values) {
if ( this.attributes[ 'color' ] && this.attributes[ 'color' ].array ) {
var colorarray = this.attributes[ 'color' ].array;
for (var i = 0, l = this.faces.length; i < l; i ++) {
var f = this.faces[i];
if ( this.attributes[ 'index' ] ) {
f.vertexColors = [
new THREE.ProxyColor(colorarray, f.a * 3),
new THREE.ProxyColor(colorarray, f.b * 3),
new THREE.ProxyColor(colorarray, f.c * 3),
];
} else {
var o = i * 9;
f.vertexColors = [
new THREE.ProxyColor(colorarray, o),
new THREE.ProxyColor(colorarray, o + 3),
new THREE.ProxyColor(colorarray, o + 6),
];
}
f.color = new THREE.MultiColor(f.vertexColors);
}
}
// If values were passed in, store them in the buffer via the proxy objects
if (values) {
for (var i = 0, l = values.length; i < l; i ++) {
var f = this.faces[i],
v = values[i];
for (var j = 0, l2 = f.vertexColors.length; j < l2; j ++) {
if (v.vertexColors.length > 0) {
f.vertexColors[j].copy(v.vertexColors[j]);
} else if (v.color) {
f.color.copy(v.color);
}
}
}
}
};
THREE.ProxyGeometry.prototype.createFaceVertexTangentProxies = function(values) {
if ( this.attributes[ 'tangent' ] && this.attributes[ 'tangent' ].array ) {
var tangentarray = this.attributes[ 'tangent' ].array;
for (var i = 0, l = this.faces.length; i < l; i ++) {
var f = this.faces[i];
f.vertexTangents = [
new THREE.ProxyVector3(tangentarray, f.a * 3),
new THREE.ProxyVector3(tangentarray, f.b * 3),
new THREE.ProxyVector3(tangentarray, f.c * 3),
];
}
}
// If values were passed in, store them in the buffer via the proxy objects
if (values) {
for (var i = 0, l = values.length; i < l; i ++) {
var f = this.faces[i],
v = values[i];
if (v.vertexTangents.length > 0) {
for (var j = 0, l2 = f.vertexTangents.length; j < l2; j ++) {
f.vertexTangents[j].copy(v.vertexTangents[j]);
}
}
}
}
};
THREE.ProxyGeometry.prototype.createUvProxies = function(values) {
// Replace the prototype getter with a local array property
if (!this.hasOwnProperty("faceVertexUvs")) {
Object.defineProperty( this, "faceVertexUvs", { value: [[]], writable: true } );
} else {
this.faceVertexUvs = [[]];
}
// If the attribute buffer has already been populated, set up proxy objects
if ( this.attributes[ 'uv' ] && this.attributes[ 'uv' ].array ) {
var faces = this.faces;
var uvarray = this.attributes[ 'uv' ].array;
for (var i = 0, l = faces.length; i < l; i ++) {
var f = faces[i];
this.faceVertexUvs[0][i] = [];
if ( this.attributes[ 'index' ] ) {
this.faceVertexUvs[0][i][0] = new THREE.ProxyVector2(uvarray, f.a * 2);
this.faceVertexUvs[0][i][1] = new THREE.ProxyVector2(uvarray, f.b * 2);
this.faceVertexUvs[0][i][2] = new THREE.ProxyVector2(uvarray, f.c * 2);
} else {
var o = i * 6;
this.faceVertexUvs[0][i][0] = new THREE.ProxyVector2(uvarray, o);
this.faceVertexUvs[0][i][1] = new THREE.ProxyVector2(uvarray, o + 2);
this.faceVertexUvs[0][i][2] = new THREE.ProxyVector2(uvarray, o + 4);
}
}
}
// If values were passed in, store them in the buffer via the proxy objects
if (values) {
for (var i = 0, l = values.length; i < l; i ++) {
for (var j = 0, l2 = values[i].length; j < l2; j ++) {
var uv = values[i][j];
this.faceVertexUvs[0][i][j].copy(uv);
}
}
}
// Return a reference to the newly-created array
return this.faceVertexUvs;
};
THREE.ProxyGeometry.prototype.createSkinIndexProxies = function(values) {
// Replace the prototype getter with a local array property
if (!this.hasOwnProperty('skinIndices')) {
Object.defineProperty( this, "skinIndices", { value: [], writable: true } );
} else {
this.skinIndices = [];
}
// If the attribute buffer has already been populated, set up proxy objects
this.populateProxyFromBuffer(this.skinIndices, "skinIndex", THREE.ProxyVector4, 4);
// If values were passed in, store them in the buffer via the proxy objects
if (values) {
for (var i = 0; i < values.length; i ++) {
this.skinIndices[i].copy(values[i]);
}
}
// Return a reference to the newly-created array
return this.skinIndices;
};
THREE.ProxyGeometry.prototype.createSkinWeightProxies = function(values) {
// Replace the prototype getter with a local array property
if (!this.hasOwnProperty('skinWeights')) {
Object.defineProperty( this, "skinWeights", { value: [], writable: true } );
} else {
this.skinWeights = [];
}
// If the attribute buffer has already been populated, set up proxy objects
this.populateProxyFromBuffer(this.skinWeights, "skinWeight", THREE.ProxyVector4, 4);
// If values were passed in, store them in the buffer via the proxy objects
if (values) {
for (var i = 0; i < values.length; i ++) {
this.skinWeights[i].copy(values[i]);
}
}
// Return a reference to the newly-created array
return this.skinWeights;
};
THREE.ProxyGeometry.prototype.createColorProxies = function(values) {
// Replace the prototype getter with a local array property
if (!this.hasOwnProperty('colors')) {
Object.defineProperty( this, "colors", { value: [], writable: true } );
} else {
this.colors = [];
}
// If the attribute buffer has already been populated, set up proxy objects
this.populateProxyFromBuffer(this.colors, "color", THREE.ProxyColor, 3);
// If values were passed in, store them in the buffer via the proxy objects
if (values) {
for (var i = 0; i < values.length; i ++) {
this.colors[i].copy(values[i]);
}
}
// Return a reference to the newly-created array
return this.colors;
};
THREE.ProxyGeometry.prototype.populateProxyFromBuffer = function(attr, buffername, proxytype, itemsize, offset, count) {
if ( this.attributes[ buffername ] && this.attributes[ buffername ].array ) {
var array = this.attributes[ buffername ].array;
var size = itemsize || this.attributes[ buffername ].itemSize;
var start = offset || 0;
count = count || (array.length / size - start);
for ( var i = start, l = start + count; i < l; i ++ ) {
attr.push( new proxytype( array, i * size ) );
}
}
};
/*
* Checks for duplicate vertices with hashmap.
* Duplicated vertices are removed
* and faces' vertices are updated.
*/
THREE.ProxyGeometry.prototype.mergeVertices = function () {
var verticesMap = {}; // Hashmap for looking up vertice by position coordinates (and making sure they are unique)
var unique = [], changes = [];
var v, key;
var precisionPoints = 4; // number of decimal points, eg. 4 for epsilon of 0.0001
var precision = Math.pow( 10, precisionPoints );
var i,il, face;
var indices, k, j, jl, u;
for ( i = 0, il = this.vertices.length; i < il; i ++ ) {
v = this.vertices[ i ];
key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision );
if ( verticesMap[ key ] === undefined ) {
verticesMap[ key ] = i;
unique.push( this.vertices[ i ] );
changes[ i ] = unique.length - 1;
} else {
//console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]);
changes[ i ] = changes[ verticesMap[ key ] ];
}
}
// if faces are completely degenerate after merging vertices, we
// have to remove them from the geometry.
