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three.js
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7eb8577f
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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7eb8577f
编写于
5月 17, 2015
作者:
R
repsac
浏览文件
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浏览文件
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电子邮件补丁
差异文件
initial optimization of uv indexing
上级
61f52937
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
16 addition
and
13 deletion
+16
-13
utils/exporters/blender/addons/io_three/exporter/api/mesh.py
utils/exporters/blender/addons/io_three/exporter/api/mesh.py
+16
-13
未找到文件。
utils/exporters/blender/addons/io_three/exporter/api/mesh.py
浏览文件 @
7eb8577f
...
...
@@ -296,7 +296,7 @@ def faces(mesh, options, materials=None):
logger
.
debug
(
"Materials enabled = %s"
,
opt_materials
)
logger
.
debug
(
"Normals enabled = %s"
,
opt_normals
)
uv_layers
=
_uvs
(
mesh
)
if
opt_uvs
else
None
uv_layers
,
uv_indices
=
_uvs
(
mesh
)
if
opt_uvs
else
None
vertex_normals
=
_normals
(
mesh
)
if
opt_normals
else
None
vertex_colours
=
vertex_colors
(
mesh
)
if
opt_colours
else
None
...
...
@@ -347,15 +347,14 @@ def faces(mesh, options, materials=None):
"for face %d"
%
face
.
index
)
raise
exceptions
.
MaterialError
(
error
)
# @TODO: this needs the same optimization as what
# was done for colours and normals
if
uv_layers
:
if
uv_layers
and
uv_indices
:
for
index
,
uv_layer
in
enumerate
(
uv_layers
):
layer
=
mesh
.
tessface_uv_textures
[
index
]
for
uv_data
in
layer
.
data
[
face
.
index
].
uv
:
uv_tuple
=
(
uv_data
[
0
],
uv_data
[
1
])
face_data
.
append
(
uv_layer
.
index
(
uv_tuple
))
uv_index
=
uv_indices
[
index
][
str
(
uv_tuple
)]
face_data
.
append
(
uv_index
)
mask
[
constants
.
UVS
]
=
True
if
vertex_normals
:
...
...
@@ -639,12 +638,7 @@ def uvs(mesh):
"""
logger
.
debug
(
"mesh.uvs(%s)"
,
mesh
)
uvs_
=
[]
for
layer
in
_uvs
(
mesh
):
uvs_
.
append
([])
logger
.
info
(
"Parsing UV layer %d"
,
len
(
uvs_
))
for
pair
in
layer
:
uvs_
[
-
1
].
extend
(
pair
)
return
uvs_
return
_uvs
(
mesh
)[
0
]
@
_mesh
...
...
@@ -850,20 +844,29 @@ def _uvs(mesh):
"""
:param mesh:
:rtype: [[], ...], [{}, ...]
"""
uv_layers
=
[]
uv_indices
=
[]
for
layer
in
mesh
.
uv_layers
:
uv_layers
.
append
([])
uv_indices
.
append
({})
index
=
0
for
uv_data
in
layer
.
data
:
uv_tuple
=
(
uv_data
.
uv
[
0
],
uv_data
.
uv
[
1
])
uv_key
=
str
(
uv_tuple
)
if
uv_tuple
not
in
uv_layers
[
-
1
]:
try
:
uv_indices
[
-
1
][
uv_key
]
except
KeyError
:
uv_indices
[
-
1
][
uv_key
]
=
index
uv_layers
[
-
1
].
append
(
uv_tuple
)
index
+=
1
return
uv_layers
return
uv_layers
,
uv_indices
def
_armature
(
mesh
):
...
...
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