diff --git a/examples/webgl_geometry_dynamic.html b/examples/webgl_geometry_dynamic.html
index 0d075a0391b6a93a2cd8dde9746e5213abf022f2..d43a48c0f1148063e038bd8220c2ff323d50987f 100644
--- a/examples/webgl_geometry_dynamic.html
+++ b/examples/webgl_geometry_dynamic.html
@@ -96,11 +96,7 @@
}
-
- //console.log( "triangles: " + geometry.faces.length * 2 + " faces: " + geometry.faces.length + " vertices: " + geometry.vertices.length );
-
- geometry.computeFaceNormals();
- geometry.computeVertexNormals();
+ geometry = new THREE.DynamicGeometry().fromGeometry( geometry );
var texture = THREE.ImageUtils.loadTexture( "textures/water.jpg" );
texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
@@ -164,11 +160,7 @@
}
- //geometry.computeFaceNormals();
- //geometry.computeVertexNormals();
-
mesh.geometry.verticesNeedUpdate = true;
- //mesh.geometry.normalsNeedUpdate = true;
controls.update( delta );
renderer.render( scene, camera );