var faceIndicesToRemove = [];
for ( i = 0, il = this.faces.length; i < il; i ++ ) {
face = this.faces[ i ];
face.a = changes[ face.a ];
face.b = changes[ face.b ];
face.c = changes[ face.c ];
indices = [ face.a, face.b, face.c ];
var dupIndex = -1;
// if any duplicate vertices are found in a Face3
// we have to remove the face as nothing can be saved
for ( var n = 0; n < 3; n ++ ) {
if ( indices[ n ] == indices[ ( n + 1 ) % 3 ] ) {
dupIndex = n;
faceIndicesToRemove.push( i );
break;
}
}
}
for ( i = faceIndicesToRemove.length - 1; i >= 0; i -- ) {
var idx = faceIndicesToRemove[ i ];
this.faces.splice( idx, 1 );
for ( j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) {
this.faceVertexUvs[ j ].splice( idx, 1 );
}
}
// Use unique set of vertices
var diff = this.vertices.length - unique.length;
this.vertices = unique;
return diff;
};
THREE.ProxyGeometry.prototype.onGeometryAllocate = function (ev) {
// Prevent allocate event listener from firing multiple times
this.removeEventListener( 'allocate', this.onGeometryAllocate);
if (this.hasOwnProperty('vertices')) {
var attr = new THREE.Float32Attribute(this.vertices.length, 3);
this.addAttribute('position', attr);
this.createVertexProxies(this.vertices);
}
if (this.hasOwnProperty('faces')) {
var idxattr = new THREE.Uint16Attribute(this.faces.length, 3);
this.addAttribute('index', idxattr);
if (this.faces.length > 0) {
var hasnormals = (this.hasOwnProperty('normals') || this.faces[0].normal || this.faces[0].vertexNormals.length > 0);
var hascolors = (this.hasOwnProperty('colors') || this.faces[0].color || this.faces[0].vertexColors.length > 0);
var hastangents = (this.faces[0].vertexTangents.length > 0);
if (hasnormals) {
var normalattr = new THREE.Float32Attribute(this.vertices.length, 3);
this.addAttribute('normal', normalattr);
}
if (hascolors) {
var colorattr = new THREE.Float32Attribute(this.faces.length * 3, 3);
this.addAttribute('color', colorattr);
}
if (hastangents) {
var tangentattr = new THREE.Float32Attribute(this.faces.length * 3, 3);
this.addAttribute('tangent', tangentattr);
}
}
this.createFaceProxies(this.faces);
}
if (this.hasOwnProperty('faceVertexUvs')) {
var uvattr = new THREE.Float32Attribute(this.faces.length * 3, 2);
this.addAttribute('uv', uvattr);
this.createUvProxies(this.faceVertexUvs[0]);
}
if (this.hasOwnProperty('skinIndices')) {
var skinidxattr = new THREE.Float32Attribute(this.skinIndices.length, 4);
this.addAttribute('skinIndex', skinidxattr);
this.createSkinIndexProxies(this.skinIndices);
}
if (this.hasOwnProperty('skinWeights')) {
var skinweightattr = new THREE.Float32Attribute(this.skinWeights.length, 4);
this.addAttribute('skinWeight', skinweightattr);
this.createSkinWeightProxies(this.skinWeights);
}
};
THREE.ProxyGeometry.prototype.computeFaceNormals = function() {
this.dispatchEvent( { type: 'allocate' } );
return THREE.BufferGeometry.prototype.computeFaceNormals.call(this);
};
THREE.ProxyGeometry.prototype.computeVertexNormals = function() {
this.dispatchEvent( { type: 'allocate' } );
return THREE.BufferGeometry.prototype.computeVertexNormals.call(this);
};
THREE.ProxyGeometry.prototype.computeTangents = function() {
this.dispatchEvent( { type: 'allocate' } );
var ret = THREE.BufferGeometry.prototype.computeTangents.call(this);
// FIXME - this doesn't work yet
//this.createFaceVertexTangentProxies();
return ret;
};
THREE.ProxyGeometry.prototype.computeBoundingSphere = function() {
this.dispatchEvent( { type: 'allocate' } );
return THREE.BufferGeometry.prototype.computeBoundingSphere.call(this);
};
THREE.ProxyGeometry.prototype.computeBoundingBox = function () {
this.dispatchEvent( { type: 'allocate' } );
return THREE.BufferGeometry.prototype.computeBoundingBox.call(this);
};
THREE.ProxyGeometry.prototype.clone = function () {
var buff = THREE.BufferGeometry.prototype.clone.call(this);
var geo = new THREE.ProxyGeometry();
geo.attributes = buff.attributes;
geo.offsets = buff.drawcalls;
return geo;
};
THREE.EventDispatcher.prototype.apply( THREE.ProxyGeometry.prototype );
THREE.ProxyGeometryIdCount = 0;
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.TypedGeometry = function ( size ) {
THREE.BufferGeometry.call( this );
if ( size !== undefined ) {
this.setArrays(
new Float32Array( size * 3 * 3 ),
new Float32Array( size * 3 * 3 ),
new Float32Array( size * 3 * 2 )
);
}
};
THREE.TypedGeometry.prototype = Object.create( THREE.BufferGeometry.prototype );
THREE.TypedGeometry.prototype.constructor = THREE.TypedGeometry;
THREE.TypedGeometry.prototype.setArrays = function ( vertices, normals, uvs ) {
this.vertices = vertices;
this.normals = normals;
this.uvs = uvs;
this.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
this.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
this.addAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ) );
return this;
};
THREE.TypedGeometry.prototype.merge = ( function () {
var offset = 0;
var normalMatrix = new THREE.Matrix3();
return function ( geometry, matrix, startOffset ) {
if ( startOffset !== undefined ) offset = startOffset;
var offset2 = offset * 2;
var offset3 = offset * 3;
var vertices = this.attributes.position.array;
var normals = this.attributes.normal.array;
var uvs = this.attributes.uv.array;
if ( geometry instanceof THREE.TypedGeometry ) {
var vertices2 = geometry.attributes.position.array;
var normals2 = geometry.attributes.normal.array;
var uvs2 = geometry.attributes.uv.array;
for ( var i = 0, l = vertices2.length; i < l; i += 3 ) {
vertices[ i + offset3 ] = vertices2[ i ];
vertices[ i + offset3 + 1 ] = vertices2[ i + 1 ];
vertices[ i + offset3 + 2 ] = vertices2[ i + 2 ];
normals[ i + offset3 ] = normals2[ i ];
normals[ i + offset3 + 1 ] = normals2[ i + 1 ];
normals[ i + offset3 + 2 ] = normals2[ i + 2 ];
uvs[ i + offset2 ] = uvs2[ i ];
uvs[ i + offset2 + 1 ] = uvs2[ i + 1 ];
}
} else if ( geometry instanceof THREE.IndexedTypedGeometry ) {
var indices2 = geometry.attributes.index.array;
var vertices2 = geometry.attributes.position.array;
var normals2 = geometry.attributes.normal.array;
var uvs2 = geometry.attributes.uv.array;
for ( var i = 0, l = indices2.length; i < l; i ++ ) {
var index = indices2[ i ];
var index3 = index * 3;
var i3 = i * 3;
vertices[ i3 + offset3 ] = vertices2[ index3 ];
vertices[ i3 + offset3 + 1 ] = vertices2[ index3 + 1 ];
vertices[ i3 + offset3 + 2 ] = vertices2[ index3 + 2 ];
normals[ i3 + offset3 ] = normals2[ index3 ];
normals[ i3 + offset3 + 1 ] = normals2[ index3 + 1 ];
normals[ i3 + offset3 + 2 ] = normals2[ index3 + 2 ];
var index2 = index * 2;
var i2 = i * 2;
uvs[ i2 + offset2 ] = uvs2[ index2 ];
uvs[ i2 + offset2 + 1 ] = uvs2[ index2 + 1 ];
}
if ( matrix !== undefined ) {
matrix.applyToVector3Array( vertices, offset3, indices2.length * 3 );
normalMatrix.getNormalMatrix( matrix );
normalMatrix.applyToVector3Array( normals, offset3, indices2.length * 3 );
}
offset += indices2.length;
}
};
} )();
\ No newline at end of file
/**
* @author mrdoob / http://mrdoob.com/
* based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Cube.as
