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85383d42
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three.js
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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
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85383d42
编写于
11月 29, 2016
作者:
L
looeee
浏览文件
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电子邮件补丁
差异文件
Updated ShaderMaterial, PointsMaterial, MultiMaterial
上级
d97b0033
变更
3
展开全部
隐藏空白更改
内联
并排
Showing
3 changed file
with
352 addition
and
143 deletion
+352
-143
docs/api/materials/MultiMaterial.html
docs/api/materials/MultiMaterial.html
+13
-13
docs/api/materials/PointsMaterial.html
docs/api/materials/PointsMaterial.html
+22
-0
docs/api/materials/ShaderMaterial.html
docs/api/materials/ShaderMaterial.html
+317
-130
未找到文件。
docs/api/materials/MultiMaterial.html
浏览文件 @
85383d42
...
...
@@ -39,25 +39,25 @@
</div>
<code>
//The following will create a cube with a different material applied to each side
var materials = [
//The following will create a cube with a different material applied to each side
var materials = [
new THREE.MeshBasicMaterial( { color: 0xff0000 ) } ), // right
new THREE.MeshBasicMaterial( { color: 0x0000ff ) } ), // left
new THREE.MeshBasicMaterial( { color: 0x00ff00 ) } ), // top
new THREE.MeshBasicMaterial( { color: 0xffff00 ) } ), // bottom
new THREE.MeshBasicMaterial( { color: 0x00ffff ) } ), // back
new THREE.MeshBasicMaterial( { color: 0xff00ff ) } ) // front
new THREE.MeshBasicMaterial( { color: 0xff0000 ) } ), // right
new THREE.MeshBasicMaterial( { color: 0x0000ff ) } ), // left
new THREE.MeshBasicMaterial( { color: 0x00ff00 ) } ), // top
new THREE.MeshBasicMaterial( { color: 0xffff00 ) } ), // bottom
new THREE.MeshBasicMaterial( { color: 0x00ffff ) } ), // back
new THREE.MeshBasicMaterial( { color: 0xff00ff ) } ) // front
];
];
var cubeSidesMaterial = new THREE.MultiMaterial( materials );
var cubeSidesMaterial = new THREE.MultiMaterial( materials );
var cubeGeometry = new THREE.BoxBufferGeometry( 100, 100, 100, 1, 1, 1 );
var cubeGeometry = new THREE.BoxBufferGeometry( 100, 100, 100, 1, 1, 1 );
var cubeMesh = new THREE.Mesh( cubeGeometry, cubeSidesMaterial );
var cubeMesh = new THREE.Mesh( cubeGeometry, cubeSidesMaterial );
scene.add( cubeMesh );
scene.add( cubeMesh );
</code>
<h2>
Constructor
</h2>
...
...
docs/api/materials/PointsMaterial.html
浏览文件 @
85383d42
...
...
@@ -33,6 +33,28 @@
[example:webgl_trails WebGL / trails]
</div>
<code>
//This will add a starfield to the background of a scene
var starsGeometry = new THREE.Geometry();
for ( var i = 0; i
<
10000;
i
++
)
{
var
star =
new
THREE.Vector3
();
star.x =
THREE.Math.randFloatSpread(
2000
);
star.y =
THREE.Math.randFloatSpread(
2000
);
star.z =
THREE.Math.randFloatSpread(
2000
);
geometry.vertices.push
(
star
);
}
var
starsMaterial =
new
THREE.PointsMaterial
(
{
color:
0
x888888
}
)
var
starField =
new
THREE.Points
(
geometry
,
starsMaterial
);
scene.add
(
starField
);
</
code
>
<h3>
[name]( [page:Object parameters] )
</h3>
<div>
[page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
...
...
docs/api/materials/ShaderMaterial.html
浏览文件 @
85383d42
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