提交 83626ee5 编写于 作者: M Mr.doob

Updated builds.

上级 28d3af55
......@@ -32878,17 +32878,23 @@ THREE.WireframeHelper = function ( object, hex ) {
var vertices = object.geometry.attributes.position.array;
var indices = object.geometry.attributes.index.array;
var offsets = object.geometry.offsets;
var drawcalls = object.geometry.drawcalls;
var numEdges = 0;
if ( drawcalls.length === 0 ) {
drawcalls = [ { count : indices.length, index : 0, start : 0 } ];
}
// allocate maximal size
var edges = new Uint32Array( 2 * indices.length );
for ( var o = 0, ol = offsets.length; o < ol; ++ o ) {
for ( var o = 0, ol = drawcalls.length; o < ol; ++ o ) {
var start = offsets[ o ].start;
var count = offsets[ o ].count;
var index = offsets[ o ].index;
var start = drawcalls[ o ].start;
var count = drawcalls[ o ].count;
var index = drawcalls[ o ].index;
for ( var i = start, il = start + count; i < il; i += 3 ) {
......
......@@ -770,10 +770,11 @@ THREE.VertexTangentsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?
THREE.VertexTangentsHelper.prototype.update=function(a){var b=new THREE.Vector3;return function(a){a=["a","b","c","d"];this.object.updateMatrixWorld(!0);for(var d=this.geometry.vertices,e=this.object.geometry.vertices,g=this.object.geometry.faces,f=this.object.matrixWorld,h=0,k=0,n=g.length;k<n;k++)for(var p=g[k],q=0,m=p.vertexTangents.length;q<m;q++){var r=p.vertexTangents[q];d[h].copy(e[p[a[q]]]).applyMatrix4(f);b.copy(r).transformDirection(f).multiplyScalar(this.size);b.add(d[h]);h+=1;d[h].copy(b);
h+=1}this.geometry.verticesNeedUpdate=!0;return this}}();
THREE.WireframeHelper=function(a,b){var c=void 0!==b?b:16777215,d=[0,0],e={},g=function(a,b){return a-b},f=["a","b","c"],h=new THREE.BufferGeometry;if(a.geometry instanceof THREE.Geometry){for(var k=a.geometry.vertices,n=a.geometry.faces,p=0,q=new Uint32Array(6*n.length),m=0,r=n.length;m<r;m++)for(var t=n[m],s=0;3>s;s++){d[0]=t[f[s]];d[1]=t[f[(s+1)%3]];d.sort(g);var u=d.toString();void 0===e[u]&&(q[2*p]=d[0],q[2*p+1]=d[1],e[u]=!0,p++)}d=new Float32Array(6*p);m=0;for(r=p;m<r;m++)for(s=0;2>s;s++)p=
k[q[2*m+s]],f=6*m+3*s,d[f+0]=p.x,d[f+1]=p.y,d[f+2]=p.z;h.addAttribute("position",new THREE.BufferAttribute(d,3))}else if(a.geometry instanceof THREE.BufferGeometry){if(void 0!==a.geometry.attributes.index){for(var k=a.geometry.attributes.position.array,r=a.geometry.attributes.index.array,n=a.geometry.offsets,p=0,q=new Uint32Array(2*r.length),t=0,w=n.length;t<w;++t)for(var s=n[t].start,u=n[t].count,f=n[t].index,m=s,y=s+u;m<y;m+=3)for(s=0;3>s;s++)d[0]=f+r[m+s],d[1]=f+r[m+(s+1)%3],d.sort(g),u=d.toString(),
void 0===e[u]&&(q[2*p]=d[0],q[2*p+1]=d[1],e[u]=!0,p++);d=new Float32Array(6*p);m=0;for(r=p;m<r;m++)for(s=0;2>s;s++)f=6*m+3*s,p=3*q[2*m+s],d[f+0]=k[p],d[f+1]=k[p+1],d[f+2]=k[p+2]}else for(k=a.geometry.attributes.position.array,p=k.length/3,q=p/3,d=new Float32Array(6*p),m=0,r=q;m<r;m++)for(s=0;3>s;s++)f=18*m+6*s,q=9*m+3*s,d[f+0]=k[q],d[f+1]=k[q+1],d[f+2]=k[q+2],p=9*m+(s+1)%3*3,d[f+3]=k[p],d[f+4]=k[p+1],d[f+5]=k[p+2];h.addAttribute("position",new THREE.BufferAttribute(d,3))}THREE.Line.call(this,h,new THREE.LineBasicMaterial({color:c}),