*/
THREE.BoxGeometry2 = function ( width, height, depth, widthSegments, heightSegments, depthSegments ) {
var scope = this;
this.width = width;
this.height = height;
this.depth = depth;
this.widthSegments = widthSegments || 1;
this.heightSegments = heightSegments || 1;
this.depthSegments = depthSegments || 1;
var width_half = this.width / 2;
var height_half = this.height / 2;
var depth_half = this.depth / 2;
var vector = new THREE.Vector3();
var vectors = [];
var vertices = [];
var addVertex = function ( a, b, c ) {
vertices.push( vectors[ a ], vectors[ a + 1 ], vectors[ a + 2 ] );
vertices.push( vectors[ b ], vectors[ b + 1 ], vectors[ b + 2 ] );
vertices.push( vectors[ c ], vectors[ c + 1 ], vectors[ c + 2 ] );
};
buildPlane( 'z', 'y', - 1, - 1, this.depth, this.height, width_half, 0 ); // px
buildPlane( 'z', 'y', 1, - 1, this.depth, this.height, - width_half, 1 ); // nx
buildPlane( 'x', 'z', 1, 1, this.width, this.depth, height_half, 2 ); // py
buildPlane( 'x', 'z', 1, - 1, this.width, this.depth, - height_half, 3 ); // ny
buildPlane( 'x', 'y', 1, - 1, this.width, this.height, depth_half, 4 ); // pz
buildPlane( 'x', 'y', - 1, - 1, this.width, this.height, - depth_half, 5 ); // nz
function buildPlane( u, v, udir, vdir, width, height, depth, materialIndex ) {
var w, ix, iy,
gridX = scope.widthSegments,
gridY = scope.heightSegments,
width_half = width / 2,
height_half = height / 2,
offset = vectors.length;
if ( ( u === 'x' && v === 'y' ) || ( u === 'y' && v === 'x' ) ) {
w = 'z';
} else if ( ( u === 'x' && v === 'z' ) || ( u === 'z' && v === 'x' ) ) {
w = 'y';
gridY = scope.depthSegments;
} else if ( ( u === 'z' && v === 'y' ) || ( u === 'y' && v === 'z' ) ) {
w = 'x';
gridX = scope.depthSegments;
}
var gridX1 = gridX + 1,
gridY1 = gridY + 1,
segment_width = width / gridX,
segment_height = height / gridY,
normal = new THREE.Vector3();
normal[ w ] = depth > 0 ? 1 : - 1;
for ( iy = 0; iy < gridY1; iy ++ ) {
for ( ix = 0; ix < gridX1; ix ++ ) {
vector[ u ] = ( ix * segment_width - width_half ) * udir;
vector[ v ] = ( iy * segment_height - height_half ) * vdir;
vector[ w ] = depth;
vectors.push( vector.x, vector.y, vector.z );
}
}
for ( iy = 0; iy < gridY; iy ++ ) {
for ( ix = 0; ix < gridX; ix ++ ) {
var a = ix + gridX1 * iy;
var b = ix + gridX1 * ( iy + 1 );
var c = ( ix + 1 ) + gridX1 * ( iy + 1 );
var d = ( ix + 1 ) + gridX1 * iy;
addVertex( a * 3 + offset, b * 3 + offset, d * 3 + offset );
addVertex( b * 3 + offset, c * 3 + offset, d * 3 + offset );
}
}
}
THREE.Geometry2.call( this, vertices.length / 3 );
this.vertices.set( vertices );
};
THREE.BoxGeometry2.prototype = Object.create( THREE.Geometry2.prototype );
THREE.BoxGeometry2.prototype.constructor = THREE.BoxGeometry2;
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.Geometry2 = function ( size ) {
THREE.BufferGeometry.call( this );
this.vertices = new THREE.Float32Attribute( size, 3 );
this.normals = new THREE.Float32Attribute( size, 3 );
this.uvs = new THREE.Float32Attribute( size, 2 );
this.addAttribute( 'position', this.vertices );
this.addAttribute( 'normal', this.normals );
this.addAttribute( 'uv', this.uvs );
};
THREE.Geometry2.prototype = Object.create( THREE.BufferGeometry.prototype );
THREE.Geometry2.prototype.constructor = THREE.Geometry2;
\ No newline at end of file
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.Geometry2Loader = function ( manager ) {
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
};
THREE.Geometry2Loader.prototype = {
constructor: THREE.Geometry2Loader,
load: function ( url, onLoad, onProgress, onError ) {
var scope = this;
var loader = new THREE.XHRLoader();
loader.setCrossOrigin( this.crossOrigin );
loader.load( url, function ( text ) {
onLoad( scope.parse( JSON.parse( text ) ) );
} );
},
setCrossOrigin: function ( value ) {
this.crossOrigin = value;
},
parse: function ( json ) {
var geometry = new THREE.Geometry2( json.vertices.length / 3 );
var attributes = [ 'vertices', 'normals', 'uvs' ];
var boundingSphere = json.boundingSphere;
for ( var key in attributes ) {
var attribute = attributes[ key ];
geometry[ attribute ].set( json[ attribute ] );
}
if ( boundingSphere !== undefined ) {
var center = new THREE.Vector3();
if ( boundingSphere.center !== undefined ) {
center.fromArray( boundingSphere.center );
}
geometry.boundingSphere = new THREE.Sphere( center, boundingSphere.radius );
}
return geometry;
}
};
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.Geometry3 = function ( size ) {
THREE.BufferGeometry.call( this );
var verticesBuffer = new ArrayBuffer( size * 3 * 4 );
var normalsBuffer = new ArrayBuffer( size * 3 * 4 );
var uvsBuffer = new ArrayBuffer( size * 2 * 4 );
this.vertices = [];
this.normals = [];
this.uvs = [];
for ( var i = 0; i < size; i ++ ) {
this.vertices.push( new Float32Array( verticesBuffer, i * 3 * 4, 3 ) );
this.normals.push( new Float32Array( normalsBuffer, i * 3 * 4, 3 ) );
this.uvs.push( new Float32Array( uvsBuffer, i * 2 * 4, 2 ) );
}
this.attributes[ 'position' ] = { array: new Float32Array( verticesBuffer, 0, size * 3 ), itemSize: 3 };
this.attributes[ 'normal' ] = { array: new Float32Array( normalsBuffer, 0, size * 3 ), itemSize: 3 };
this.attributes[ 'uv' ] = { array: new Float32Array( uvsBuffer, 0, size * 2 ), itemSize: 2 };
};
THREE.Geometry3.prototype = Object.create( THREE.BufferGeometry.prototype );
THREE.Geometry3.prototype.constructor = THREE.Geometry3;
\ No newline at end of file
THREE.Geometry4 = function ( size ) {
THREE.BufferGeometry.call( this );
var verticesBuffer = new ArrayBuffer( size * 3 * 4 );
var normalsBuffer = new ArrayBuffer( size * 3 * 4 );
var uvsBuffer = new ArrayBuffer( size * 2 * 4 );
this.attributes[ 'position' ] = { array: new Float32Array( verticesBuffer, 0, size * 3 ), itemSize: 3 };
this.attributes[ 'normal' ] = { array: new Float32Array( normalsBuffer, 0, size * 3 ), itemSize: 3 };
this.attributes[ 'uv' ] = { array: new Float32Array( uvsBuffer, 0, size * 2 ), itemSize: 2 };
this.vertices = new THREE.VectorArrayProxy( this.attributes[ 'position' ] );
this.normals = new THREE.VectorArrayProxy( this.attributes[ 'normal' ] );
this.uvs = new THREE.VectorArrayProxy( this.attributes[ 'uv' ] );
};
THREE.Geometry4.prototype = Object.create( THREE.BufferGeometry.prototype );
THREE.Geometry4.prototype.constructor = THREE.Geometry4;
THREE.VectorArrayProxy = function(attribute) {
// Acts as a proxy for an array of vectors, by setting up accessors which return THREE.Vector*Proxy objects
this.attribute = attribute;
for (var i = 0, l = this.attribute.array.length / this.attribute.itemSize; i < l; i ++) {
Object.defineProperty(this, i, {
get: (function(i) { return function() { return this.getValue(i); }})(i),
set: (function(i) { return function(v) { return this.setValue(i, v); }})(i),
});
}
};
THREE.VectorArrayProxy.prototype.getValue = function(i) {
// Allocates a new THREE.Vector2Proxy or THREE.Vector3Proxy depending on the itemSize of our attribute
var subarray = this.attribute.array.subarray(i * this.attribute.itemSize, (i + 1) * this.attribute.itemSize);
