提交 827c00ad 编写于 作者: M Mugen87

Examples: Clean up

上级 3bbef603
......@@ -74,26 +74,7 @@
var camera, scene, renderer, controls;
var group, text;
var t = false;
function toggle() {
if ( t ) {
text2.visible = 0;
text1.visible = 1;
} else {
text2.visible = 1;
text1.visible = 0;
}
t = !t;
}
var group;
var loader = new THREE.FontLoader();
loader.load( 'fonts/helvetiker_regular.typeface.json', function ( font ) {
......@@ -106,35 +87,32 @@
function init( font ) {
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 0, 100, 500 );
camera.position.set( 50, 100, 500 );
controls = new THREE.OrbitControls( camera );
controls.target.set( 0, 100, 0 );
controls.target.set( 50, 100, 0 );
controls.update();
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xf0f0f0 );
var theText = "&"; // i % & j b 8
var theText = '&'; // i % & j b 8
group = new THREE.Group();
scene.add( group );
var textMaterial = new THREE.MeshBasicMaterial( {
color: new THREE.Color(0, 0, 1 ),
color: new THREE.Color( 0, 0, 1 ),
side: THREE.DoubleSide,
wireframe: true
} );
var textShapes = font.generateShapes( theText, 180, 2 );
var text3d = new THREE.ShapeBufferGeometry( textShapes );
text3d.computeBoundingBox();
var centerOffset = -0.5 * ( text3d.boundingBox.max.x - text3d.boundingBox.min.x );
text = new THREE.Mesh( text3d, textMaterial );
var geometry = new THREE.ShapeBufferGeometry( textShapes );
text.position.x = centerOffset - 150;
var text = new THREE.Mesh( geometry, textMaterial );
text.position.x = - 200;
group.add( text );
//
......@@ -234,7 +212,6 @@
for ( var i = 0; i < subshape.holes.length; i ++ ) {
hole = subshape.holes[ i ];
// console.log('hole', hole);
process = processShape( hole.curves, true );
......@@ -271,21 +248,17 @@
bezierGeometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uvs, 2 ) );
bezierGeometry.addAttribute( 'invert', new THREE.Float32BufferAttribute( invert, 1 ) );
text3d = new THREE.ShapeBufferGeometry( convexhullShapeGroup );
text3d.computeBoundingBox();
var centerOffset = - 0.5 * ( text3d.boundingBox.max.x - text3d.boundingBox.min.x );
geometry = new THREE.ShapeBufferGeometry( convexhullShapeGroup );
var text1 = new THREE.Mesh( text3d, textMaterial );
text1.position.x = centerOffset + 150;
group.add( text1 );
text = new THREE.Mesh( geometry, textMaterial );
text.position.x = 200;
group.add( text );
text3d = new THREE.ShapeBufferGeometry( solidShapeGroup );
text3d.computeBoundingBox();
var centerOffset = - 0.5 * ( text3d.boundingBox.max.x - text3d.boundingBox.min.x );
geometry = new THREE.ShapeBufferGeometry( solidShapeGroup );
var text2 = new THREE.Mesh( text3d, new THREE.MeshBasicMaterial( { color: new THREE.Color(1, 0, 0 ), side: THREE.DoubleSide, wireframe: true } ) );
text2.position.x = centerOffset + 150;
group.add( text2 );
text = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: new THREE.Color( 1, 0, 0 ), side: THREE.DoubleSide, wireframe: true } ) );
text.position.x = 200;
group.add( text );
//
......@@ -299,11 +272,6 @@
} );
text = new THREE.Mesh( bezierGeometry, newMaterial );
text.position.x = centerOffset;
text.position.y = 0;
text.position.z = 0;
text.rotation.x = 0;
text.rotation.y = Math.PI * 2;
group.add( text );
......@@ -311,15 +279,9 @@
//
text3d = new THREE.ShapeBufferGeometry( solidShapeGroup );
text3d.computeBoundingBox();
text = new THREE.Mesh( text3d, new THREE.MeshBasicMaterial( { color: 0.45 * 0xffffff, side: THREE.DoubleSide } ) );
text.position.x = centerOffset;
text.position.y = 0;
text.position.z = 0;
geometry = new THREE.ShapeBufferGeometry( solidShapeGroup );
text.rotation.x = 0;
text = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0.45 * 0xffffff, side: THREE.DoubleSide } ) );
text.rotation.y = Math.PI * 2;
group.add( text );
......@@ -334,8 +296,6 @@
stats = new Stats();
document.body.appendChild( stats.dom );
document.addEventListener( 'mousedown', toggle, false );
window.addEventListener( 'resize', onWindowResize, false );
}
......@@ -349,7 +309,6 @@
}
//
function animate() {
......
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