提交 8484a326 编写于 作者: M Mr.doob

Updated dynamic geometry example.

上级 091864ce
......@@ -96,11 +96,7 @@
}
//console.log( "triangles: " + geometry.faces.length * 2 + " faces: " + geometry.faces.length + " vertices: " + geometry.vertices.length );
geometry.computeFaceNormals();
geometry.computeVertexNormals();
geometry = new THREE.DynamicGeometry().fromGeometry( geometry );
var texture = THREE.ImageUtils.loadTexture( "textures/water.jpg" );
texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
......@@ -164,11 +160,7 @@
}
//geometry.computeFaceNormals();
//geometry.computeVertexNormals();
mesh.geometry.verticesNeedUpdate = true;
//mesh.geometry.normalsNeedUpdate = true;
controls.update( delta );
renderer.render( scene, camera );
......
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