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829d9695
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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829d9695
编写于
10月 23, 2014
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
ColladaLoader: rudimentary LineStrips support.
上级
177ffc7c
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
39 addition
and
14 deletion
+39
-14
examples/js/loaders/ColladaLoader.js
examples/js/loaders/ColladaLoader.js
+39
-14
未找到文件。
examples/js/loaders/ColladaLoader.js
浏览文件 @
829d9695
...
...
@@ -1225,16 +1225,18 @@ THREE.ColladaLoader = function () {
}
else
{
mesh
=
new
THREE
.
Mesh
(
geom
,
material
);
// mesh.geom.name = geometry.id;
if
(
geom
.
isLineStrip
===
true
)
{
mesh
=
new
THREE
.
Line
(
geom
);
}
else
{
mesh
=
new
THREE
.
Mesh
(
geom
,
material
);
}
}
// N.B.: TP says this is not a great default behavior. It's a nice
// optimization to flatten the hierarchy but this should be done
// only if requested by the user via a flag. For now I undid it
// and fixed the character animation example that uses it
// node.geometries.length > 1 ? obj.add( mesh ) : obj = mesh;
obj
.
add
(
mesh
);
}
...
...
@@ -2754,13 +2756,11 @@ THREE.ColladaLoader = function () {
};
Mesh
.
prototype
.
parse
=
function
(
element
)
{
Mesh
.
prototype
.
parse
=
function
(
element
)
{
this
.
primitives
=
[];
var
i
,
j
;
for
(
i
=
0
;
i
<
element
.
childNodes
.
length
;
i
++
)
{
for
(
var
i
=
0
;
i
<
element
.
childNodes
.
length
;
i
++
)
{
var
child
=
element
.
childNodes
[
i
];
...
...
@@ -2776,6 +2776,11 @@ THREE.ColladaLoader = function () {
this
.
vertices
=
(
new
Vertices
()
).
parse
(
child
);
break
;
case
'
linestrips
'
:
this
.
primitives
.
push
(
(
new
LineStrips
().
parse
(
child
)
)
);
break
;
case
'
triangles
'
:
this
.
primitives
.
push
(
(
new
Triangles
().
parse
(
child
)
)
);
...
...
@@ -2802,13 +2807,13 @@ THREE.ColladaLoader = function () {
var
vertexData
=
sources
[
this
.
vertices
.
input
[
'
POSITION
'
].
source
].
data
;
for
(
i
=
0
;
i
<
vertexData
.
length
;
i
+=
3
)
{
for
(
var
i
=
0
;
i
<
vertexData
.
length
;
i
+=
3
)
{
this
.
geometry3js
.
vertices
.
push
(
getConvertedVec3
(
vertexData
,
i
).
clone
()
);
}
for
(
i
=
0
;
i
<
this
.
primitives
.
length
;
i
++
)
{
for
(
var
i
=
0
;
i
<
this
.
primitives
.
length
;
i
++
)
{
var
primitive
=
this
.
primitives
[
i
];
primitive
.
setVertices
(
this
.
vertices
);
...
...
@@ -2831,7 +2836,16 @@ THREE.ColladaLoader = function () {
};
Mesh
.
prototype
.
handlePrimitive
=
function
(
primitive
,
geom
)
{
Mesh
.
prototype
.
handlePrimitive
=
function
(
primitive
,
geom
)
{
if
(
primitive
instanceof
LineStrips
)
{
// TODO: Handle indices. Maybe easier with BufferGeometry?
geom
.
isLineStrip
=
true
;
return
;
}
var
j
,
k
,
pList
=
primitive
.
p
,
inputs
=
primitive
.
inputs
;
var
input
,
index
,
idx32
;
...
...
@@ -3083,6 +3097,7 @@ THREE.ColladaLoader = function () {
i
+=
maxOffset
*
vcount
;
}
}
};
...
...
@@ -3164,6 +3179,16 @@ THREE.ColladaLoader = function () {
Polylist
.
prototype
=
Object
.
create
(
Polygons
.
prototype
);
function
LineStrips
()
{
Polygons
.
call
(
this
);
this
.
vcount
=
1
;
};
LineStrips
.
prototype
=
Object
.
create
(
Polygons
.
prototype
);
function
Triangles
()
{
Polygons
.
call
(
this
);
...
...
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