提交 8063e0e9 编写于 作者: W WestLangley

ShadowMaterial: bug fix

上级 a1b7da9b
......@@ -29,7 +29,7 @@ THREE.ShadowMaterial = function () {
THREE.ShaderChunk[ "shadowmask_pars_fragment" ],
"uniform float opacity;",
"void main() {",
" gl_FragColor = vec4( 0.0, 0.0, 0.0, opacity - getShadowMask() );",
" gl_FragColor = vec4( 0.0, 0.0, 0.0, opacity * ( 1.0 - getShadowMask() ) );",
"}"
].join( '\n' )
} );
......
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