switch (this.attribute.itemSize) {
case 2:
return new THREE.Vector2Proxy(subarray);
case 3:
return new THREE.Vector3Proxy(subarray);
}
};
THREE.VectorArrayProxy.prototype.setValue = function(i, v) {
var vec = this[i];
vec.copy(v);
};
// Vector Proxy Objects
THREE.Vector2Proxy = function(subarray) {
this.subarray = subarray;
};
THREE.Vector2Proxy.prototype = Object.create( THREE.Vector2.prototype );
THREE.Vector2Proxy.prototype.constructor = THREE.Vector2Proxy;
Object.defineProperty(THREE.Vector2Proxy.prototype, 'x', { get: function() { return this.subarray[0]; }, set: function(v) { this.subarray[0] = v; } });
Object.defineProperty(THREE.Vector2Proxy.prototype, 'y', { get: function() { return this.subarray[1]; }, set: function(v) { this.subarray[1] = v; } });
THREE.Vector3Proxy = function(subarray) {
this.subarray = subarray;
};
THREE.Vector3Proxy.prototype = Object.create( THREE.Vector3.prototype );
THREE.Vector3Proxy.prototype.constructor = THREE.Vector3Proxy;
Object.defineProperty(THREE.Vector3Proxy.prototype, 'x', { get: function() { return this.subarray[0]; }, set: function(v) { this.subarray[0] = v; } });
Object.defineProperty(THREE.Vector3Proxy.prototype, 'y', { get: function() { return this.subarray[1]; }, set: function(v) { this.subarray[1] = v; } });
Object.defineProperty(THREE.Vector3Proxy.prototype, 'z', { get: function() { return this.subarray[2]; }, set: function(v) { this.subarray[2] = v; } });
\ No newline at end of file
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.Geometry5 = function ( size ) {
THREE.BufferGeometry.call( this );
var verticesBuffer = new Float32Array( size * 3 );
var normalsBuffer = new Float32Array( size * 3 );
var uvsBuffer = new Float32Array( size * 2 );
this.vertices = [];
this.normals = [];
this.uvs = [];
for ( var i = 0; i < size; i ++ ) {
this.vertices.push( new THREE.TypedVector3( verticesBuffer, i * 3 ) );
this.normals.push( new THREE.TypedVector3( normalsBuffer, i * 3 ) );
this.uvs.push( new THREE.TypedVector2( uvsBuffer, i * 2 ) );
}
this.attributes[ 'position' ] = { array: verticesBuffer, itemSize: 3 };
this.attributes[ 'normal' ] = { array: normalsBuffer, itemSize: 3 };
this.attributes[ 'uv' ] = { array: uvsBuffer, itemSize: 2 };
};
THREE.Geometry5.prototype = Object.create( THREE.BufferGeometry.prototype );
THREE.Geometry5.prototype.constructor = THREE.Geometry5;
THREE.TypedVector2 = function ( array, offset ) {
this.array = array;
this.offset = offset;
};
THREE.TypedVector2.prototype = Object.create( THREE.Vector2.prototype );
THREE.TypedVector2.prototype.constructor = THREE.TypedVector2;
Object.defineProperties( THREE.TypedVector2.prototype, {
'x': {
get: function () { return this.array[ this.offset ]; },
set: function ( v ) { this.array[ this.offset ] = v; }
},
'y': {
get: function () { return this.array[ this.offset + 1 ]; },
set: function ( v ) { this.array[ this.offset + 1 ] = v; }
}
} );
THREE.TypedVector3 = function ( array, offset ) {
this.array = array;
this.offset = offset;
};
THREE.TypedVector3.prototype = Object.create( THREE.Vector3.prototype );
THREE.TypedVector3.prototype.constructor = THREE.TypedVector3;
Object.defineProperties( THREE.TypedVector3.prototype, {
'x': {
get: function () { return this.array[ this.offset ]; },
set: function ( v ) { this.array[ this.offset ] = v; }
},
'y': {
get: function () { return this.array[ this.offset + 1 ]; },
set: function ( v ) { this.array[ this.offset + 1 ] = v; }
},
'z': {
get: function () { return this.array[ this.offset + 2 ]; },
set: function ( v ) { this.array[ this.offset + 2 ] = v; }
}
} );
\ No newline at end of file
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.Geometry5b = function ( bufferGeometry ) {
THREE.BufferGeometry.call( this );
this.attributes = bufferGeometry.attributes;
var verticesBuffer = this.attributes.position.array;
var normalsBuffer = this.attributes.normal.array;
var uvsBuffer = this.attributes.uv.array;
this.vertices = [];
this.normals = [];
this.uvs = [];
for ( var i = 0, l = verticesBuffer.length / 3; i < l; i ++ ) {
this.vertices.push( new THREE.TypedVector3( verticesBuffer, i * 3 ) );
this.normals.push( new THREE.TypedVector3( normalsBuffer, i * 3 ) );
this.uvs.push( new THREE.TypedVector2( uvsBuffer, i * 2 ) );
}
};
THREE.Geometry5b.prototype = Object.create( THREE.BufferGeometry.prototype );
THREE.Geometry5b.prototype.constructor = THREE.Geometry5b;
THREE.TypedVector2 = function ( array, offset ) {
this.array = array;
this.offset = offset;
};
THREE.TypedVector2.prototype = Object.create( THREE.Vector2.prototype );
THREE.TypedVector2.prototype.constructor = THREE.TypedVector2;
Object.defineProperties( THREE.TypedVector2.prototype, {
'x': {
get: function () { return this.array[ this.offset ]; },
set: function ( v ) { this.array[ this.offset ] = v; }
},
'y': {
get: function () { return this.array[ this.offset + 1 ]; },
set: function ( v ) { this.array[ this.offset + 1 ] = v; }
}
} );
THREE.TypedVector3 = function ( array, offset ) {
this.array = array;
this.offset = offset;
};
THREE.TypedVector3.prototype = Object.create( THREE.Vector3.prototype );
THREE.TypedVector3.prototype.constructor = THREE.TypedVector3;
Object.defineProperties( THREE.TypedVector3.prototype, {
'x': {
get: function () { return this.array[ this.offset ]; },
set: function ( v ) { this.array[ this.offset ] = v; }
},
'y': {
get: function () { return this.array[ this.offset + 1 ]; },
set: function ( v ) { this.array[ this.offset + 1 ] = v; }
},
'z': {
get: function () { return this.array[ this.offset + 2 ]; },
set: function ( v ) { this.array[ this.offset + 2 ] = v; }
}
} );
\ No newline at end of file
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.IndexedGeometry3 = function ( indices, size ) {
THREE.BufferGeometry.call( this );
var verticesBuffer = new ArrayBuffer( size * 3 * 4 );
var normalsBuffer = new ArrayBuffer( size * 3 * 4 );
var uvsBuffer = new ArrayBuffer( size * 2 * 4 );
this.indices = new Uint16Array( indices );
this.vertices = [];
this.normals = [];
this.uvs = [];
for ( var i = 0; i < size; i ++ ) {
this.vertices.push( new Float32Array( verticesBuffer, i * 3 * 4, 3 ) );
this.normals.push( new Float32Array( normalsBuffer, i * 3 * 4, 3 ) );
this.uvs.push( new Float32Array( uvsBuffer, i * 2 * 4, 2 ) );
}
this.attributes[ 'index' ] = { array: this.indices, itemSize: 1 };
this.attributes[ 'position' ] = { array: new Float32Array( verticesBuffer, 0, size * 3 ), itemSize: 3 };
this.attributes[ 'normal' ] = { array: new Float32Array( normalsBuffer, 0, size * 3 ), itemSize: 3 };
this.attributes[ 'uv' ] = { array: new Float32Array( uvsBuffer, 0, size * 2 ), itemSize: 2 };
};
THREE.Geometry3.prototype = Object.create( THREE.BufferGeometry.prototype );
THREE.Geometry3.prototype.constructor = THREE.Geometry3;
\ No newline at end of file
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.IndexedGeometry5 = function ( indices, size ) {
THREE.BufferGeometry.call( this );
var verticesBuffer = new Float32Array( size * 3 );
