diff --git a/examples/webgl_geometry_dynamic.html b/examples/webgl_geometry_dynamic.html index 0d075a0391b6a93a2cd8dde9746e5213abf022f2..d43a48c0f1148063e038bd8220c2ff323d50987f 100644 --- a/examples/webgl_geometry_dynamic.html +++ b/examples/webgl_geometry_dynamic.html @@ -96,11 +96,7 @@ } - - //console.log( "triangles: " + geometry.faces.length * 2 + " faces: " + geometry.faces.length + " vertices: " + geometry.vertices.length ); - - geometry.computeFaceNormals(); - geometry.computeVertexNormals(); + geometry = new THREE.DynamicGeometry().fromGeometry( geometry ); var texture = THREE.ImageUtils.loadTexture( "textures/water.jpg" ); texture.wrapS = texture.wrapT = THREE.RepeatWrapping; @@ -164,11 +160,7 @@ } - //geometry.computeFaceNormals(); - //geometry.computeVertexNormals(); - mesh.geometry.verticesNeedUpdate = true; - //mesh.geometry.normalsNeedUpdate = true; controls.update( delta ); renderer.render( scene, camera );