THREE.LinePieces);this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1};THREE.WireframeHelper.prototype=Object.create(THREE.Line.prototype);THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(a){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)};
THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);THREE.LensFlare.prototype.add=function(a,b,c,d,e,g){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===g&&(g=1);void 0===e&&(e=new THREE.Color(16777215));void 0===d&&(d=THREE.NormalBlending);c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:g,color:e,blending:d})};
k[q[2*m+s]],f=6*m+3*s,d[f+0]=p.x,d[f+1]=p.y,d[f+2]=p.z;h.addAttribute("position",new THREE.BufferAttribute(d,3))}else if(a.geometry instanceof THREE.BufferGeometry){if(void 0!==a.geometry.attributes.index){k=a.geometry.attributes.position.array;r=a.geometry.attributes.index.array;n=a.geometry.drawcalls;p=0;0===n.length&&(n=[{count:r.length,index:0,start:0}]);for(var q=new Uint32Array(2*r.length),t=0,w=n.length;t<w;++t)for(var s=n[t].start,u=n[t].count,f=n[t].index,m=s,y=s+u;m<y;m+=3)for(s=0;3>s;s++)d[0]=
f+r[m+s],d[1]=f+r[m+(s+1)%3],d.sort(g),u=d.toString(),void 0===e[u]&&(q[2*p]=d[0],q[2*p+1]=d[1],e[u]=!0,p++);d=new Float32Array(6*p);m=0;for(r=p;m<r;m++)for(s=0;2>s;s++)f=6*m+3*s,p=3*q[2*m+s],d[f+0]=k[p],d[f+1]=k[p+1],d[f+2]=k[p+2]}else for(k=a.geometry.attributes.position.array,p=k.length/3,q=p/3,d=new Float32Array(6*p),m=0,r=q;m<r;m++)for(s=0;3>s;s++)f=18*m+6*s,q=9*m+3*s,d[f+0]=k[q],d[f+1]=k[q+1],d[f+2]=k[q+2],p=9*m+(s+1)%3*3,d[f+3]=k[p],d[f+4]=k[p+1],d[f+5]=k[p+2];h.addAttribute("position",new THREE.BufferAttribute(d,
3))}THREE.Line.call(this,h,new THREE.LineBasicMaterial({color:c}),THREE.LinePieces);this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1};THREE.WireframeHelper.prototype=Object.create(THREE.Line.prototype);THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(a){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
THREE.LensFlare.prototype.add=function(a,b,c,d,e,g){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===g&&(g=1);void 0===e&&(e=new THREE.Color(16777215));void 0===d&&(d=THREE.NormalBlending);c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:g,color:e,blending:d})};
THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+e*c.distance,c.wantedRotation=c.x*Math.PI*.25,c.rotation+=.25*(c.wantedRotation-c.rotation)};
THREE.MorphBlendMesh=function(a,b){THREE.Mesh.call(this,a,b);this.animationsMap={};this.animationsList=[];var c=this.geometry.morphTargets.length;this.createAnimation("__default",0,c-1,c/1);this.setAnimationWeight("__default",1)};THREE.MorphBlendMesh.prototype=Object.create(THREE.Mesh.prototype);
THREE.MorphBlendMesh.prototype.createAnimation=function(a,b,c,d){b={startFrame:b,endFrame:c,length:c-b+1,fps:d,duration:(c-b)/d,lastFrame:0,currentFrame:0,active:!1,time:0,direction:1,weight:1,directionBackwards:!1,mirroredLoop:!1};this.animationsMap[a]=b;this.animationsList.push(b)};
......
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