var normalsBuffer = new Float32Array( size * 3 );
var uvsBuffer = new Float32Array( size * 2 );
this.indices = new Uint16Array( indices );
this.vertices = [];
this.normals = [];
this.uvs = [];
for ( var i = 0; i < size; i ++ ) {
this.vertices.push( new THREE.TypedVector3( verticesBuffer, i * 3 ) );
this.normals.push( new THREE.TypedVector3( normalsBuffer, i * 3 ) );
this.uvs.push( new THREE.TypedVector2( uvsBuffer, i * 2 ) );
}
this.attributes[ 'index' ] = { array: this.indices, itemSize: 1 };
this.attributes[ 'position' ] = { array: verticesBuffer, itemSize: 3 };
this.attributes[ 'normal' ] = { array: normalsBuffer, itemSize: 3 };
this.attributes[ 'uv' ] = { array: uvsBuffer, itemSize: 2 };
};
THREE.IndexedGeometry5.prototype = Object.create( THREE.BufferGeometry.prototype );
THREE.IndexedGeometry5.prototype.constructor = THREE.IndexedGeometry5;
THREE.TypedVector2 = function ( array, offset ) {
this.array = array;
this.offset = offset;
};
THREE.TypedVector2.prototype = Object.create( THREE.Vector2.prototype );
THREE.TypedVector2.prototype.constructor = THREE.TypedVector2;
Object.defineProperties( THREE.TypedVector2.prototype, {
'x': {
get: function () { return this.array[ this.offset ]; },
set: function ( v ) { this.array[ this.offset ] = v; }
},
'y': {
get: function () { return this.array[ this.offset + 1 ]; },
set: function ( v ) { this.array[ this.offset + 1 ] = v; }
}
} );
THREE.TypedVector3 = function ( array, offset ) {
this.array = array;
this.offset = offset;
};
THREE.TypedVector3.prototype = Object.create( THREE.Vector3.prototype );
THREE.TypedVector3.prototype.constructor = THREE.TypedVector3;
Object.defineProperties( THREE.TypedVector3.prototype, {
'x': {
get: function () { return this.array[ this.offset ]; },
set: function ( v ) { this.array[ this.offset ] = v; }
},
'y': {
get: function () { return this.array[ this.offset + 1 ]; },
set: function ( v ) { this.array[ this.offset + 1 ] = v; }
},
'z': {
get: function () { return this.array[ this.offset + 2 ]; },
set: function ( v ) { this.array[ this.offset + 2 ] = v; }
}
} );
\ No newline at end of file
/**
* @author mrdoob / http://mrdoob.com/
* based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Plane.as
*/
THREE.IndexedPlaneGeometry5 = function ( width, height, widthSegments, heightSegments ) {
this.width = width;
this.height = height;
this.widthSegments = widthSegments || 1;
this.heightSegments = heightSegments || 1;
var width_half = width / 2;
var height_half = height / 2;
var gridX = this.widthSegments;
var gridY = this.heightSegments;
var gridX1 = gridX + 1;
var gridY1 = gridY + 1;
var segment_width = this.width / gridX;
var segment_height = this.height / gridY;
var indices = gridX * gridY * 6;
var vertices = gridX1 * gridY1;
THREE.IndexedGeometry5.call( this, indices, vertices );
var offset = 0;
for ( var iy = 0; iy < gridY1; iy ++ ) {
var y = iy * segment_height - height_half;
for ( var ix = 0; ix < gridX1; ix ++ ) {
var x = ix * segment_width - width_half;
this.vertices[ offset ].x = x;
this.vertices[ offset ].y = - y;
this.normals[ offset ].z = 1;
this.uvs[ offset ].x = ix / gridX;
this.uvs[ offset ].y = iy / gridY;
offset ++;
}
}
var offset = 0;
for ( var iy = 0; iy < gridY; iy ++ ) {
for ( var ix = 0; ix < gridX; ix ++ ) {
var a = ix + gridX1 * iy;
var b = ix + gridX1 * ( iy + 1 );
var c = ( ix + 1 ) + gridX1 * ( iy + 1 );
var d = ( ix + 1 ) + gridX1 * iy;
this.indices[ offset ] = a;
this.indices[ offset + 1 ] = b;
this.indices[ offset + 2 ] = d;
this.indices[ offset + 3 ] = b;
this.indices[ offset + 4 ] = c;
this.indices[ offset + 5 ] = d;
offset += 6;
}
}
};
THREE.IndexedPlaneGeometry5.prototype = Object.create( THREE.IndexedGeometry5.prototype );
THREE.IndexedPlaneGeometry5.prototype.constructor = THREE.IndexedPlaneGeometry5;
/**
* @author mrdoob / http://mrdoob.com/
* based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Plane.as
*/
THREE.PlaneGeometry = function ( width, height, widthSegments, heightSegments ) {
THREE.Geometry.call( this );
this.width = width;
this.height = height;
this.widthSegments = widthSegments || 1;
this.heightSegments = heightSegments || 1;
var ix, iz;
var width_half = width / 2;
var height_half = height / 2;
var gridX = this.widthSegments;
var gridZ = this.heightSegments;
var gridX1 = gridX + 1;
var gridZ1 = gridZ + 1;
var segment_width = this.width / gridX;
var segment_height = this.height / gridZ;
var normal = new THREE.Vector3( 0, 0, 1 );
for ( iz = 0; iz < gridZ1; iz ++ ) {
for ( ix = 0; ix < gridX1; ix ++ ) {
var x = ix * segment_width - width_half;
var y = iz * segment_height - height_half;
this.vertices.push( new THREE.Vector3( x, - y, 0 ) );
}
}
for ( iz = 0; iz < gridZ; iz ++ ) {
for ( ix = 0; ix < gridX; ix ++ ) {
var a = ix + gridX1 * iz;
var b = ix + gridX1 * ( iz + 1 );
var c = ( ix + 1 ) + gridX1 * ( iz + 1 );
var d = ( ix + 1 ) + gridX1 * iz;
var uva = new THREE.Vector2( ix / gridX, 1 - iz / gridZ );
var uvb = new THREE.Vector2( ix / gridX, 1 - ( iz + 1 ) / gridZ );
var uvc = new THREE.Vector2( ( ix + 1 ) / gridX, 1 - ( iz + 1 ) / gridZ );
var uvd = new THREE.Vector2( ( ix + 1 ) / gridX, 1 - iz / gridZ );
var face = new THREE.Face3( a, b, d );
face.normal.copy( normal );
face.vertexNormals.push( normal.clone(), normal.clone(), normal.clone() );
this.faces.push( face );
this.faceVertexUvs[ 0 ].push( [ uva, uvb, uvd ] );
face = new THREE.Face3( b, c, d );
face.normal.copy( normal );
face.vertexNormals.push( normal.clone(), normal.clone(), normal.clone() );
this.faces.push( face );
this.faceVertexUvs[ 0 ].push( [ uvb.clone(), uvc, uvd.clone() ] );
}
}
};
THREE.PlaneGeometry.prototype = Object.create( THREE.Geometry.prototype );
THREE.PlaneGeometry.prototype.constructor = THREE.PlaneGeometry;
/**
* @author mrdoob / http://mrdoob.com/
* based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Plane.as
*/
THREE.PlaneGeometry2 = function ( width, height, widthSegments, heightSegments ) {
THREE.Geometry2.call( this, ( widthSegments * heightSegments ) * 2 * 3 );
var vertices = this.vertices.array;
var normals = this.normals.array;
var uvs = this.uvs.array;
this.width = width;
this.height = height;
this.widthSegments = widthSegments || 1;
this.heightSegments = heightSegments || 1;
var widthHalf = width / 2;
var heightHalf = height / 2;
var gridX = this.widthSegments;
var gridY = this.heightSegments;
var segmentWidth = this.width / gridX;
var segmentHeight = this.height / gridY;
var offset = 0;
for ( var iy = 0; iy < gridY; iy ++ ) {
var y1 = iy * segmentHeight - heightHalf;
var y2 = ( iy + 1 ) * segmentHeight - heightHalf;
for ( var ix = 0; ix < gridX; ix ++ ) {
var x1 = ix * segmentWidth - widthHalf;
var x2 = ( ix + 1 ) * segmentWidth - widthHalf;
vertices[ offset + 0 ] = x1;
vertices[ offset + 1 ] = y1;
vertices[ offset + 3 ] = x2;
vertices[ offset + 4 ] = y1;
vertices[ offset + 6 ] = x1;
vertices[ offset + 7 ] = y2;
normals[ offset + 2 ] = 1;
normals[ offset + 5 ] = 1;
normals[ offset + 8 ] = 1;
vertices[ offset + 9 ] = x2;
vertices[ offset + 10 ] = y1;
vertices[ offset + 12 ] = x2;
