提交 83b0e498 编写于 作者: W WestLangley

Cleanup

上级 efd712ac
......@@ -40,7 +40,7 @@
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Bloom pass by <a href="http://eduperiment.com" target="_blank" rel="noopener">Prashant Sharma</a> and <a href="https://clara.io" target="_blank" rel="noopener">Ben Houston</a>
<p>
This Bloom Pass is inspired by the bloom pass of the Unreal Engine. It creates a mip map chain of bloom textures and blur them
with different radii. Because of the weigted combination of mips, and since larger blurs are done on higher mips this bloom
with different radii. Because of the weigted combination of mips, and since larger blurs are done on higher mips, this bloom
is better in quality and performance.
</p>
Model: <a href="https://sketchfab.com/models/d3f50a66fee74c6588dd9bc92f7fe7b3" target="_blank" rel="noopener">Primary Ion Drive</a> by
......@@ -69,8 +69,6 @@
var composer, renderer, mixer;
var params = {
projection: 'normal',
background: false,
exposure: 1,
bloomStrength: 1.5,
bloomThreshold: 0,
......@@ -92,23 +90,22 @@
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 100 );
camera.position.set( - 5, 2.5, -3.5 );
camera.lookAt( 0, 0, 0 );
camera.position.set( - 5, 2.5, - 3.5 );
scene.add( camera );
controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.maxPolarAngle = Math.PI * 0.5;
controls.minDistance = 0.1;
controls.maxDistance = 20;
controls.minDistance = 1;
controls.maxDistance = 10;
scene.add( new THREE.AmbientLight( 0x404040 ) );
pointLight = new THREE.PointLight( 0xffffff, 1 );
pointLight.position.copy( camera.position );
scene.add( pointLight );
camera.add( pointLight );
var renderScene = new THREE.RenderPass( scene, camera );
var bloomPass = new THREE.UnrealBloomPass( new THREE.Vector2( window.innerWidth, window.innerHeight ), 1.5, 0.4, 0.85 ); //1.0, 9, 0.5, 512);
var bloomPass = new THREE.UnrealBloomPass( new THREE.Vector2( window.innerWidth, window.innerHeight ), 1.5, 0.4, 0.85 );
bloomPass.renderToScreen = true;
bloomPass.threshold = params.bloomThreshold;
bloomPass.strength = params.bloomStrength;
......@@ -140,7 +137,11 @@
var gui = new dat.GUI();
gui.add( params, 'exposure', 0.1, 2 );
gui.add( params, 'exposure', 0.1, 2 ).onChange( function ( value ) {
renderer.toneMappingExposure = Math.pow( value, 4.0 );
} );
gui.add( params, 'bloomThreshold', 0.0, 1.0 ).onChange( function ( value ) {
......@@ -181,19 +182,13 @@
const delta = clock.getDelta();
mixer.update( delta );
controls.update( delta );
pointLight.position.copy( camera.position );
stats.update();
renderer.toneMappingExposure = Math.pow( params.exposure, 4.0 );
composer.render();
}
</script>
</body>
......
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