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851dd14f
T
three.js
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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
851dd14f
编写于
6月 23, 2020
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Editor: Refactored Sidebar.Project.
上级
2847f57c
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
51 addition
and
29 deletion
+51
-29
editor/js/Sidebar.Project.js
editor/js/Sidebar.Project.js
+51
-29
未找到文件。
editor/js/Sidebar.Project.js
浏览文件 @
851dd14f
...
...
@@ -81,7 +81,6 @@ function SidebarProject( editor ) {
var
antialiasRow
=
new
UIRow
();
var
antialiasBoolean
=
new
UIBoolean
(
config
.
getKey
(
'
project/renderer/antialias
'
)
).
onChange
(
function
()
{
config
.
setKey
(
'
project/renderer/antialias
'
,
this
.
getValue
()
);
createRenderer
();
}
);
...
...
@@ -96,8 +95,8 @@ function SidebarProject( editor ) {
var
shadowsRow
=
new
UIRow
();
var
shadowsBoolean
=
new
UIBoolean
(
config
.
getKey
(
'
project/renderer/shadows
'
)
).
onChange
(
function
()
{
c
onfig
.
setKey
(
'
project/renderer/shadows
'
,
this
.
getValue
()
);
updateRenderer
();
c
urrentRenderer
.
shadowMap
.
enabled
=
this
.
getValue
(
);
signals
.
rendererUpdated
.
dispatch
();
}
);
...
...
@@ -111,8 +110,8 @@ function SidebarProject( editor ) {
// 3: 'VSM'
}
).
setWidth
(
'
125px
'
).
onChange
(
function
()
{
c
onfig
.
setKey
(
'
project/renderer/shadowType
'
,
parseFloat
(
this
.
getValue
()
)
);
updateRenderer
();
c
urrentRenderer
.
shadowMap
.
type
=
parseFloat
(
this
.
getValue
(
)
);
signals
.
rendererUpdated
.
dispatch
();
}
);
shadowTypeSelect
.
setValue
(
config
.
getKey
(
'
project/renderer/shadowType
'
)
);
...
...
@@ -126,8 +125,8 @@ function SidebarProject( editor ) {
var
physicallyCorrectLightsRow
=
new
UIRow
();
var
physicallyCorrectLightsBoolean
=
new
UIBoolean
(
config
.
getKey
(
'
project/renderer/physicallyCorrectLights
'
)
).
onChange
(
function
()
{
c
onfig
.
setKey
(
'
project/renderer/physicallyCorrectLights
'
,
this
.
getValue
()
);
updateRenderer
();
c
urrentRenderer
.
physicallyCorrectLights
=
this
.
getValue
(
);
signals
.
rendererUpdated
.
dispatch
();
}
);
...
...
@@ -145,14 +144,11 @@ function SidebarProject( editor ) {
2
:
'
Reinhard
'
,
3
:
'
Cineon
'
,
4
:
'
ACESFilmic
'
}
).
setWidth
(
'
120px
'
).
onChange
(
function
(
value
)
{
var
value
=
this
.
getValue
();
config
.
setKey
(
'
project/renderer/toneMapping
'
,
parseFloat
(
value
)
);
toneMappingExposure
.
setDisplay
(
value
===
'
0
'
?
'
none
'
:
''
);
}
).
setWidth
(
'
120px
'
).
onChange
(
function
()
{
updateRenderer
();
currentRenderer
.
toneMapping
=
parseFloat
(
this
.
getValue
()
);
toneMappingExposure
.
setDisplay
(
currentRenderer
.
toneMapping
===
0
?
'
none
'
:
''
);
signals
.
rendererUpdated
.
dispatch
();
}
);
toneMappingSelect
.
setValue
(
config
.
getKey
(
'
project/renderer/toneMapping
'
)
);
...
...
@@ -166,8 +162,8 @@ function SidebarProject( editor ) {
toneMappingExposure
.
setRange
(
0
,
10
);
toneMappingExposure
.
onChange
(
function
()
{
c
onfig
.
setKey
(
'
project/renderer/toneMappingExposure
'
,
this
.
getValue
()
);
updateRenderer
();
c
urrentRenderer
.
toneMappingExposure
=
this
.
getValue
(
);
signals
.
rendererUpdated
.
dispatch
();
}
);
toneMappingRow
.
add
(
toneMappingExposure
);
...
...
@@ -176,18 +172,6 @@ function SidebarProject( editor ) {
//
function
updateRenderer
()
{
currentRenderer
.
physicallyCorrectLights
=
physicallyCorrectLightsBoolean
.
getValue
();
currentRenderer
.
shadowMap
.
enabled
=
shadowsBoolean
.
getValue
();
currentRenderer
.
shadowMap
.
type
=
parseFloat
(
shadowTypeSelect
.
getValue
()
);
currentRenderer
.
toneMapping
=
parseFloat
(
toneMappingSelect
.
getValue
()
);
currentRenderer
.
toneMappingExposure
=
toneMappingExposure
.
getValue
();
signals
.
rendererUpdated
.
dispatch
();
}
function
createRenderer
()
{
currentRenderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
antialiasBoolean
.
getValue
()
}
);
...
...
@@ -262,7 +246,45 @@ function SidebarProject( editor ) {
container
.
add
(
materials
);
// events
// signals
signals
.
editorCleared
.
add
(
function
()
{
currentRenderer
.
physicallyCorrectLights
=
false
;
currentRenderer
.
shadowMap
.
enabled
=
true
;
currentRenderer
.
shadowMap
.
type
=
1
;
currentRenderer
.
toneMapping
=
0
;
currentRenderer
.
toneMappingExposure
=
1
;
refreshRendererUI
();
signals
.
rendererUpdated
.
dispatch
();
}
);
function
refreshRendererUI
()
{
physicallyCorrectLightsBoolean
.
setValue
(
currentRenderer
.
physicallyCorrectLights
);
shadowsBoolean
.
setValue
(
currentRenderer
.
shadowMap
.
enabled
);
shadowTypeSelect
.
setValue
(
currentRenderer
.
shadowMap
.
type
);
toneMappingSelect
.
setValue
(
currentRenderer
.
toneMapping
);
toneMappingExposure
.
setValue
(
currentRenderer
.
toneMappingExposure
);
toneMappingExposure
.
setDisplay
(
currentRenderer
.
toneMapping
===
0
?
'
none
'
:
''
);
}
signals
.
rendererUpdated
.
add
(
function
()
{
config
.
setKey
(
'
project/renderer/antialias
'
,
antialiasBoolean
.
getValue
(),
'
project/renderer/physicallyCorrectLights
'
,
physicallyCorrectLightsBoolean
.
getValue
(),
'
project/renderer/shadows
'
,
shadowsBoolean
.
getValue
(),
'
project/renderer/shadowType
'
,
parseFloat
(
shadowTypeSelect
.
getValue
()
),
'
project/renderer/toneMapping
'
,
parseFloat
(
toneMappingSelect
.
getValue
()
),
'
project/renderer/toneMappingExposure
'
,
toneMappingExposure
.
getValue
()
);
}
);
signals
.
objectSelected
.
add
(
function
(
object
)
{
...
...
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