vertices[ offset + 13 ] = y2;
vertices[ offset + 15 ] = x1;
vertices[ offset + 16 ] = y2;
normals[ offset + 11 ] = 1;
normals[ offset + 13 ] = 1;
normals[ offset + 17 ] = 1;
offset += 18;
}
}
};
THREE.PlaneGeometry2.prototype = Object.create( THREE.Geometry2.prototype );
THREE.PlaneGeometry2.prototype.constructor = THREE.PlaneGeometry2;
/**
* @author mrdoob / http://mrdoob.com/
* based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Plane.as
*/
THREE.PlaneGeometry2b = function ( width, height, widthSegments, heightSegments ) {
THREE.Geometry2.call( this, ( widthSegments * heightSegments ) * 2 * 3 );
var vertices = this.vertices;
var normals = this.normals;
var uvs = this.uvs;
this.width = width;
this.height = height;
this.widthSegments = widthSegments || 1;
this.heightSegments = heightSegments || 1;
var widthHalf = width / 2;
var heightHalf = height / 2;
var gridX = this.widthSegments;
var gridY = this.heightSegments;
var segmentWidth = this.width / gridX;
var segmentHeight = this.height / gridY;
var index = 0;
for ( var iy = 0; iy < gridY; iy ++ ) {
var y1 = iy * segmentHeight - heightHalf;
var y2 = ( iy + 1 ) * segmentHeight - heightHalf;
for ( var ix = 0; ix < gridX; ix ++ ) {
var x1 = ix * segmentWidth - widthHalf;
var x2 = ( ix + 1 ) * segmentWidth - widthHalf;
this.vertices.setXY( index + 0, x1, y1 );
this.vertices.setXY( index + 1, x2, y1 );
this.vertices.setXY( index + 2, x1, y2 );
this.vertices.setXY( index + 3, x2, y1 );
this.vertices.setXY( index + 4, x2, y2 );
this.vertices.setXY( index + 5, x1, y2 );
this.normals.setZ( index + 0, 1 );
this.normals.setZ( index + 1, 1 );
this.normals.setZ( index + 2, 1 );
this.normals.setZ( index + 3, 1 );
this.normals.setZ( index + 4, 1 );
this.normals.setZ( index + 5, 1 );
index += 6;
}
}
};
THREE.PlaneGeometry2b.prototype = Object.create( THREE.Geometry2.prototype );
THREE.PlaneGeometry2b.prototype.constructor = THREE.PlaneGeometry2b;
/**
* @author mrdoob / http://mrdoob.com/
* based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Plane.as
*/
THREE.PlaneGeometry3 = function ( width, height, widthSegments, heightSegments ) {
THREE.Geometry3.call( this, ( widthSegments * heightSegments ) * 2 * 3 );
var vertices = this.vertices;
var normals = this.normals;
var uvs = this.uvs;
this.width = width;
this.height = height;
this.widthSegments = widthSegments || 1;
this.heightSegments = heightSegments || 1;
var widthHalf = width / 2;
var heightHalf = height / 2;
var gridX = this.widthSegments;
var gridY = this.heightSegments;
var segmentWidth = this.width / gridX;
var segmentHeight = this.height / gridY;
var offset = 0;
for ( var iy = 0; iy < gridY; iy ++ ) {
var y1 = iy * segmentHeight - heightHalf;
var y2 = ( iy + 1 ) * segmentHeight - heightHalf;
for ( var ix = 0; ix < gridX; ix ++ ) {
var x1 = ix * segmentWidth - widthHalf;
var x2 = ( ix + 1 ) * segmentWidth - widthHalf;
vertices[ offset + 0 ][ 0 ] = x1;
vertices[ offset + 0 ][ 1 ] = y1;
vertices[ offset + 1 ][ 0 ] = x2;
vertices[ offset + 1 ][ 1 ] = y1;
vertices[ offset + 2 ][ 0 ] = x1;
vertices[ offset + 2 ][ 1 ] = y2;
normals[ offset + 0 ][ 2 ] = 1;
normals[ offset + 1 ][ 2 ] = 1;
normals[ offset + 2 ][ 2 ] = 1;
vertices[ offset + 3 ][ 0 ] = x2;
vertices[ offset + 3 ][ 1 ] = y1;
vertices[ offset + 4 ][ 0 ] = x2;
vertices[ offset + 4 ][ 1 ] = y2;
vertices[ offset + 5 ][ 0 ] = x1;
vertices[ offset + 5 ][ 1 ] = y2;
normals[ offset + 3 ][ 2 ] = 1;
normals[ offset + 4 ][ 2 ] = 1;
normals[ offset + 5 ][ 2 ] = 1;
offset += 6;
}
}
};
THREE.PlaneGeometry3.prototype = Object.create( THREE.Geometry3.prototype );
THREE.PlaneGeometry3.prototype.constructor = THREE.PlaneGeometry3;
/**
* @author mrdoob / http://mrdoob.com/
* based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Plane.as
*/
THREE.PlaneGeometry5 = function ( width, height, widthSegments, heightSegments ) {
THREE.Geometry5.call( this, ( widthSegments * heightSegments ) * 2 * 3 );
var vertices = this.vertices;
var normals = this.normals;
var uvs = this.uvs;
this.width = width;
this.height = height;
this.widthSegments = widthSegments || 1;
this.heightSegments = heightSegments || 1;
var widthHalf = width / 2;
var heightHalf = height / 2;
var gridX = this.widthSegments;
var gridY = this.heightSegments;
var segmentWidth = this.width / gridX;
var segmentHeight = this.height / gridY;
var offset = 0;
for ( var iy = 0; iy < gridY; iy ++ ) {
var y1 = iy * segmentHeight - heightHalf;
var y2 = ( iy + 1 ) * segmentHeight - heightHalf;
for ( var ix = 0; ix < gridX; ix ++ ) {
var x1 = ix * segmentWidth - widthHalf;
var x2 = ( ix + 1 ) * segmentWidth - widthHalf;
vertices[ offset + 0 ].set( x1, y1, 0 );
vertices[ offset + 1 ].set( x2, y1, 0 );
vertices[ offset + 2 ].set( x1, y2, 0 );
normals[ offset + 0 ].z = 1;
normals[ offset + 1 ].z = 1;
normals[ offset + 2 ].z = 1;
vertices[ offset + 3 ].set( x2, y1, 0 );
vertices[ offset + 4 ].set( x2, y2, 0 );
vertices[ offset + 5 ].set( x1, y2, 0 );
normals[ offset + 3 ].z = 1;
normals[ offset + 4 ].z = 1;
normals[ offset + 5 ].z = 1;
offset += 6;
}
}
};
THREE.PlaneGeometry5.prototype = Object.create( THREE.Geometry5.prototype );
THREE.PlaneGeometry5.prototype.constructor = THREE.PlaneGeometry5;
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.PlaneGeometry6 = function ( width, height, widthSegments, heightSegments ) {
THREE.PlaneBufferGeometry.call( this, width, height, widthSegments, heightSegments );
var indices = this.attributes.index.array;
var vertices = this.attributes.position.array;
var normals = this.attributes.normal.array;
var uvs = this.attributes.uv.array;
this.indices = indices;
this.vertices = [];
this.normals = [];
this.uvs = [];
for ( var i = 0, l = vertices.length / 3; i < l; i ++ ) {
this.vertices.push( new THREE.TypedVector3( vertices, i * 3 ) );
this.normals.push( new THREE.TypedVector3( normals, i * 3 ) );
this.uvs.push( new THREE.TypedVector2( uvs, i * 2 ) );
}
};
THREE.PlaneGeometry6.prototype = Object.create( THREE.PlaneBufferGeometry.prototype );
THREE.PlaneGeometry6.prototype.constructor = THREE.PlaneGeometry6;
\ No newline at end of file
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.PlaneGeometry99 = function ( width, height, widthSegments, heightSegments ) {
THREE.Geometry99.call( this );
this.parameters = {
width: width,
height: height,
widthSegments: widthSegments,
heightSegments: heightSegments
};
var width_half = width / 2;
var height_half = height / 2;
var gridX = widthSegments || 1;
var gridY = heightSegments || 1;
var gridX1 = gridX + 1;
var gridY1 = gridY + 1;
var segment_width = width / gridX;
var segment_height = height / gridY;
var vertices = new Float32Array( gridX1 * gridY1 * 3 );
var normals = new Float32Array( gridX1 * gridY1 * 3 );
var uvs = new Float32Array( gridX1 * gridY1 * 2 );
var offset = 0;
var offset2 = 0;
for ( var iy = 0; iy < gridY1; iy ++ ) {
var y = iy * segment_height - height_half;
for ( var ix = 0; ix < gridX1; ix ++ ) {
var x = ix * segment_width - width_half;
vertices[ offset ] = x;
vertices[ offset + 1 ] = - y;
