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81ea91a4
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three.js
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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
81ea91a4
编写于
3月 25, 2021
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Docs/Editor/Examples: Updated RoomEnvironment sigma.
上级
9210d881
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
3 addition
and
5 deletion
+3
-5
docs/scenes/material-browser.html
docs/scenes/material-browser.html
+1
-2
editor/js/Viewport.js
editor/js/Viewport.js
+1
-1
examples/webgl_materials_car.html
examples/webgl_materials_car.html
+1
-2
未找到文件。
docs/scenes/material-browser.html
浏览文件 @
81ea91a4
...
...
@@ -723,12 +723,11 @@
renderer
.
outputEncoding
=
THREE
.
sRGBEncoding
;
document
.
body
.
appendChild
(
renderer
.
domElement
);
const
environment
=
new
RoomEnvironment
();
const
pmremGenerator
=
new
THREE
.
PMREMGenerator
(
renderer
);
const
scene
=
new
THREE
.
Scene
();
scene
.
background
=
new
THREE
.
Color
(
0x444444
);
scene
.
environment
=
pmremGenerator
.
fromScene
(
environment
).
texture
;
scene
.
environment
=
pmremGenerator
.
fromScene
(
new
RoomEnvironment
(),
0.04
).
texture
;
const
camera
=
new
THREE
.
PerspectiveCamera
(
70
,
window
.
innerWidth
/
window
.
innerHeight
,
10
,
100
);
camera
.
position
.
z
=
35
;
...
...
editor/js/Viewport.js
浏览文件 @
81ea91a4
...
...
@@ -594,7 +594,7 @@ function Viewport( editor ) {
scene
.
environment
=
pmremTexture
;
break
;
case
'
ModelViewer
'
:
scene
.
environment
=
pmremGenerator
.
fromScene
(
new
RoomEnvironment
()
).
texture
;
scene
.
environment
=
pmremGenerator
.
fromScene
(
new
RoomEnvironment
()
,
0.04
).
texture
;
break
;
}
...
...
examples/webgl_materials_car.html
浏览文件 @
81ea91a4
...
...
@@ -79,12 +79,11 @@
controls
.
target
.
set
(
0
,
0.5
,
0
);
controls
.
update
();
const
environment
=
new
RoomEnvironment
();
const
pmremGenerator
=
new
THREE
.
PMREMGenerator
(
renderer
);
scene
=
new
THREE
.
Scene
();
scene
.
background
=
new
THREE
.
Color
(
0xeeeeee
);
scene
.
environment
=
pmremGenerator
.
fromScene
(
environment
).
texture
;
scene
.
environment
=
pmremGenerator
.
fromScene
(
new
RoomEnvironment
(),
0.04
).
texture
;
scene
.
fog
=
new
THREE
.
Fog
(
0xeeeeee
,
10
,
50
);
grid
=
new
THREE
.
GridHelper
(
100
,
40
,
0x000000
,
0x000000
);
...
...
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