normals[ offset + 2 ] = 1;
uvs[ offset2 ] = ix / gridX;
uvs[ offset2 + 1 ] = 1 - ( iy / gridY );
offset += 3;
offset2 += 2;
}
}
offset = 0;
var indices = new Uint16Array( gridX * gridY * 6 );
for ( var iy = 0; iy < gridY; iy ++ ) {
for ( var ix = 0; ix < gridX; ix ++ ) {
var a = ix + gridX1 * iy;
var b = ix + gridX1 * ( iy + 1 );
var c = ( ix + 1 ) + gridX1 * ( iy + 1 );
var d = ( ix + 1 ) + gridX1 * iy;
indices[ offset ] = a;
indices[ offset + 1 ] = b;
indices[ offset + 2 ] = d;
indices[ offset + 3 ] = b;
indices[ offset + 4 ] = c;
indices[ offset + 5 ] = d;
offset += 6;
}
}
this.attributes[ 'index' ] = { array: indices, itemSize: 1 };
this.attributes[ 'position' ] = { array: vertices, itemSize: 3 };
this.attributes[ 'normal' ] = { array: normals, itemSize: 3 };
this.attributes[ 'uv' ] = { array: uvs, itemSize: 2 };
};
THREE.PlaneGeometry99.prototype = Object.create( THREE.Geometry99.prototype );
THREE.PlaneGeometry99.prototype.constructor = THREE.PlaneGeometry99;
\ No newline at end of file
THREE.TypedVector2 = function ( array, offset ) {
this.array = array;
this.offset = offset * 2;
};
THREE.TypedVector2.prototype = {
constructor: THREE.TypedVector2,
get x () {
return this.array[ this.offset ];
},
set x ( value ) {
this.array[ this.offset ] = value;
},
get y () {
return this.array[ this.offset + 1 ];
},
set y ( value ) {
this.array[ this.offset + 1 ] = value;
},
set: function ( x, y ) {
this.array[ this.offset ] = x;
this.array[ this.offset + 1 ] = y;
return this;
}
};
THREE.TypedVector3 = function ( array, offset ) {
this.array = array;
this.offset = offset * 3;
};
THREE.TypedVector3.prototype = {
constructor: THREE.TypedVector3,
get x () {
return this.array[ this.offset ];
},
set x ( value ) {
this.array[ this.offset ] = value;
},
get y () {
return this.array[ this.offset + 1 ];
},
set y ( value ) {
this.array[ this.offset + 1 ] = value;
},
get z () {
return this.array[ this.offset + 2 ];
},
set z ( value ) {
this.array[ this.offset + 2 ] = value;
},
set: function ( x, y, z ) {
this.array[ this.offset ] = x;
this.array[ this.offset + 1 ] = y;
this.array[ this.offset + 2 ] = z;
return this;
},
toString: function () {
return '[' + this.array[ this.offset ] + ',' + this.array[ this.offset + 1 ] + ',' + this.array[ this.offset + 2 ] + ']';
}
};
THREE.TypedFace = function ( positions, normals, uvs, offset ) {
this.positions = positions;
this.normals = normals;
this.uvs = uvs;
this.offset = offset * 3;
};
THREE.TypedFace.prototype = {
constructor: THREE.TypedFace,
vertex: function ( index ) {
return new THREE.TypedVector3( this.positions, this.offset + index );
},
normal: function ( index ) {
return new THREE.TypedVector3( this.normals, this.offset + index );
},
uv: function ( index ) {
return new THREE.TypedVector2( this.uvs, this.offset + index );
}
};
THREE.TypedGeometry = function ( size ) {
this.id = THREE.GeometryIdCount ++;
this.uuid = THREE.Math.generateUUID();
this.name = '';
this.positions = new Float32Array( size * 3 * 3 );
this.normals = new Float32Array( size * 3 * 3 );
this.uvs = new Float32Array( size * 3 * 2 );
this.boundingBox = null;
this.boundingSphere = null;
};
THREE.TypedGeometry.prototype = {
constructor: THREE.TypedGeometry,
face: function ( index ) {
return new THREE.TypedFace( this.positions, this.normals, this.uvs, index );
},
dispose: function () {
this.dispatchEvent( { type: 'dispose' } );
}
};
THREE.EventDispatcher.prototype.apply( THREE.TypedGeometry.prototype );
// Allows updating of multiple THREE.Color objects with the same value
// Used for face.color -> face.vertexColor[] compatibility layer for non-indexed geometry
THREE.MultiColor = function(links) {
this.links = links;
};
THREE.MultiColor.prototype = Object.create( THREE.Color.prototype );
THREE.MultiColor.prototype.constructor = THREE.MultiColor;
THREE.MultiColor.prototype.setAll = function(axis, value) {
for (var i = 0, l = this.links.length; i < l; i ++) {
this.links[i][axis] = value;
}
};
// Getters return value from the first linked color
// Setters set the same value for all linked colors
Object.defineProperties( THREE.MultiColor.prototype, {
'r': {
get: function () { return (this.links[0] ? this.links[0].r : 0); },
set: function ( v ) { this.setAll('r', v); }
},
'g': {
get: function () { return (this.links[0] ? this.links[0].g : 0); },
set: function ( v ) { this.setAll('g', v); }
},
'b': {
get: function () { return (this.links[0] ? this.links[0].b : 0); },
set: function ( v ) { this.setAll('b', v); }
}
} );
// Allows updating of multiple THREE.Vector3 objects with the same value
// Used for face.normal -> face.vertexNormal[] compatibility layer for FlatShading
THREE.MultiVector3 = function(links) {
this.links = links;
};
THREE.MultiVector3.prototype = Object.create( THREE.Vector3.prototype );
THREE.MultiVector3.prototype.constructor = THREE.MultiVector3;
THREE.MultiVector3.prototype.setAll = function(axis, value) {
for (var i = 0, l = this.links.length; i < l; i ++) {
this.links[i][axis] = value;
}
};
// Getters return value from the first linked vector
// Setters set the same value for all linked vectors
Object.defineProperties( THREE.MultiVector3.prototype, {
'x': {
get: function () { return (this.links[0] ? this.links[0].x : 0); },
set: function ( v ) { this.setAll('x', v); }
},
'y': {
get: function () { return (this.links[0] ? this.links[0].y : 0); },
set: function ( v ) { this.setAll('y', v); }
},
'z': {
get: function () { return (this.links[0] ? this.links[0].z : 0); },
set: function ( v ) { this.setAll('z', v); }
}
} );
/**
* @author mrdoob / http://mrdoob.com/
* @author jbaicoianu / http://baicoianu.com/
*/
THREE.ProxyColor = function ( array, offset ) {
this.array = array;
this.offset = offset;
};
THREE.ProxyColor.prototype = Object.create( THREE.Color.prototype );
THREE.ProxyColor.prototype.constructor = THREE.ProxyColor;
Object.defineProperties( THREE.ProxyColor.prototype, {
'r': {
enumerable: true,
get: function () { return this.array[ this.offset ]; },
set: function ( v ) { this.array[ this.offset ] = v; }
},
'g': {
enumerable: true,
get: function () { return this.array[ this.offset + 1 ]; },
set: function ( v ) { this.array[ this.offset + 1 ] = v; }
},
'b': {
enumerable: true,
get: function () { return this.array[ this.offset + 2 ]; },
set: function ( v ) { this.array[ this.offset + 2 ] = v; }
}
} );
/**
* @author jbaicoianu / http://baicoianu.com/
*/
THREE.ProxyFace3 = function ( array, offset, vertexNormals, vertexColors, vertexTangents ) {
this.array = array;
this.offset = offset;
this.vertexNormals = vertexNormals || [];
this.vertexColors = vertexColors || [];
this.vertexTangents = vertexTangents || [];
this.normal = new THREE.MultiVector3( this.vertexNormals );
this.color = new THREE.MultiColor( this.vertexColors );
//THREE.Face3.call( this, array[offset], array[offset+1], array[offset+2] /*, normal, color, materialIndex */);
};
THREE.ProxyFace3.prototype = Object.create( THREE.Face3.prototype );
THREE.ProxyFace3.prototype.constructor = THREE.ProxyFace3;
Object.defineProperties( THREE.ProxyFace3.prototype, {
'a': {
enumerable: true,
get: function () { return this.array[ this.offset ]; },
set: function ( v ) { this.array[ this.offset ] = v; }
},
'b': {
enumerable: true,
get: function () { return this.array[ this.offset + 1 ]; },
set: function ( v ) { this.array[ this.offset + 1 ] = v; }
},
'c': {
enumerable: true,
get: function () { return this.array[ this.offset + 2 ]; },
set: function ( v ) { this.array[ this.offset + 2 ] = v; }
},
} );
/**
* @author mrdoob / http://mrdoob.com/
* @author jbaicoianu / http://baicoianu.com/
*/
THREE.ProxyVector2 = function ( array, offset ) {
this.array = array;
this.offset = offset;
};
THREE.ProxyVector2.prototype = Object.create( THREE.Vector2.prototype );
THREE.ProxyVector2.prototype.constructor = THREE.ProxyVector2;
Object.defineProperties( THREE.ProxyVector2.prototype, {
'x': {
get: function () { return this.array[ this.offset ]; },
set: function ( v ) { this.array[ this.offset ] = v; }
},
'y': {
get: function () { return this.array[ this.offset + 1 ]; },
set: function ( v ) { this.array[ this.offset + 1 ] = v; }
}
} );
/**
* @author mrdoob / http://mrdoob.com/
* @author jbaicoianu / http://baicoianu.com/
*/
THREE.ProxyVector3 = function ( array, offset ) {
this.array = array;
this.offset = offset;
};
THREE.ProxyVector3.prototype = Object.create( THREE.Vector3.prototype );
THREE.ProxyVector3.prototype.constructor = THREE.ProxyVector3;
Object.defineProperties( THREE.ProxyVector3.prototype, {
'x': {
get: function () { return this.array[ this.offset ]; },
set: function ( v ) { this.array[ this.offset ] = v; }
},
'y': {
get: function () { return this.array[ this.offset + 1 ]; },
set: function ( v ) { this.array[ this.offset + 1 ] = v; }
},
'z': {
get: function () { return this.array[ this.offset + 2 ]; },
set: function ( v ) { this.array[ this.offset + 2 ] = v; }
}
} );
/**
* @author mrdoob / http://mrdoob.com/
* @author jbaicoianu / http://baicoianu.com/
*/
THREE.ProxyVector4 = function ( array, offset ) {
this.array = array;
this.offset = offset;
};
THREE.ProxyVector4.prototype = Object.create( THREE.Vector4.prototype );
THREE.ProxyVector4.prototype.constructor = THREE.ProxyVector4;
Object.defineProperties( THREE.ProxyVector4.prototype, {
'x': {
get: function () { return this.array[ this.offset ]; },
set: function ( v ) { this.array[ this.offset ] = v; }
},
'y': {
get: function () { return this.array[ this.offset + 1 ]; },
set: function ( v ) { this.array[ this.offset + 1 ] = v; }
},
'z': {
get: function () { return this.array[ this.offset + 2 ]; },
set: function ( v ) { this.array[ this.offset + 2 ] = v; }
},
'w': {
get: function () { return this.array[ this.offset + 3 ]; },
set: function ( v ) { this.array[ this.offset + 3 ] = v; }
}
} );
......@@ -49,10 +49,6 @@
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
<script src="js/wip/TypedGeometry.js"></script>
<script src="js/wip/IndexedTypedGeometry.js"></script>
<script src="js/wip/PlaneTypedGeometry.js"></script>
<script>
if ( ! Detector.webgl ) {
......@@ -96,38 +92,44 @@
var matrix = new THREE.Matrix4();
var pxGeometry = new THREE.PlaneTypedGeometry( 100, 100 );
pxGeometry.uvs[ 1 ] = 0.5;
pxGeometry.uvs[ 3 ] = 0.5;
var pxGeometry = new THREE.PlaneBufferGeometry( 100, 100 );
pxGeometry.attributes.uv.array[ 1 ] = 0.5;
pxGeometry.attributes.uv.array[ 3 ] = 0.5;
pxGeometry.applyMatrix( matrix.makeRotationY( Math.PI / 2 ) );
pxGeometry.applyMatrix( matrix.makeTranslation( 50, 0, 0 ) );
var nxGeometry = new THREE.PlaneTypedGeometry( 100, 100 );
nxGeometry.uvs[ 1 ] = 0.5;
nxGeometry.uvs[ 3 ] = 0.5;
var nxGeometry = new THREE.PlaneBufferGeometry( 100, 100 );
nxGeometry.attributes.uv.array[ 1 ] = 0.5;
nxGeometry.attributes.uv.array[ 3 ] = 0.5;
nxGeometry.applyMatrix( matrix.makeRotationY( - Math.PI / 2 ) );
nxGeometry.applyMatrix( matrix.makeTranslation( - 50, 0, 0 ) );
var pyGeometry = new THREE.PlaneTypedGeometry( 100, 100 );
pyGeometry.uvs[ 5 ] = 0.5;
pyGeometry.uvs[ 7 ] = 0.5;
var pyGeometry = new THREE.PlaneBufferGeometry( 100, 100 );
pyGeometry.attributes.uv.array[ 5 ] = 0.5;
pyGeometry.attributes.uv.array[ 7 ] = 0.5;
pyGeometry.applyMatrix( matrix.makeRotationX( - Math.PI / 2 ) );
pyGeometry.applyMatrix( matrix.makeTranslation( 0, 50, 0 ) );
var pzGeometry = new THREE.PlaneTypedGeometry( 100, 100 );
pzGeometry.uvs[ 1 ] = 0.5;
pzGeometry.uvs[ 3 ] = 0.5;
var pzGeometry = new THREE.PlaneBufferGeometry( 100, 100 );
pzGeometry.attributes.uv.array[ 1 ] = 0.5;
pzGeometry.attributes.uv.array[ 3 ] = 0.5;
pzGeometry.applyMatrix( matrix.makeTranslation( 0, 0, 50 ) );
var nzGeometry = new THREE.PlaneTypedGeometry( 100, 100 );
nzGeometry.uvs[ 1 ] = 0.5;
nzGeometry.uvs[ 3 ] = 0.5;
var nzGeometry = new THREE.PlaneBufferGeometry( 100, 100 );
nzGeometry.attributes.uv.array[ 1 ] = 0.5;
nzGeometry.attributes.uv.array[ 3 ] = 0.5;
nzGeometry.applyMatrix( matrix.makeRotationY( Math.PI ) );
nzGeometry.applyMatrix( matrix.makeTranslation( 0, 0, -50 ) );
//
var geometry = new THREE.TypedGeometry( worldWidth * worldDepth * 2 * 5 ); // 2 triangles, 5 possible sides
// BufferGeometry cannot be merged yet.
var tmpGeometry = new THREE.Geometry();
var pxTmpGeometry = new THREE.Geometry().fromBufferGeometry( pxGeometry );
var nxTmpGeometry = new THREE.Geometry().fromBufferGeometry( nxGeometry );
var pyTmpGeometry = new THREE.Geometry().fromBufferGeometry( pyGeometry );
var pzTmpGeometry = new THREE.Geometry().fromBufferGeometry( pzGeometry );
var nzTmpGeometry = new THREE.Geometry().fromBufferGeometry( nzGeometry );
for ( var z = 0; z < worldDepth; z ++ ) {
......@@ -146,29 +148,29 @@
var pz = getY( x, z + 1 );
var nz = getY( x, z - 1 );
geometry.merge( pyGeometry, matrix );
tmpGeometry.merge( pyTmpGeometry, matrix );
if ( ( px != h && px != h + 1 ) || x == 0 ) {
if ( ( px !== h && px !== h + 1 ) || x === 0 ) {
geometry.merge( pxGeometry, matrix );
tmpGeometry.merge( pxTmpGeometry, matrix );
}
if ( ( nx != h && nx != h + 1 ) || x == worldWidth - 1 ) {
if ( ( nx !== h && nx !== h + 1 ) || x === worldWidth - 1 ) {
geometry.merge( nxGeometry, matrix );
tmpGeometry.merge( nxTmpGeometry, matrix );
}
if ( ( pz != h && pz != h + 1 ) || z == worldDepth - 1 ) {
if ( ( pz !== h && pz !== h + 1 ) || z === worldDepth - 1 ) {
geometry.merge( pzGeometry, matrix );
tmpGeometry.merge( pzTmpGeometry, matrix );
}
if ( ( nz != h && nz != h + 1 ) || z == 0 ) {
if ( ( nz !== h && nz !== h + 1 ) || z === 0 ) {
geometry.merge( nzGeometry, matrix );
tmpGeometry.merge( nzTmpGeometry, matrix );
}
......@@ -176,6 +178,7 @@
}
var geometry = new THREE.BufferGeometry().fromGeometry( tmpGeometry );
geometry.computeBoundingSphere();
var texture = THREE.ImageUtils.loadTexture( 'textures/minecraft/atlas.png' );
......@@ -230,7 +233,7 @@
for ( var j = 0; j < 4; j ++ ) {
if ( j == 0 ) for ( var i = 0; i < size; i ++ ) data[ i ] = 0;
if ( j === 0 ) for ( var i = 0; i < size; i ++ ) data[ i ] = 0;
for ( var i = 0; i < size; i ++ ) {
......@@ -240,7 +243,7 @@
}
quality *= 4
quality *= 4;
}
......
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